General Discussion thread about missile-armed ships.
Personally, I think that implementing the anti ship missiles found on vessels in game currently would make naval a lot more interesting. Since naval damage models are modeled in such a way, they wouldn’t really be gamebreaking since you would be able to repair most if not all damage caused by these missiles, at least for larger vessels.
This would also mean that gaijin would have to also introduce proper countermeasures, ie Chaff, automatic CIWS and most importantly ECM (that’s funnily enough in WT Mobile)
I personnaly think it is a great idea, however, in the current state of naval battle, a mass addition of missile boat would break the game. Here is why : missile boat are cold war era boat, with weak armour and small caliber guns, wich mean that adding them at hight br would be unbalenced, because battleship would not be bother. But if you make them face destroyers that are currently in game, they would be abble to destroy them at long ranges, without giving a chance to older ships. Missile boat would be a good addition but a major rework of naval has to be made before
I do agree
However we have a lot of these boats already in the game and most of them perform really poorly since they fight much stronger enemies
I feel we might need hydraulic shock simulated to an extent for missiles to be more effective.
I do want to see where they go with naval, cause obviously they’re leaving higher BRs available for modern ships.
I’d love to see an IRE refit HMCS Terra Nova (or other Restigouche-class, maybe as an event vehicle)
Not realy. Currently, i WT there is only 4 missile boat :
- Bravy (russian destroyer)
- USS Douglas (us pt boat)
- Saetta P-494 ( italian pt boat)
- La Combattante ( french pt boat, but it does not realy count, since the missile is a ant-tank missile with only 4 km range, which negate the issue of being able to engage a target from ranges where an immediate responce).
Also, aside of Bravy, all of them are fighting only pt boat, destroyers and lights cruisers, which are very squichy when hit with anti-ship missile (pt boat are immediate one-shot, and destroyers/cruiser can be very easely ammo-racked and if not, dammage are way to high compared to regular shells.
Only 4 that have missiles
There’s more that have the visual models (or don’t but still should have missiles) but their missiles don’t work
there is also the german bernau - ok it has anti air missiles with poor performance.
But all of this boats mainly send missiles up into the air which is a big problem in low-tier matches where they are facing ww2 planes. planes in general have a difficult business in naval but even more if facing guided missiles from cold-war boats.
to be honnest, i don’t realy care about aircraft, naval being the only combine-arms mode that is not ruined by cas. The real issue is that anti-ship missiles can hit players whiout no issue but on the other end, if you have only guns, it will take some time to get the right correction and made significant damadge, which is a major balance issue.
I think it makes sense to expand missile ships in War Thunder. However, it will require changes to BR and naval balance-- but I think those changes are needed anyway.
If Coastal boats are made into a support category for bluewater, and all players are given two (or variable) coastal spawns per match, then there would always be something for missile ships to shoot at, even in lobbies dominated by battleships.
Many anti ship missiles can’t even penetrate the heavily armored battleships anyways plus most of the missile boats in game currently have a very limited amount (2-4) so their damage potential is significantly lower than even some destroyers.
Their only real benefit is that they are fire and forget but there is a large amount of readily available countermeasures, from simple chaff and smoke grenades to decoys that could be launched in a similar way to hydroplanes
Gaijin when
Separate anything with advanced guided AShMs (e.g. SARH) with 1.3 BR, to avoid having them pulled in the matches with the battleships, unless someone intentionally plays BB in uptier (e.g. make them start at BR 8.3) and I’m more than happy to see Exocets and alike added into the game.
While at it: Give existing ships Chaff launchers and ECM suites, in the cases that are missing them (E.g. as described in the Newport News article on the wiki)
Why though?
Balance.
Also: Noone wants to play WW1-era BB against heavy missile-armed Cold War-era killers. It would be hilariously dumb (yes, the cases that already exist are hilariously dumb as well. Let’s not make it worse with Hyuga getting slapped by Exocets.)
I don’t know why it even needs an explanation. 👀 Kinda obvious to me.
Brenau is a perfect example of why I said “cases that already exist are hilariously dumb as well” - It’s a ship that uses 1970s IR-guided missiles against BR 2.3 interwar planes, such as I-16. 🤦♂️ The thing is a laughing stock. (And yes, I’m well aware of the performance issues of those missiles, doesn’t change the fact that it’s by far the lowest BR you’d ever get to see an IR guided missile, in the most nonsensical way imaginable (Bernau is at 3.3, the lowest BR ground vehicle with IR missiles is the likes of PGZ04A or SANTAL at 9.3, entire 6 BRs higher)
no please!
Knowing Gaijin it will be just like it is in GRB, ww2 heavy tanks fighting Heat-fs machines and such.
I am not opposed to the idea per se, but naval struggles enough as is imo.
HEAT-FS machines that can’t actually pen these heavy tanks, not even from the side and you can’t aim at weakspots*
I’m not sure you are aware, but there are several cases where HEAT-FS machines can easily pen these heavy tanks.
To give you the most abhorrent example: HEAT-FS M348 shell (BR 5.7 in 🇯🇵M36) can easily pen Maus (🇩🇪 BR 8.0) at any range, from most of the angles (entire turret face + sides at up to 50° AoA can be penned without a problem, so even angling Maus can get a nasty surprise)
We are talking about naval and I was only showing how his argument is completely wrong when translated into naval