Naval is unplayable right now

Look what the hell is killing BBs now


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At the moment, I am going to ignore naval. Unbearable.

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@HK_Reporter @Alpine_Lynx does gaijin HQ know the situation? I think increasing damage was fine, but there is something seriously wrong with naval right now, destroyers and light cruisers are 1 shotting BBs, and HE spam is worse than ever.

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Yikes, the situation sounds dire right now. Although…if HE are broken…I might take advantage of this and get all the RP to spade out my 6.0+ lineup that was originally getting blown out of water by BBs…

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Developers are working on it atm

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Thank god, thank for not keeping us in the dark 🙂🙏🏻

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This has always been one of the worst issues in Naval, the new systems are simply highlighting it further. Hopefully the ability to lock targets when they’re 95% hidden gets fixed.

As it should be, this is excellent. First hits (especially before waiting for a lead) are far more decisive now, and the higher damage / faster TTK (as with any game) makes managing multiple targets much more practical as well.

So long as actual bugs are worked out, I’m very much enjoying the new damage model so far.

It’s definitely a bit over the top, yes, could use some adjustment.

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Mm, it might come down to personal preference but I enjoy Naval more as a slower paced gamemode where it doesn’t come down to first-to-engage-first-to-kill that can be experienced on air or ground.
So the way this thread is suggesting the direction could be problematic for me (although I have yet to experience it myself since the game is currently still updating…). Could there be a middle ground to be had though?

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That’s fair, personal preference and all. I’d like to see all the actual bugs fixed before we all decide too definitively on the shrapnel changes though.

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the question is very simple and should be the first to be asked

… is the game more enjoyable to play after the update than before ?

for at least the 5th time in a row the answer is an emphatic NO

why do they never test changes
why do the never think about the changes they have made
why do they never adjust tasks to compensate for the way the have changed how the game is played

this is just really basic simple to work out stuff but for 10 plus years it has never been addressed

as expected the voice warnings that few ever wanted because they clutter the sound and extend the ping and lower the fps got an untested update that made them sooo much worse ( somebodies bright idea after 2 bottle of vodka ?)

almost no chance of maneuvering because the bridge has been hit and no response possible because all the guns have been hit …
… perhaps they should pay the ideas guys and the coders and they might get updates that are better than what the unqualified amateur volunteers come up with

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I really don’t like the new indicators. Before the update it was a rewarding feeling, to guess the direction, speed etc and land the hits before the rangefinder even calculated. Now it’s a mode for apes really.

And also with all the INSTANT enemy damage info you get now, just for looking anywhere and clicking a button you can even choose the most crippled enemy and steal it from your teammates.

The damage info was good as it was before. A few seconds of info AFTER you could land some hits.

I was excited to see all the new stuff but right now it is just terrible und frustrating. That was the mode were I was actually decent. Now it’s just ruined. What a mess.

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Yeah, I’m done for tonight. Let’s see what happens tomorrow with any new patch. What sucks, I just played 2 matches and said screw it, this is not worth my time with 1-2 salvos deaths. We need 1 extra day or points discount on the task #1. I will have to do something like 85% of the task tomorrow (and waste my whole evening) just to catch up. Why do we have to constantly suffer for gaijin’s mistakes and ineptitude?

Can you tell me what actually changed? I still have to guess before I get the lead cursor and I still have to compensate when it shows up? What do I miss?

As an aside, I needed 4 matches yesterday to get just ONE last special task kill in a bluewater ship. I kept getting “assist king”, but no kill in DDs or CLs. I finally completed the task by AAing a plane. Insane!

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I think they are talking about arcade.

I play RB and it’s a minor change there

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No, I’m talking about RB. I think it’s a huge change, to have that much info available just pressing a single button. Instant. Now your enemy also gets instant info when you are changing direction and/or speed, which was harder to make out before, giving you escape options.

This stuff as it is in arcade I wouldn’t have any problem with it, but in RB it is way over the line.

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Now, in the naval battle, everything has been destroyed.
Armor is meaningless, no maneuvering is possible. Position is also meaningless. Domination mode? I don’t remember arriving at the point. Everyone just clicks HE. It’s really a waste of time.

I’m very surprised they didn’t put any thought into this patch.
I want them to know that being good at killing each other doesn’t make the game fun. If I’m going to play a game like that, I’ll go for a gun shooting FPS, not War Thunder naval battle.

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A further issue I would like to discuss is the fact that underwater armor does not work at all.
Underwater bullets ignore all port side armor, which currently equals no armor on battleships…

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This is probably the worst part. It’s essentially a permanent repair time and reload penalty for no reason. How could they release a major update with such a bug, and still be unfixed yet, even more so with a Naval event running!?

And also, as pointed out, BBs and BCs have become useless. Dying to 5 inch HE 2 minutes after spawning is not even funny as a joke.

THIS is the kind of reason why no one plays Naval. Not because we don’t like it- but because it’s so buggy, broken and in such miserable state that no amount of shiny new toys can make up for it.

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Up to 4.7 matches (where 5 inch/130mm was already the dominant gun) there’s no significant change that I saw. Played 13 RB games with 3.0-4.7 lineups last night, DD’s and CL’s were a bit more brittle for sure, but standard mitigations (don’t show your side, keep moving and turning) worked about as well as before. US HE-VT is significantly more effective, I think, so nice boost for US DD players. But destroyers already were at risk of instakills before this too. Enjoyed the new shotclock stuff.

I actually didn’t see any change in air ordnance or torps. Seemed basically the same.

The perma-repair bug was EXTREMELY annoying though. Hope that’s fixed first.

What has really changed in arcade? I try to figure out the new system. Was there any description or is it “log in and find out”?