Naval is unplayable right now

One way of comparing the current state is imagining if this happened to ground forces.

Imagine the ground event starting right after a big update only to find that any HE shell larger than 45mm will damage crew or, if close enough, ammo rack and anything repaired will just turn to dark red 3 seconds after repair.

Even the repair bug alone would cause an insane amount of rage. 4+ days where hitting the cannon breach/barrel of a tank would permanently put it out of action.

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lol nop, it’s about uptiering, the really good players get always uptiered. And I mean not one high tier but all players have a higher BR than you.

Or do you want to tell me you had killed 16 Kirovs in a batlle ?

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Hi all!

This patch is crap for the Naval Forces! Its a joke! 2-3 hits on ANY Ship and then explode!!! Gajjin realy?? To play naval forces is now sensless!! Its now a arcade ship shooting game like space invaders! Good bye Gaijin…repair this nonsens and then i playing naval forces!

Greetings from Munich

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Naval now is, spawn a ship, get few salvos in the first 10 seconds of match (maybe just one salvo) and die.

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Tried to do the boatie BP daily, forgetting how jacked it was…
It really is hard to tell if the game is broken, its cheaters/bots, just oldsalt tryhards grinding the event, or what combination of all three thereof but naval rather sucks atthemoment. Typical Gaijin experiance.

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Been playing fuso for a week and I dont see a difference. Cruisers still barely scratch the ship, ammoracks arent any more frequent, only repair bug can be pretty irritating. It is funny that now much more cruisers attempt to engage my ship, only to be sunk shortly afterwards lmao

The photo you posted shows the effect of a 1000lb naval bomb, not a ship shell (which could not come from land, could it)
The bomb clearly perforate the deck and exploded inside the ship, as you can tell by the metal bent outward, in a process similar to AP shells. HE shells explode on impact instead.

In addition, USA 1000lb bombs had an equivalent tnt charge of around 300kg. Mutsu HE shells, the biggest actually in game, have less than 50kg, 6 times less than the bomb.

lastly, despite the damage, the ship was perfectly floating, all main guns and turrets were operational and the ship was ultimately repaired.

HE shells, while effective at disabling equipment, causing fire and spreading panic, could not cause serious structural damage on armored targets. SAP and AP shells were used instead, and their effectiveness is more than proved. In fact, large caliber HE shells were never intended for anti ship purpose, but rather for shore bombardment.

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Which is high explosive

6 of those shells hitting, from couple guns can indeed do huge damage because of that

And if this damage caused by HE was below waterline, thing would be dead. It is simply a demonstration of HE power.

You’re saving high explosive shells for other purposes when ap shells can do “good enough”. Ap shells wouldn’t do good enough in shore bombardment, so the compromise makes sense because of that, not because he shells aren’t good enough.

HE shells don’t go through armour like you’re suggesting.

The shrapnel changes are a great fix/buff for HE, but shots ignoring armour is simply a bug, and will obviously be fixed.

No they would blow up a hole as bombs do. You just need enough of that high explosive :)
Ship metals aren’t special, they aren’t exempt from the effects of high explosives.

You can find all the excuses you want: the damage shown in the photo you posted is caused by an explosion INSIDE the ship by a bomb several times bigger than any HE shell ever built. Not even a 470mm HE shell from Yamato would be able to deal that kind of damage.

HE shells DO NOT penetrate the armor and, instead, explode externally, causing only minor damage to ship structure. This is the reason they were not used in anti ship role. Not because “they were too effective” as you’re suggesting.

AP rounds, despite containing way less explosive charge, were way more effective in killing ships than HE rounds.

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Except if you fire all of your large calibre cannons you’re going to have same amount of HE coming out (and hitting)

They don’t need to penetrate if they can blow the metal apart, but the fact that AP shells are good enough means they can save HE shells for shore bombardment. HE can perform anti ship and anti shore while AP can only perform anti ship

…that’s not how that works. Please, if you don’t understand something, ask questions instead of making statements.

stacked amounts of explosives do increase the strength over that of typical single small explosive round

no, they don’t.

bombs don’t do that neither. Naval bombs are designed to penetrate the deck AND THEN explode. This is the way you deal damage. Not even a nuclear bomb could sink an armored ship. Literally tested after the war.

Ship metal isn’t special. Is just very thick. And high explosive was never that effective in the first place. That’s why we invented HEAT and AP shots.

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If that nuclear bomb hit the water line instead of being far away it would definetly have killed the ship. Ofcourse if your explosives are far from the armor they are less likely to damage it lol.
The metal would have absolutely been in pieces. The test was more about wether the shockwave can kill a ship not the crude explosive power at center
What do you think torpedos do to ships with their high explosive power?

There is no way you could hit the same spot with more shells at the same time. It’s impossible even with modern tecnology.

They need to penetrate to deal damage to a ship. This idea you have you could crack open a 200/250mm armor wall and then tore apart 4 o 5 decks with an (ore more) HE shell is just wrong.

HE shells can’t sink an armored target. It never happened in real life and they were never designed for that purpose. And, again, it’s not because they wanted to save them for other missions.

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Even with 1-2meters of deviation the explosives are going to explode same time around the same area which will send the shockwave directly over the area instead of having to go through air, that will often damage if not outright destroy armor. Lets also not forget that the huge amounts of generated heat will weaken the armor directly due to thermal effects. fractures can come, defects will surface. You wont need too a million hits to kill that armor.

Simply because they were preferred to be used on shore bombardment. Some people acted as if you cant kill mbts with smaller HE than typical of that to artillery yet ukrainians did it. Until then it “hasnt happened” with these modern vehicles.
Naval mines also exist and they were made as HE instead of directed HEAT that would penetrate, even in modern times.
It is simply easier to just save money to use AP for antiship instead of HE for everything. Much of that explosive filler could be used for other roles that was saved because ap was good enough.
Somewhat similar effects but saving tons of money and filler for other purposes is very logical. You’re expected to be able to get a kill either way

You’re, again, just ignoring the facts that do not fit your wrong belief.

Torpedoes have TNT charges way bigger than HE shells, some of them more than 500kg, 10 times the Mutzus hell, and they hit the ship underneat it, not over it. Additionaly, most of the damage caused by the torpedo is due to the fact that the water is displaced from underneat the ship, causing it to bend in a way the ship is not designed to and crack under its own weigth.
At last, many ships resisted several torpedo hit, proving, again, that explosion outside the protective shell of a ship are not that effective at sinking them.

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Please stop, it’s painful seeing this degree of confidently incorrect.

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