I don’t report bugs nowadays because I’ve wasted a lot of time on it in the past, and I’m really tired of dealing with bug moderators in this game. I have much better things to do with my life.
In the game, these HEI-T shells have a 3 km auto-destruct range. War Thunder doesn’t use a realistic time-fuzed system, only distance fuzes. It’s unrealistic, but it is what it is.
This means the game ignores the time after firing and only counts the straight-line distance the shell travels. Once it reaches 3 km, the shell simply explodes. In reality, shells use a time-fuze, as tracking distance is too complicated.
Because War Thunder’s devs set the HEI-T shells to self-destruct at exactly 3 km, it’s impossible to hit targets beyond that distance with these shells, regardless of the belt. But the truth is that due to their high drag, I wouldn’t even use them above 2 km. They’re effective against targets 1-1.5 km away, but the farther the distance, the worse they perform - they simply travel too slowly.
I don’t see any videos from you. I just checked, and the default belt works fine in the test drive. In battle, however, it can feel like the belt isn’t working at all for the reasons mentioned above. HEI-T shells are too draggy to hit moving targets even at mid-range (2-3 km), and APDS tracers flying off into space can be confusing as well.
But once you understand the issues with the default belt, it actually works as intended:
Shooting at 2.7 km using HEI-T shells with the default belt.
Shooting at 2.7 km using APDS shells with the default belt.
As you can see, everything works fine. You can see how long it takes for HEI-T shells to reach the target (fortunately, it’s standing still). You can also see how big of a correction I have to make when using the default belt to hit the enemy even at 2.7 km with APDS shells. From what I remember, the correction used to be much smaller with manual aiming, and the tracers were also much more visible back then. Nowadays I probably wouldn’t even try aiming like that in battles.
The thing is, this default belt doesn’t make any sense in the current configuration.