Naval mode is finally dead

What you call -cotton ball syndrome- is the math gaijin uses to make people play more.

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Yeah, “aim at arbitrary green triangle to hit centre mass” has always just been “aim at centre mass with extra steps (and often just staring at the sea instead of your opponent)”.

Seeing as the aim view is effectively the ship’s fire director(s), having the player aim at the spot they want to hit does indeed make far more sense (along with getting away from some of the multitasking issues of the mode).

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The problem was the aiming circle had a mind of its own and often would jump up and down for no reason. They introduced RNG to the equation (another way to nerf your income). Even if you fired, how much was that your aim and how much RNG?

I played a match in my stock IJN Kongo. The match was full of battleship bots that were bum rushing our side. A lot of AI fire incoming like crazy from all over the place. You have no choice, but to shoot at them and we know how long it takes to kill just one battleship these days.
Most players would just stay back and fire, except Sharnhorst steaming ahead and spamming his torpedoes for easy kills… and still surviving. The star of the show was Soviet Izmail killing enemy cruisers from back of the map with 2 salvos with HE shells left and right. Yes, we all know how wonderful the Soviet Navy was :rolleyes:. Very strange game as it is. Kinda synthetic…

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Did gaijin even think for a second what this big change would do to the BP tasks that we have to do EVERY day? I seem to be getting more assists now, so it looks I don’t lose as many as I used to with the previous broken system. It still sometimes says I got an assist, but it was a counted kill. Still not fully fixed ffs.
How about all these bomber/attacker, torpedo kills with a boat, doing 9000 damage AND a win and all the other tasks? With the crazy amount of battleship AI now, it’s hard to get that. With often just 4-6 players on a team and the rest bots, good luck getting your slow plane out. Got 4 kills and about 4500 damage in a 20 minute match… and that’s with IJN Kongo. It looks like you have to be very selective with your ships now and you have to get lucky to get a long match without a high uptier. You have to play something like Soviet Izmail with HE shells to get the damage task done (assuming you even have one). Btw, why are we still paying real money (on top of the SL to change tasks) for such convoluted Battle Pass that only gets less and less rewards for 3 months of grind? You just finished your task and POOF daily reset POOF and you have to start over. It’s so stale after 4.5 years now.
One last thing, why are the BP tasks for Air soo much easier to do than in Naval. I was doing them without even noticing within few matches. It sucks because you already have a Naval Special Task running, so you cannot do it in Air at the same time.
What are your most hated tasks that you never do? For me it’s like more than half of them, so I just reroll and spend most of the time something like 137,000 SL daily and then when I still get a crappy task after spending all that money (like yesterday), I just exit the game.

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Typical… like the shells shot from some vehicles bounce back from armor

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You might want to check your map preferences. They changed some of the BRs. African Gulf especially that goes up to 4.7 for 2 maps. No more battleships there.
It looks like I will retire my 5.0 destroyers for now. Frank Knox will be my new SL booster grinder from now on. 4.7 is the way to go, if you need destroyer tasks, such as 27 cables. There are many maps that end at 4.7 as top BR, but there are like 5 maps that 5.0 is the lowest, so you are always the underdog there. It’s just a punishment. No wonder majority of my 5.0 matches were 0.7-1.0 uptiers. Silly gaijin can’t even get this right. It makes soo much sense to be always the lowest BR in a destroyer against cruisers, right gaijin?

Edit: This wasn’t supposed to be a reply to wojtek_haj’s post.

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Using planes in naval AB is now impossible, the AA from ships hitting a plane at 8KM (4.7BR), not even the AAA from airfields can hit from that far away. Depending on the map and positioning, you already spawn in the range of the enemy ships’ AA. And this also applies to blue water ships hitting boats with AA. Before, although it was not easy, but you could approach with a boat using skill. Now, you die almost instantly at about 3-4km from the blue water ship.

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AI Skr-7 hitting you at 10 miles out with he-vt

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can only exclude 3 maps… is a joke…all to buy premium accounts. not with me

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I’ve actually stopped playing naval at all now (well done Gaijin). Its a shame because after the debacle of yet another copy paste, devalued battle pass at Christmas I pretty much stopped playing War thunder altogether. Air just gets boring towards rank 4, Ground just gets frustrating with its RNG BS the higher you go and Naval you couldn’t even find a match it was so empty.

