Naval Missile Thunder - General Discussion

I have the Murmansk from the last bp but i only have 2.5k ge so i dont have alot of choice
ig i have to solo murmansk then

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OH def use the Murmansk a bit then! It has a really great SL % modifier, go look 😄 I would suggest starting with the ammo loadout that I posted above, and modify it from there if you feel like. Especially since you already have it, you will make a boat load (lul) of SL grinding out the RU bluewater tree with it.

And then later if you feel like you are enjoying the RU botes, can pick up one or more of those premiums during the next 50% sale 👍

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tks

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Since it 's a naval missile thread, here 's some other notable assets that have appeared in relation to the topic:

-When the USS Douglas originally appeared on the dev server, these textures were used for it 's weapon:
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-During " La Royale " devserver, this Xray text was attached to the SAM turret on the Pr.12412P:
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Since then, an ammorack module for missile reloads has been added to the locker below the CIWS turret on both variants of the boat:

-The Sparviero and PG-02 hydrofoils both had their missile launchers originally, the former is no longer available to view but the weapon for both is still visible:


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-The aircraft carriers Baku and Admiral Kuznetsov both have missile launchers modelled as part of their weaponry:
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Neither ship currently has modules for the 3K95 VLS cells, but the 9M330 missile variant used by them is in the files regardless:

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Did some mining of the data (datamining) and there seem to be updated versions of these voicelines

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County class with sea slugs, sea cats, and expects will be funny if/when it arrives

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Missile ships against non missile ships of the same tonnage (USS Douglas with his ahistorical Terrier missiles vs Fast attack boats/ destroyers, Saetta vs Coastal, Bravy vs smaller cruisers and uptiered Shimakaze) is extremely unbalanced, and definitely doesn’t need to be more common.

It’s basically no fun to fight a Bravy or Saetta in something that isn’t significantly larger than they are. Even something like the USS Douglas that has ahistorical missiles is awful to fight in larger ships.

I’d prefer they test a mode of just missile ships in their own sandbox instead of piling more things on top of the already poorly balanced Naval top tier. Something like a Soviet missile destroyer with SS-N-2 missiles will annihilate a Scharnhorst over the horizon, with literally zero potential counterplay against him.

Soviet missile barrages from a single or two ship group are also really only counterable by AEGIS fleets, Attack submarines, long range anti-ship missiles from aircraft or coordinated fleet actions by older ships (missile sponge tactic), which gives one nation the absolute monopoly on power in the missile era.

Tentatively I’m going to be against even more power creep in the game, especially the type where one nation just objectively will hold the rest of the game hostage by having superior tech or favorable damage models. The Scharnhorst is already bad enough, we don’t need things to be even more unbalanced.

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No it won’t. It can’t even penetrate its armor (at least the spaced armor parts)
Also consider that it’s a HEAT warhead and not a SAP warhead so it will do barely any damage

…Does Maus not just overpressure the M36, while the M36 still has to aim specifically to disable/kill Maus?

Also the M36 can’t pen the maus if the maus is angled and almost all heavy tanks that arent americans dont have much armor when unanbled so like…

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A Kashin class DDG can launch as many SS-N-2 missiles as they need to sink a Scharnhorst through sheer mass of HE and incendiary from well outside of range of retaliation. 455kg HEAT is on the level of 2000 pound GP bombs with a HEAT jet and unexpended rocket fuel causing fires added for additional damage. It doesn’t take many 2000 pound bomb hits to sink any ship, even the Scharnhorst. Now add fires and HEAT jets.

There is no comparison or competition. That is just one of the earliest AShMs in use during the cold war as well. Later weapons are smarter, faster, hit harder and have more optimal payload design to do the same in a smaller salvo. There’s literally nothing something like a Yamato can do against a volley of Soviet AShMs.

They trade armor penetration for explosive mass thus being completely unable to penetrate BBs


Ki-148, around half the explosive mass and penetration, cannot even go through the belt armor, let alone the interior armor plates


AGM-65 with 830mm of penetration penetrates the belt but can’t even go through the interior armor

BBs are essentially unkillable to AShM, at least in this game (not so much irl), only thing they can do is knock out secondaries/torpedo batteries

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Is it possible to listen to those?

They sound essentially the same but with a less cringe accent (still kinda cringe)

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Also we could get…
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Would be super fun, especially at higher tiers.

Similar to floatplanes but a lot more versatile and with better weapons! (Mostly low range torpedoes since it’s meant to be used against submarines but can still be effective engaging smaller ships or capturing zones near land)

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Or if you want longer range torps…

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Neither of those weapons are in the same weight class as SS-N-2, you can’t use them to make a good comparison.

Kashin class DDG can salvo fire up to 4 SS-N-2 missiles per reload, so for comparison you should bomb a Scharnhorst with 4x Mk84 2000 pound bombs in a skip bombing attack profile. That’s a more accurate comparison.

I can tell you for a fact right now that any ship hit by 4x 2000 pound Mk84 is going to be having a terrible experience, even Scharnhorst.

Where would they exactly impact the ship? Unless they hit it directly top down they will only do minimal damage

SS-N-2 doesn’t have any ability to pop-up, basically it will never be a serious threat even to 6.3 ships.

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