Naval battle capture points need a serious rethink

I am aware that the matter is at a dead end, but, FFS!!

A SINGLE ENEMY MOTORBOAT enters the “A” coastal capture point unopposed and tickets start running out.
8 minutes pass.
Enemy fleet wins while heavies are still halfway to their first bluewater capture points “B” or “C”.

That’s 8 minutes of my life wasted trading shots between 16 to 6 km.

This is not fun (but this is War Thunder, if you’re having fun, you’re playing it wrong)
This is not a enjoyable game experience (obviously).
This is not even good game design.

Why not have maps like land maps? Each team starts with a capture point near their spawn (say, one minute at cruiser speed, two minutes at battleship speed), then they fight for a central capture point.

And then remove the “hydroplane captures” mechanic or tune it so that only works when there are more friendly ships than enemy ships closer to the point.

This way it takes something else than a single punk in a single ship to win a game after 8 agonising minutes of paint drying.

3 Likes