You gonna ignore the two hits from 14" explosive shells huh
Each time i’m been hit in turret, the game almost near to crash… This bug was never correct on Console since five updates ago. And what about smoke…
Very pleasant with this event.
Dude, you clearly have no idea how physic works, other than a clear ignorance about the history of naval warfare.
you’re just inventing impossible scenarios and extravagant explanations not to admit you’re just wrong.
Source? You made a bold claim but no sources
ai written no source
too bad i’m not from us
I’m pretty sure this qualifies as trolling at this point.
no, it’s not unrealistic, its the measured results from live scenarios. It’s impossible to hit the same spot, or even two close spots, at the same time. No one ever achieved that in the history of naval warfare.
Not like damage reports exist or anything
It is estimated that 10 hits were 8", 15 were 6", 5 were 5 1/2", and 13 were 5" in addition to the two 14" hits mentioned above. Structural damage from these hits, though extensive, was fortunately not of a serious nature. It would undoubtedly have been more severe if it were not for the fact that special bombardment ammunition was used as stated in paragraph 4.
There was no evidence of a base plug, and it is probable that the projectile had a nose fuse with a fuse adapter for nose loading. The 5" S.T.S. barbette armor defeated them easily. It was fortunate for SAN FRANCISCO that neither of these shells was armor piercing
How can damage reports even exist when clearly guns can’t exist. I mean: completely enclosed metal barrels that withstand explosive charges. Impossible. “Definetly misinformation here”
Oh man I was relying on my memory on what ships got hit and forgot about Portland
- The projectile which struck the hangar (hit No. 2) is known to have been a 14-inch bombardment projectile with an instantaneous fuze setting. The base ring recovered on top of the hangar was identified as a part of a projectile of this type. As may be noted from the small amount of damage inflicted (photos 4 and 5) this type of projectile is not well suited for use against naval targets.
The matchmaker isn’t skill based. It only takes into account battle ratings.
Yeah it’s really good, there are 2 people queuing in the US server for naval, amazing. Just amazing!
lol, my experience and personal stats are different
and you have as much knowledge as I have how the matchmaker really works, my knowledge about that is zero, and I mean real own knowledge not things I read or heard about. I don’t believe someone/Gaijin because he says it is so.
I don’t know what this “real own knowledge” is, unless you are one of those “only prove it if I can do it” types like flat earthers claim to be. Not only can you read how the matchmaker works on the wiki, but it also doesn’t behave like a skill based system. Otherwise, me playing reserve/1.0-2.0 to spade my US vehicles would put me with all level 100s instead of new players. If you cannot deduce the difference between expected results of two differing systems, that is your own problem. I’ll leave this link so you can go learn about the matchmaker: Matchmaker - War Thunder Wiki
Obviously not, I’ve read about how it works and have seen information in these forums from other players that have a better understanding of the matchmaker than I do saying the same things as I’ve read. That seems lile verification enough. Also you can verify what the wiki says about it by maling observations during play.
I’m glad that you can admit you know nothing about a subject, but I’m sadded that you think reading reliable source material isn’t a way to add to your knowledge. It is also amusing that you think Gaijin/Wiki is somehow trying to mislead players. There is not a real reason why they wouldn’t be transparent with how the matchmaker works, and the Wiki information is not populated by Gaijin anyway.
I didn’t kill 16 Kirovs, I had a full downtier in that game and wrecked the enemy players that matched my BR too. Under a SBMM system, the subsequent games I would have been in should have been much more skilled opponents, but ilthat wasn’t the case.
On in other words, you can finally do something to BBs when you are in full uptier :D
I don’t know about this bit. I’ve used my BBs and their HE doesn’t seem to have this magical armor negating power. Nor have I been killed by a light cruiser with HE. Have seen this DD power in 4.7-5.0 but not my 6.7-7.0 games. Now 4.3 with the SKR-7 has been crazy, it’s OP even with the nerfs.
I can’t believe some people are actually trying to defend this as being realistic. Naval has been a complete circus since the patch, there’s literally no reason to take AP rounds anymore. This is a bug right? Gaijin is aware and is working on it right?
TEC defending this on YouTube really isn’t helping, the state of naval is unplayable, there’s not even a reason to play BB’s anymore lol.
I’ve noticed that over the last four or five nights it’s almost impossible to get find a match after 10:00 p.m. USA time
Never had that issue before now it’s very common what’s going on is it a server issue?
I don’t. All I know is that I lost a BP challenge bc of it. I won’t be able to get it now bc I won’t be able to play for the next few days 😞
All the whales have maxed out their points for the day and have settled back to the sea floor to digest all the seals they clubbed during the day?
Wow!!!
I’m sorry I got to laugh out of that