Naval Arcade is now GARBAGE with new aiming system

Naval Arcade is complete GARBAGE since the update when they changed the aiming system to the point it’s now bin worthy 🗑 ♻️

I have been a long time player of Naval Arcade and I really enjoyed it prior to update.
There was nothing wrong with how it was and in my opinion if it ain’t broke, don’t fix it !

I don’t think I need to waste my time going into all the details about how bad it is as it speaks for itself… but let’s at leased mention getting shot at as soon as you spawn in an aircraft 🤷🏻‍♂️🤦🏻‍♂️

Please LIKE and help gain traction to have this mode returned to the way it was prior 👍🏻

Cheers guys 🤙🏻 🍻

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I have no problem with the new aiming system at all.

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Serious, genuine question.

Why dont you just play Naval RB instead?

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I much prefer the newer system, it makes Naval playable for me at all. Naval arcade is well… an arcade gamemode, it should have an arcade-style aiming system. Sure you could argue that they’ve gone a bit too far with the simplicity - something more similar to WoWs could’ve been nice too - but I don’t mind it that much. If you want skilled shooting, go to NRB or NSB instead, where the rewards for that are much better anyways.

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Naval RB is slow. Have you launched in a coastal barge or early tier frigate in Naval RB?
Naval RB is long. Those matches are at least 10 -15mins longer. If they don’t end via timing out.
Naval RB doesn’t have fun torpedo play

Not everyone wants to play Naval RB. They don’t have the time or patience for it.

Pre-Hornet Naval Arcade Battles were fun. JUST LIKE how Arcade TANKS are fun.

Why doesn’t everyone play Realistic Tanks? Because same reason. Heavy Tanks are slow. Matches are long. Stress is higher.

Arcade Naval was a great balance of skill, speed, and chill. NOW… it’s crap. And we have no interest in spending 2x the amount of time in a Naval Realistic Battle. Especially in Coastals.

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You don’t have arcade aiming. You have mobile game aiming. The aim system in current Naval Arcade has no peer in War Thunder. In War Thunder Mobile, it does.

Imagine this aiming system in ARCADE Ground battles. you don’t aim. The AI does it for you. You flank in your sherman at full speed and just pull the trigger, popping panzers from 1km away. Because AI does it for you.

It’s the same feel.

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I can already imagine it. In ground arcade, targets are already tracked, the only thing you have to work out yourself is the horizontal lead for targets in motion, vertical lead is already worked out for you. It isn’t that much different.

If you were to port the system to Naval AB, I wouldn’t be against it, but I would very much like to keep the velocity difference compensation. A horizontal lead indicator for centre-mass wouldn’t be so bad, and would be in line with other game modes such as air arcade. Ultimately it depends on what sort of system you want to use.

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I personally prefer the slower pace with realistic ships movements. Drove me nuts that battleships in arcade were as nimble as destroyers in RB.

I also dislike the markers which means you cannot engage in any form of stealth

There are pros and cons to both gamemodes but just like how in Air and tanks you have to not account for lead or elevation to the same degree, it makes sense for naval to have the same.

Perhaps they should have an option to toggle between the 2, but I am surprised naval arcade has had the same aiming system as NRB for as long or at all

Naval arcades new aiming is quite bad, they should definitely revert it.

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It is because the game shows you a suggested mark, but it doesn’t physically aim for you. And even the mark isn’t accurate. Green can still bounce. Red can penetrate. Skilled players know to take the shots ANYWAYS, regardless of what the UI suggests. Further more, players have an awareness of what their gun is pointing at. This is no longer true in Arcade Naval. Tanks Arcade teaches you the fundamentals of shooting so you’re prepared for Realistic. Arcade Naval removes all of that.

In current tanks, you can target the enemy vehicle, but you still have COMPLETE agency of how and where that round if fired.

That has been removed with the current Naval Arcade aim system.

And that is what we want back. Agency to fire the weapons where we direct. Not have the AI do it for us. And do it poorly. While leaving new players clueless on how aim and fire works in naval.

