Naval mode is finally dead

Thank you for sharing the links to your new proposal voting posts.

After translating them the Compartment one seems rather understandable but the Destroyer Spawns is quite meh, the less of those pesky guys in top tier matches the better

1 Like

It’s not their choice to be on those maps, just recent BR changes.

Ive come to think about something… If Gaijin is of the opinion that the open water circle maps are playable for 8.7s, then why should brs other than 8.0/8.3/8.7s suffer playing on those maps as well…

2 Likes

Breaking news from WT naval testing if something got fixed - so you guys dont have to suffer

Basically 12 min in (big success surviving that long) started to get focused by soyuz and its second salvo ammoracked my front turret at this absolutely absurd angle somehow at nearly 15 km - even tho it shows no damage in replay but after that next shot show front ammo rack is gone and I am sinking.



next shot shows turret gone

Respawned with another yamato and went on shelling that soyuz for 10 mins (blackened his ammo elevator few times - nothing happend - if it was yamato i goes poof from any ammo elevator damage) really just had to destroy all his sections since its not doing anything else tbf. (also it didnt get stolen by bot soo yay?)


Soyuz respawns - shoots two salvos - my ship goes poof

While replay only shows my secondary ammo hit which somehow one tapped whole Yamato again.

No other damage from the last shell.

a young boy with the words fun fun fun written on his face
(thats one of the better scenarios - sometimes you wont kill ignoring soyuz after shelling it whole match)

6 Likes
2 Likes

Did something else change?
It feels like a few weeks now where my shots in all ships are over under over straddle straddle under straddle straddle etc.

Did the RNG get greater?
Am I personally nerfed?
I went from constant terror of the sea to like 1-2 kills 7 assist per match.

The rare hits at long range often take minutes of gameplay and I finally work someone down and ASSIST. Often event bots stealing the kills.

But for some reason each map will be that one guy not effected by this new RNG low score guaranteeing aim modifier.

1 Like

Another Naval sale that I can’t utilize:

2 Likes

Honestly for the 250th birthday of the organisation its kinda dull

2 Likes

I played for a while in Naval RB because I didn’t like the Hornet’s Sting system. Now I’ve returned to Naval AB and given it another chance. Both modes have pros and cons. The adjustments made to AI gunners in Naval AB and the additional distance between spawns have made Naval AB a lot more enjoyable, even with the aiming changes.

That said, this issue with the inability to select targets for your own secondaries and AA guns is a bit frustrating. There’s no reason this feature shouldn’t work in Naval AB.

1 Like

It actually working, just not showing the icons, try in test sail, just not forget that selecting new target cancels the targets selected for secondaries and AAs.

Doesn’t this defeat the whole purpose? You have to select a target first to set it as a secondary or AA target. So if you want to engage something else, you have to select a different target… cancelling your secondary and AA orders.

Secondary and AA batteries should be able to track and fire at separate targets from the main guns.

2 Likes

So report it.

1 Like

I thought there was a keybind combination for having primary or secondary stay focused on a specific target while you manually select and fire at another? Was that removed at some point?

1 Like

Not removed, but doesn’t work like before. Still “sort of works”, but they will drop/re-target as soon as you click on a different enemy. So, imo, it does not “work”, even though the keybinds still do “something”.

5 Likes

Lame.

2 Likes

that should be gaijin’s motto

1 Like

That’s a bad change incoming. This will lead to constant crew loss, that can’t be stopped by disabling repairs.

Please give a like on my post on the new community update thread if you agree/would like an option to choose your aiming method in Naval Arcade battles:

EDIT: Great reply to my post, from the same thread: Community Update No.8: Responses and What’s Coming! - #513 by Bombe18

How will this lead to increased crew loss? The new system doesn’t seem to force repairs, only automating their activation in order