Naval EC should not become another version of standard Naval Battles

You should understand that there is not only NRB EC but also NAB EC and those changes are good for NAB.

You should also understand that players at the moment not even know that EC now available on all BRs from 3.3 to 8.7, there is not even a news post on game site about that, maybe they will announce it with next major update which will bring more players in to EC after that.

That’s the main issue I had with old EC

argument that often comes back is “smaller ships had their roles too” but it was mostly just being bullied

Torpedo nets also did not help, who thought nerfing one of the less meta weaponry in naval was a good idea ?

Spawning whatever you want only makes sense if rock paper scissor logic is applied, issue is, for now we only have rock and scissors.
If submarines becomes a thing, the need for longer matches being accessible to all and the fact that you can spawn anything starts making a little more sense, but no clues leads to believe they are coming anytime soon

My point is, absolute freedom in what you spawn isn’t a bad thing per se, but every class should play a core in loss or victory, and that simply isn’t/wasn’t the case, be it in the new EC, or old EC

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I know that there are NAB, and NAB is counted in.
But if NAB players want this bot gamemode, so you can just tell it to reverse RB EC but not AB EC ?

The next addition to launch EC is good, but not changing the core of the gameplay.
Now its just a copy+ of regular battles.

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We know that some players likes to have PVE, and I agree that sometime its a good thing and more peacefull when you want to chill.

Why dont gaijin (@Stona_WT ), dont you make a PVE lobby only calqued on the actual EC and bring back the old one?

It could be a good compromise ?

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absolutely yes, everyone gets what they want by this way

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Core gameplay isn’t changed there is still map objectives and and variety of vehicles used. But now without rat race to the top ship to pummel everyone else.

Couple of tweaks and it will be even better - my thoughts about that.

As for me you in the first place focused on 8.7 gameplay and disappointed that now anyone could give you fight back. Yesterday i played 8.7 match on Soyz and was pommeled with torpedo boats and destroyers the whole match and that was fun. But i also played lower BRs and had so many PVP that i haven’t had in regular games for a while, and most of the kills were players not bots despite of lower player numbers, but with unlimited respawns it’s not a problem instant pvp action is always there.


On your screens, i see that players leaved very fastly … Faster than before.
And that there are mainly bots and not much players.

The core of the game was to earn points, make strategy to win, spawn at the good place.

But players want immediat fights once they spawn, and that the reason they face BBs. And they still spawn at the same place.
There are on some maps many spawn far from battlefield. But they still continue to spawn at the same place to fight battleships.

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I think that we should not yield last naval PvP gamemod to PvE players. They already have random battles, so further fragmentation of the online isn’t good idea.

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The BR system doesn’t really seem to be the solution to the issues that naval ec has and neither is the SP system that made new players hesitant to try the mode in the first place…

I think the game needs more well defined roles for each class of vessel. Eventually when submarines come, destroyers could have a dedicated role as submarine hunters while light and heavy cruisers as well as battleships and battlecruisers can be more pvp focused.

But still, a time-based reward system would be very benefitial so it makes those slower and more methodical methods of gameplay (eg. hunting a wolfpack in a destroyer or a prolonged shore bombardment with a heavy cruiser ) more rewarding than just a small amount of RP

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AI bots should function within a specific parameter of going from small Coastal ships to their largest being a frigate at the very least.
PT boats->Super* Battleships should be players purely. Of course im mentioning PT boats within the context that there are players who want to play with such, but AI by default would use said limited options while we aren’t restricted to such.

If you have been playing Naval EC for a long time, you might remember that top-tier ships always cost 600 SP. Since the days when top-tier ships were at the 5.7–6.0 BR range, there has been BR inflation relative to SP costs. I see a proportional increase in SP requirements for ships at BR 7.0 and above as the solution to this problem. At least, this would significantly improve the situation while more radical measures are being developed.

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Bots shouldn’t behave like players. They can very well be convoys of merchant ships or warships, providing port protection, etc

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I am personally not a fan of the SP costs in the first place but the gamemode also isn’t for me as I enjoy destroyer and PT boat gameplay more than battleships and there’s nothing for me to do in this mode really. Even mines despawn after 5 or 10 minutes so laying mines on a port entrance doesn’t even do anything

There’s nothing to do in a PT boat as you get either destroyed by AI gunners or obliterated by a ships main guns, nothing to do in frigates because they just can’t match the firepower of bigger ships, destroyers can harass some larger ships and maybe get lucky with a torpedo kill after dying but that still isn’t fun

EC is just who can get into the biggest ship the fastest

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15 minutes. This also need to be increased

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To be honest, I don’t really believe Gaijin will radically change the mechanics or add new activities to the mode. But we’ve made suggestions in the past, too. Although some of these ideas are outdated, others remain relevant, i think.

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Gaijin is very focused on streamlined, fast paced pvp while leaving the more sim and larpy potential untouched

I play wolfpack, me and 15 other people spend 3+ hours doing an attack on a single merchant convoy

The game has no research, no economy. We do this because it’s FUN. Not everything has to be about the grind, some people just want to larp

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We agree that bots need to be nerfed cause they can see everyone at every distance and obliterate you without possibility to play to have fun. (when you use lower tier)

You agree that naval EC need more PVE missions/objectives and that they need to be more rewardful in term of RP , SL and SP.

Sadly, they already splited the whole community.
Normally, i play naval EC in stream on twitch every friday and sunday, but i’ll stop doing cause the game mode have no interest now.

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New BR system seemed fun at first but it really isn’t…

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I think gaijin need to add more PVE objectives and reward players.
In the old EC, If you target AIs from mission with ships you do not earn SP.
But, if you use plane to destroy those same targets, you earn like 150SP.
Why such difference ?

Gaijin need to rebalance those PVE and reward players. Instead of breaking naval EC…

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EC was the sole reason and purpose for playing War Thunder’s naval mode. I don’t want to play random battles against bots just to end up playing against bots in EC. Now there is no goal here, no endgame.

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