Then the news came out that they were making a change to queue times on Naval and I thought, yeah I don’t mind jumping back in to a match with bots and a couple of players if I don’t have to wait more than 5 minutes for a match (prior to this you couldn’t get into a match for even 20 minutes prior for some BRs). Started to get back into the game, enjoyed it, opened up the Italian coastal tree, pretty much completed the entire French coastal, was getting US, Japan and Russia up to rank 3 and then this update happened…

So yeah I am done, and I am pretty much a whale when it comes to the game. I don’t mind spending money so for me to say bye bye over this update, and to my favourite mode… well not a good look is it Gaijin?

Playing ground at the moment but I don’t find the RNG BS very fun and with no Naval to fall back on. Meh I’m likely done.

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hey, dont give gaijin ideas - this is the next thing they will implement instead of fixing the game

also, 3-4 km? pfff

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every battle task using/killing planes is obsolete now. As planes are useless human players don’t spawn them so much less planes to kill were present - and if so they are killed by ai aa far away. tasks which uses planes such as bomber, torpedo-bomber or strike etc. are impossible or at least much more difficult as previously.
And on every coastal vessel a rain of ai secondary or aa fire from the bluewater spawn waits after entering a match.

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Gaijin, stop shaking the damn camera when I’m trying to shoot!!! It drives me nuts now. This got old very quickly. Who was the genius behind the implementation of this fiasco? I have enough of this game already when the match crashes or everything is always hazy. What’s next, screen flicker (we already had a high pitch, ear piercing sound when we got shot in tanks) or a virus on our computers? smh

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My final opinion posted on main update thread:

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Did your team win the match that you were targeted the whole time?
Did you win the previous match with high points?

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Looks like we did win lol, but my results were horrible for a premium bote (and with premium time). Still bad on the second one, 20 min match, used 3 botes (non premium). I can usually easily get 50k to 100k SL’s, often 150k-200k SLs.
Premium BB Marat:

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US without premium botes. I used the Battlecruiser Alaska, BB Arizona and BB Nevada:

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EDIT: OK so I got a better end ish result, updated the screenshot below:
AND just in case anyone wants to try to view the replay, here it is. BUT be warned, it crashed my client, so idk if it will work for you lol: Gaijin Entertainment - Single Sign On

I had the same pattern. It’s an engagement farming technique on the part of Gaijin I think. The matchmaker is designed to give certain results which slightly changes based on your met or unmet criteria. The game determined it was time to throttle you for a match, but not in a way that it would demoralize you. The sting was reduced by the fact that you saw a victory. You were hindered to allow your teammates to gain points.
Then you probably had a high scoring loss next round.

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Sec, will update with the end screen showing points. Will delete this message when I add those screenshots too. So you can see as much info as possible. Whelp, not gonna delete this post now, but minimizing the conversation I had with myself to save space:

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HUH interesting, it’s not showing the Marat one… hrmmm one min

WELL its not showing one in my own replays, even on my computer itself, and not showing EITHER on the online replay site. Awesome…

Added the 2nd one, notes on it above. It cut out before full end of match, bleh.

OH DERP I just realized I can get server replay link from the mailbox/battles window. One min again!

LMAO! WELL maybe not, tried to play the replay, and it crashed my WT client hahahahaha

Here is replay link if anyone is interested, but be warned, it crashed me LOL: Gaijin Entertainment - Single Sign On

Yeah there’s a lot of that kind of shenanigan going around. Guy used a 500% RP booster in a heli match, and it didn’t get tallied afterward.
Anyway, I’ve suspected this was the way the matchmaker worked for years, but it was at least engaging gameplay regardless. With this naval patch, it’s really mask off because the AI has a nearly 100% hit rate. You could repair up before due to a miss and some maneuvers before, so it wasn’t as obvious.

I had a match since patch where there were at least 12 teammates between me and the enemy. I stayed in the backline, and my team capped the point, and I never had a moment where I wasn’t being rained on. It was laughably obvious to me then.

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THIS IS EXACTLY what happened to me with the Alaska! I was FULLY furthest away, but had at least 2 and sometimes 3 AI’s laser beaming me from super far away. When there were 5-10 of my teammates RIGHT NEXT TO THE AI’s.

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