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OH. Well. I still refuse to play Battleships or Heavy Cruisers in arcade because they’re slow, easy targets. Destroyers, however, like the Moffett, are nimble lil’ beasts so, different experiences there.

In general, I prefer coastal play with PT boats.

Current Arcade Air and Naval have suggested leads, but players who play those modes know that those leads are OFTEN very WRONG. Firing on the leads does not guarantee a hit. You still have to understand what those leads are suggesting, and compensate for YOUR movement and theres. THEN, you STILL have agency to fire where YOU want. Not where the AI decides it wants to.

That is the problem. Currently, players do NOT have that agency. The do NOT have the ability to make a better choice than the computer. They are at the whims of what the Aimbot things is the best shot.

This reduces the fun, because you’re literally not aiming or taking the shot. And because you don’t learn anything. You don’t understand the fundamentals of aiming in Naval. Which means you’ll have a much harder time if you ever try to move to Realistic.

Meaning that people will probably not give RB a chance.

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Did you played with new players to figure it out or you just theorizing.

Why should you prepare for “realistic”?

Realistic, in all other modes, is a step up from Arcade. Why would you not make a “harder” mode have a stepping stone? No other “Realistic” mode has this radical of a departure in mechanics. Not Air Arcade. Not Ground Arcade.

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It is in WT Arcade - so it is Arcade Aiming - regardless of what else it is in

Arrant nonsense

You’re ignoring the entire premise of all of these posts. It seems, on purpose.

Yeah. The current naval arcade aiming mode is the current arcade aiming mode. Brilliantly observed. That’s the problem. It is the entire point of all of these forum topics bemoaning it. complaining about it. Asking for it to change. It’s VERY CIRCULAR to say, “It is an arcade aiming mode since it is now an arcade aiming mode”

It is the topic of discussion.

There is no other aim system in War Thunder that behaves as Naval Arcade does. Its closest comparison is WT Naval Mobile.

You’re making a bad faith statement. With all due respect.

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Why should you? Ships have crews of hundreds of people and significant fire control systems running such things - tanks and aircraft (mostly) do not - they have 1 person making their best guestimate.

An analogue to naval FCS is range finders on tanks - that systems automates part of the fire solution so players don’t have to deal with the “fundamental” of rangefinding. If they ever get around to replicating the rest of modern FCS’s (or more advanced airborne gun-sights) then they will also not have to think about lead.

I don’t know, mate. Naval came out… 2016? We’ve been rolling with this specific aiming mechanic for 8 years +? almost a decade? It’s a pretty hard stretch to say: This is the way it always should have been.

Furthermore, tanks have crews. [shrugs] No one person is driving or shooting. It takes the commander, the radio operator, the driver, gunner, loader all to operate it. Why not implement the same aiming system.

It all sounds like apologist arguments after the fact.

The fact reminds: There is a sizeable and vocal community, literally coming out of the woodworks, logging back into the forums, or creating forum accounts, OPPOSING this change.

And we’re outlining why:

It’s boring. It’s insulting to the player. It diminish the game to a mobile app version of it.

We want it returned to skill based gameplay. Full. Stop.

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And you ignoring that mode slowly dying out and it need changes, no just another Bismarck suggestion.

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Absolutely not, mate. I’m not at all. But this…is NOT the way.

Making the game LESS satisfying… MORE automated… in EXACTLY the areas people play War Thunder (skillfully placing shots on target) is the fastest way to kill it.

Maybe the enduring conflict crowd has the right idea. I honestly think that Enduring conflict and World War is the future. It’s the only way to mitigate spliting the community the more BRs we add.

Making gameplay faster (which is why we played Naval Arcade. More horsepower, faster ships, shorter matches).

But don’t BUTCHER Aiming. My gahd. That’s absurd.

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It is still broken, just not as much. Guns still aim at points you are not pointing at - which can vary from a few meters to KMs. Plus the AA is still insanely accurate. HMS Arrow with 40mm AA can nail a stuka at 4-5km.

Oh and the BOTs just mill around the spawn, get destroyed but do not sink, so they spawn is clutter and movement is sharply restricted making you an easy target.