All of your ship guns firing will have similar amounts of HE.
Except they have to combat anti torpedo armor and overcome it (which they actually often do)
Yes because there is water between that you can’t get rid of, however similar effect comes from HE being in direct contact with metal, it is going to over stress the metal and your metal is going to crack like a tincan. If the torpedo was dropped from air onto the ship the explosive power would be enough to make a big hole in the armor. penetrating bombs were only used because a hole on the top generated by HE was not as useful as in the inside while on the waterline this hole would cause the ship to sink
And many armored ships have resisted AP shells, bounced them and otherwise trashed them demonstrating that AP is not always going to do the damage you want it to.
If only pictures exist of treaty cruisers being hit by 14" explosive shells.
I’ll throw in some 8" action as well
45 hits plus numerous small caliber hits, she was riddled with shrapnel and throughout it she fought until both sides withdrew and then sailed back to the US under her own power.
Had it actually been a AP shell that hit the barbette the end result would have been veryyyyy different.
Although SAN FRANCISCO suffered heavy personnel casualties and extensive, though not vital, material damage as described above, she continued in the battle to its conclusion. Two of her three turrets remained in operation. Five-inch AA guns No. 3, 4, and 5 were put out of action by damage from hits during the engagement. The other five guns, however, were operable although personnel casualties prevented their immediate use. All means of exterior communication were out of commission. Some difficulty was experienced in the operation of the after engine room due to heat as discussed in paragraph 66, but the main machinery plant itself was undamaged.
we are talking about large cannons, it’s as if you said that 380mm sturmtiger shell can’t kill a tiger 2 because a 20mm HE shell won’t do anything to the armor.
However metal will always have a point where it will die from a certain explosive power regardless of how much you have it which is why ship guns never became 820mm, they never needed to. Even bombs mostly stick to same sizes because they can overcome everything when they are big enough, regardless
oh, well 1-2meters. tipical dispersion for high caliber guns were 150/200m at 15km. Even more for low caliber. 1-2 meters are totally feasable indeed.
No, again, you’re just ignoring facts. No one would “save HE for other time” while engaging an enemy ship. AP were, and are, simply more effective. Which is the reason they were used and are still used now.
But at this point, if you want also deny that the water is wet just because you can’t admit you’re wrong, be my guest.
no, it’s not unrealistic, its the measured results from live scenarios. It’s impossible to hit the same spot, or even two close spots, at the same time. No one ever achieved that in the history of naval warfare.
It is estimated that 10 hits were 8", 15 were 6", 5 were 5 1/2", and 13 were 5" in addition to the two 14" hits mentioned above. Structural damage from these hits, though extensive, was fortunately not of a serious nature. It would undoubtedly have been more severe if it were not for the fact that special bombardment ammunition was used as stated in paragraph 4.
There was no evidence of a base plug, and it is probable that the projectile had a nose fuse with a fuse adapter for nose loading. The 5" S.T.S. barbette armor defeated them easily. It was fortunate for SAN FRANCISCO that neither of these shells was armor piercing
How can damage reports even exist when clearly guns can’t exist. I mean: completely enclosed metal barrels that withstand explosive charges. Impossible. “Definetly misinformation here”
Oh man I was relying on my memory on what ships got hit and forgot about Portland
The projectile which struck the hangar (hit No. 2) is known to have been a 14-inch bombardment projectile with an instantaneous fuze setting. The base ring recovered on top of the hangar was identified as a part of a projectile of this type. As may be noted from the small amount of damage inflicted (photos 4 and 5) this type of projectile is not well suited for use against naval targets.
lol, my experience and personal stats are different
and you have as much knowledge as I have how the matchmaker really works, my knowledge about that is zero, and I mean real own knowledge not things I read or heard about. I don’t believe someone/Gaijin because he says it is so.
I don’t know what this “real own knowledge” is, unless you are one of those “only prove it if I can do it” types like flat earthers claim to be. Not only can you read how the matchmaker works on the wiki, but it also doesn’t behave like a skill based system. Otherwise, me playing reserve/1.0-2.0 to spade my US vehicles would put me with all level 100s instead of new players. If you cannot deduce the difference between expected results of two differing systems, that is your own problem. I’ll leave this link so you can go learn about the matchmaker: Matchmaker - War Thunder Wiki
Obviously not, I’ve read about how it works and have seen information in these forums from other players that have a better understanding of the matchmaker than I do saying the same things as I’ve read. That seems lile verification enough. Also you can verify what the wiki says about it by maling observations during play.
I’m glad that you can admit you know nothing about a subject, but I’m sadded that you think reading reliable source material isn’t a way to add to your knowledge. It is also amusing that you think Gaijin/Wiki is somehow trying to mislead players. There is not a real reason why they wouldn’t be transparent with how the matchmaker works, and the Wiki information is not populated by Gaijin anyway.
I didn’t kill 16 Kirovs, I had a full downtier in that game and wrecked the enemy players that matched my BR too. Under a SBMM system, the subsequent games I would have been in should have been much more skilled opponents, but ilthat wasn’t the case.
I don’t know about this bit. I’ve used my BBs and their HE doesn’t seem to have this magical armor negating power. Nor have I been killed by a light cruiser with HE. Have seen this DD power in 4.7-5.0 but not my 6.7-7.0 games. Now 4.3 with the SKR-7 has been crazy, it’s OP even with the nerfs.