Ok, looks like you are guy who believes everything, when it is in the internet with the label wiki on it.
real knowledge = read the source code of the matchmaker (which will of course never be possible). And Gaijin a reliable source ? hmm you did notice that they silently reverted some of the HE nonsense with out any notification ?
No real knowledge here too, but experience in 20+ battles yesterday and data mining of some guys
Gaijin is a company with the goal of earning money, so i take any notification with a grain of salt as I do it with any other company.
And I trust my personal stats more than any notification from Gaijin. And in this case they totally differ.
But I’m 100% sure I will never convince you cause I have not the label wiki :)
This game has been datamined to death. If you think people haven’t seen the code for the matchmaker, you are incorrect. I have seen many examples of code from the game for computations used in game posted on the forums.
Yes I was aware they made changes, that usually happens with updates. Being on the forums regularly has it’s perks, like being up to date on changes the community notices.
You won’t because you have no convincing data to go off of. You think noone has seen the matchmaker code even though this game is datamined constantly. You think your personal experience is more valuable than datamines and the experience of the community at large, and want to grandstand like you are someone with a superior intellect because you are a skeptic of everything that deals with Gaijin. I take the game wiki as a credible source because it ISN’T run by Gaijin, players populate the information. Enjoy thinking that noone knows how the matchmaker works.
Gaijin just put out a change long for today’s update, better hurry up and ignore what it says because Gaijin published it.
This game… there are sometimes no shells incoming at all and you just get a death screen that you’ve been killed by something like Graf Spee from more than 12 km. I was in a Japanese cruiser so was chilling on the back, always in motion and always getting the torpedoes out, paying attention to make sure nobody is shooting at me, so I could change direction. Just poof and you are dead out of a sudden.
How about when I’m in a destroyer, paying attention that there are no planes with bombs incoming from spawn, checking the map constantly for them, then suddenly a red dot appear right above your ship and you get bombed from 1 km? Where the freak did that plane come from? The game was almost over, as usual, it was one of these matches we were winning the whole time, then suddenly the game injects new players and we get steamrolled. This is so dumb on so many levels.
Also, in what kind of world a tall cruiser has the same exact torpedo spotting distance that a 1.0 dinky torpedo boat has?
Yeah, you’d have thought they would reconsider/fix/overhaul the torpedo spotting distance thing by now but nope, it looks like it’d remain broken for a little while more.
Noone looks for the bubble trail do they? Have to have a warning blare at you to notice a torp? If it were up to me, the torpedo warnings and shallow water warnings would not exist in RB. Force situation awareness a bit more and torpedos will become more effective because clueless people would suffer the consequences. I feel the same about automatic AA fire, it just dumbs down the game mode and awards free kills to undeserving players. What sense does it make to have a manual targeting system for your available weaponry if you never need to use it?
For me, its the inconsitancy of the warnings. Sometimes i’ll get warned with enough time to do something about it, others I’ll get 0 warning at all, even as the torp is slamming into my ship
It yoyos from one extreme to the other, rather randomly. Whilst I agree. It does force an increased situational awarness, and torps can usually be spotted easily enough, I also dont think there is any harm in, if nothing else, crewman calling “torpedo in the water, bearing xxx” I dont think would be unreasonable, they are usually some big ships with plenty of crew onboard, not just 1 person
p.s also, we need a “Torpedo in the water” quick message, so you can more easily communicate with your teammates when you do spot a torp
The naval gamemode already have the players wear a lot of hats from actively steering the ship while trying to find a good targeting solution, all the while trying to manage the best way to avoid getting the worse hit from the incoming volleys if they can, adding manual torpedo detection, water depth guesstimation, and proactive anti-aircraft action is just not an enjoyable balance of workload for a gameplay experience.
Sure, player can be tunnel visioned by just not reacting when they are watching torpedo launches or when they see the bubble trail, but neither option are readily visible depending on the game conditions (in fact, from my experience, bubble trail is most apparent during sniper view, as by the time you see them in third person, it’d be way too damn late to react to it in a meaningful way).
So audio and/or visual cue and other automated features/alerts here would better emulate how your ship actually have crew onboard relaying combat relevant information to you, the captain, to make the final call.
I threw that as a suggestion once, it got passed to the devs so…now it’s up to Gaijin to see how that will take form…if it will take form and not swept under the rug…
Yeah. I think it should be part of a total overhaul of the quick message system. Its about time we had gamemode specific set of quick messages. Like why the hell do we still have a “attack the D point” quick message, but nothing for something like “Winchester” or “Requesting locations” for air. Would be really helpful for air sim.
And yeah, plenty for naval as well, like torps in the water, requesting repair or tow.