Easy farming :)
Singles are. Get a clump of the current batch like that close together and the aimbotting will sweep sky and sea.
While I do agree armor deserves to matter, this change makes most ships that start with stock HE actually quite playable.
I tested it out yesterday with various caliber gun sizes I had on hand, and it did not strike me as particularly nuts in any case.
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Hosing down the test sail first DD with the Neutrashimy’s quad 45mm guns (comparable to Bofors 40/70s that I do not have available to test) took a considerable amount of lead to get crew down to even 20%, after which fire finished off the rest.
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DD HE vs cruisers was nowhere near the instant death people were claiming it to be in this thread. Again, it took a considerable amount of time to bring it down, ultimately requiring me to swap to SAP or AP when HE stopped dealing much damage.
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Cruiser HE (Mikuma) one-tapped the DD and took about 8-10 volleys to kill each cruiser present, also requiring me to swap between APC and HE once the latter stopped doing much damage.
I have not bothered using HE vs the BB in the test sail, however.
I guess people really just liked to hit someone 300 times to kill them. Totally ignoring you could cause I ship to be it’s own demise by hitting it in the magazines…
I like the chance a lot. It’s a lot more entertaining than my nailing the same person with most of my ammo and then a teammate getting the credit at the last second.
I adapted my play style to the new situation :
a) Only a one ship line up
b) repairs only if the main guns are broken no other repairs ( as the Starfield robots would say : Repair not possible)
c) blow up my ship below 30 % crew
d) join the next battle
This is ihmo the only way to get some score with being contantly uptiered
Would it be better for you to play roulette ? No skills needed, no kill stealing (what ever this is ), and the chances can be calculated very easy
HK said already issue of armour not working is only in multiplayer mode and not in test sail. Its basically shells bypassing armor altogether. Test sail dont show biggest issue.
Hmm. Interesting.
And the Kavkaz Bots too
Except your second problem is fixed instantly by better game logic that has nothing to do with damage.
And yes, higher ttk = more skill involved to answer your first part. 300 is better than 10.
More calculations go into this than roulette. There are rules in the logic that determines what/where.
If you want to use that logic though, every encounter in warfare is roulette. Mechanical or biological as to the effects of something either killing, maiming, or disabling. Will that tank cook-off because it gets hit from the side? Will that aircraft survive a missile blast from 10 meters away because the fuze went off?
There’s calculations and rules for every scenario and realistically a magazine is going to explode when a combustion force is applied to it.
Not a source of facts here but some interesting discussion on deflagration and magazine detonations:
300 is not better than 10 and is completely unrealistic…
Slamming people with unlimited shells is ridiculous. Naval was fun when it first released. It’s not been as fun for the last few years. I remember aiming for the waterline and just destroying ships - the last while I hit their waterline and it takes a shit ton of fire to accomplish very little.
I don’t get what your point is here, for me it is not relevant if a ship survives a magazine detonation but how often it really happened. According to Gaijin logic every sunken ship was ammoracked.
And I can assure you, with the Gaijin AA bots Pearl Harbor would never had happened, all Japanese planes would have been shot down in 4 km distance.
So much about the Realistic in this battles
300 is far better. Especially with the built in aimbot this game has, 10 is a complete joke, even 50 is. Not to mention that even under a theoretical 300 system, you can still die in 1 hit to complete RNG.
This is why the mode is skill-less. Low ttk, built in aimbot, perma spotting and lockon.
Killing in 1 lucky shot (Hood) is a consequence of using a more realistic system.
If you put in a system entirely focused on skill, the game will become extremely boring with few players. For me, the problem with naval mode is currently compression in the BR, I don’t remember but we must be in the second year with the introduction of BR 7.0 and all new vehicles that arrive continue with BR 7.0
capable of Yamato, Iowa and other equivalents arriving in the game in BR7.0 in the future
I think critical buoyancy feature is fine in concept as it adds more dynamic gameplay to Naval beyond totally-not-HP-system with crew, but the problem is that it happens too readily due to the currently abysmal compression so you will always encounter ships that will easily overmatch your armor scheme (looking at you, 6.0-7.0 BR bracket).
But overall I do agree that they have to test the game mode extensively before releasing it out into the wild like this…especially during the naval event.
This must be a joke.
The amount of players now is few. Without chinese script farmers it would be almost null. Competitor is not like this population…
Glad i can kill stuff with my HE now.
This is a problem for most games that have an economic system or that need to farm a lot.
Naval mode could have players, but from what everyone told me, they don’t like the slower gameplay that naval offers.
I myself played the beta of naval mode and since then I have played this mode, unfortunately it is something very niche