Hello everybody.
I noticed a weird new problem in naval AB battles.
It seems, the autoaim does not longer work for me - i have to somehow lead like we had to lead before the aiming changes.
I didn’t ready anything in recent changelogs.
I didn’t just have that problem in actual pvp battles, but also replicated it in “test sail” mode against NPCs.
I can no longer hit anything, when aiming directly on it even if the ship is even keel.
When i move broadside to a stationary enemy ship and i sail, let’s say 30kmh, i do miss by a huge margin.
I tried activating and then de-activating “RB aim”, but it change anything (as it shouldn’t, because, it was deactivated before).
Any suggestions ?
If it’s the same for everyone, so be it - but i smell a bug ???
Same issue here. After the bug was triggered on one fleet, it will bugged on the same fleet for every following gameplay (including test drive). Other fleets are good even if they are in same lineup with the bugged ships. Also the lineups of other contries will remain good.
Restart game won’t help for this issue. And MOST INTERESTLY, I used another computer to play the same bugged ships, and it works well until several games later the bug happened again.
As I remembered, the bug was triggered after I selected faded marker and shooted to the as intended.
I have no idea how this happened. I guess the bug is sth. with settings or aiming data. For me the most easy trigged ships are Pr.206 and Project 56 Spokoinyy.
Charles F Adams and the German one (I’m not looking up the name) also are having aiming issues, but when I go to North Carolina and other BB, there is no problems Maybe it has to do something with nuclear escalation. They recently added CFA to the fleet I think. And they tweaked the AI for those something must’ve happened that ruined the aiming.
there is also a issue with aiming main guns on planes - some vessels do not lead, e.g. german Schütze and some other ships.
And the torpedo bug (one cant launch loaded tubes after time) is still there - but changed weird.