On your screens, i see that players leaved very fastly … Faster than before.
And that there are mainly bots and not much players.
The core of the game was to earn points, make strategy to win, spawn at the good place.
But players want immediat fights once they spawn, and that the reason they face BBs. And they still spawn at the same place.
There are on some maps many spawn far from battlefield. But they still continue to spawn at the same place to fight battleships.
I think that we should not yield last naval PvP gamemod to PvE players. They already have random battles, so further fragmentation of the online isn’t good idea.
The BR system doesn’t really seem to be the solution to the issues that naval ec has and neither is the SP system that made new players hesitant to try the mode in the first place…
I think the game needs more well defined roles for each class of vessel. Eventually when submarines come, destroyers could have a dedicated role as submarine hunters while light and heavy cruisers as well as battleships and battlecruisers can be more pvp focused.
But still, a time-based reward system would be very benefitial so it makes those slower and more methodical methods of gameplay (eg. hunting a wolfpack in a destroyer or a prolonged shore bombardment with a heavy cruiser ) more rewarding than just a small amount of RP
AI bots should function within a specific parameter of going from small Coastal ships to their largest being a frigate at the very least.
PT boats->Super* Battleships should be players purely. Of course im mentioning PT boats within the context that there are players who want to play with such, but AI by default would use said limited options while we aren’t restricted to such.
If you have been playing Naval EC for a long time, you might remember that top-tier ships always cost 600 SP. Since the days when top-tier ships were at the 5.7–6.0 BR range, there has been BR inflation relative to SP costs. I see a proportional increase in SP requirements for ships at BR 7.0 and above as the solution to this problem. At least, this would significantly improve the situation while more radical measures are being developed.
I am personally not a fan of the SP costs in the first place but the gamemode also isn’t for me as I enjoy destroyer and PT boat gameplay more than battleships and there’s nothing for me to do in this mode really. Even mines despawn after 5 or 10 minutes so laying mines on a port entrance doesn’t even do anything
There’s nothing to do in a PT boat as you get either destroyed by AI gunners or obliterated by a ships main guns, nothing to do in frigates because they just can’t match the firepower of bigger ships, destroyers can harass some larger ships and maybe get lucky with a torpedo kill after dying but that still isn’t fun
EC is just who can get into the biggest ship the fastest
To be honest, I don’t really believe Gaijin will radically change the mechanics or add new activities to the mode. But we’ve made suggestions in the past, too. Although some of these ideas are outdated, others remain relevant, i think.
We agree that bots need to be nerfed cause they can see everyone at every distance and obliterate you without possibility to play to have fun. (when you use lower tier)
You agree that naval EC need more PVE missions/objectives and that they need to be more rewardful in term of RP , SL and SP.
Sadly, they already splited the whole community.
Normally, i play naval EC in stream on twitch every friday and sunday, but i’ll stop doing cause the game mode have no interest now.
I think gaijin need to add more PVE objectives and reward players.
In the old EC, If you target AIs from mission with ships you do not earn SP.
But, if you use plane to destroy those same targets, you earn like 150SP.
Why such difference ?
Gaijin need to rebalance those PVE and reward players. Instead of breaking naval EC…
EC was the sole reason and purpose for playing War Thunder’s naval mode. I don’t want to play random battles against bots just to end up playing against bots in EC. Now there is no goal here, no endgame.
Why is suddenly everyone claiming that the only thing that made EC EC is the extreme forced unbalance there was between ship classes?
There are still convoys
There are still carriers
There are still airfields
There are still aircraft missions
There are still ports to capture
There are still coastal artilleries
Maps are still the largest ever
EC is still EC
The ONLY thing that changed is that you no longer need to spawn tiny boats to be bullied by bigger ones for an uncomfortably long time until you somehow can manage to get enough SP to spawn a useful ship, a situation that gets only worse and worse if you dared join an ongoing match, which was sometimes the only choice when the only one you could join after 15 minutes of queue time was one of the only 1-2 matches being played in all of Europe that day.
EC is still EC, except I no longer have to endure 40 minutes of spawning Emdens in vain only to be obliterated by Mogamis, Scharnhorsts, Kronshtadts, Yamatos, Iowas and Soyuzs.
EC is still EC, except I no longer spend more time staring at the main menu in a queue than actually playing the mode.
And for the record, I WOULD LOVE if there really was a “paper, rock and scissors” dynamic where every ship class can play a significant role. But until they can manage that, the only dynamic in Naval is: whoever spawns bigger first, wins, end. There was no “dynamic” on being forced to spawn 5.0s against 6.3-7.3-7.7-8.7s.
I believe this could be achieved in a relatively simple way; if spawn points were further and further away from the land the bigger and bigger the ship classes were. That way, if someone wants to capture, they can spawn smaller vessels to do so. Meanwhile, larger ships could be more occupied dealing with convoys (CLs, CAs?) and carrier fleets (BBs, BCs?).
Old Naval EC famously thrived with a consistent flux of full lobbies filled with players indeed. Definitely not always the same ~30 hardcore fans gathering to play every weekend and maybe managing to partially fill up 1 lobby at a time.
It’s funny you should say that, since that’s LITERALLY the line of thinking I’ve come across those of you opposing these changes:
“How dare you have fun being able to spawn balanced ships from the get go?”
“How dare you not mind bots until the new mode settles in and new players arrive after the changes?”
“How dare you enjoy this FILTHY TRASH C*SUAL friendly format? I hope you struggle and sweat just like I did!”
Like… come on. It looks like satire, but it isn’t. If I already preferred new EC over old one, my opinion DOUBLED DOWN after reading that comment.
The fewer top-tier ships we see in battle - and the greater the variety of vehicles - the more engaging the gameplay becomes for any ship class. Every vessel should have a specific role; as I mentioned earlier, battleships ought to cost significantly more in terms of spawn points. That way, no ship would struggle to find targets, and the strategic weight of each capital ship would increase. Instead, Gaijin decided to let everyone deploy top-tier ships right from the start, effectively killing any variety in matches. When everyone is “elite,” no one is.
SHOULD, yes, which is why I suggested something along the lines of:
However, the reality was simpler: all vessel types’ ONLY role was to be stomped by the bigger ones. All vessel types were nothing but cannon fodder and stepping stones.
I am the first one who would LOVE a Battlestations: Pacific-esque mode where PTs, DDs, CCs, everything could play a significant role. But old EC just wasn’t that.
And that’s more balanced than the lucky few first who managed to get enough SP spawning BBs while everyone else is stuck in DDs or CLs that stand no chance against them.