Nation Imbalance Matchmaking + Single-Spawn Player Feedback

Exactly this. You either adapt to have fun or you will suffer. You can relieve your frustration on forum but it will be just like talking to the void.

People also forgets or do not notice(I do not know how) that this game is build for casual players and not tryhards. Vague rules; no restrictions or requirements on lineups, CAS is rewarded by just farting on enemy; leaving early resulting in slap on the wrist aka at max 9 minutes of crew lock on unused/suicided vehicles if you leave in first 9 minutes of match without using all SP; 16v16 top tier Air RB so casuals have at least chance to kill someone in that chaos; vehicles balanced almost exclusively by statistics instead of actual performance. Only competitive aspect of this game is some tournament once in a while.

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  1. Sufficiently quick hull traverse that can minimize turret traverse. You’re only responding in half-measure.

  2. Still sufficient enough to get it out of a bad situation provided it isn’t immobilized.

  3. I maintain that I don’t agree on how useful they are outside of night maps.

  4. What’s OP about it is that it fires a top tier worthy round that absolutely one-taps everyone. Even the HE can consistently one-tap. And it can do so with armor that overperforms.

Btw, the Abrams doesn’t have Commander Gunner Overrides, either.

Still a con nonetheless.

Still a con nonetheless.

Played 16k games and still haven’t been on the bad side of the nuclear sun, okay.

Which can be said for multiple other tanks that are even lower in BR than 292.
120S can fire ~600mm round every 5s at 10.3.
M60 AMBT can fire ~580mm round every 6.7s at 10.0.

I’m pretty sure they have, this thing is common on western tanks from 8-9BR+.

  1. Doesn’t quantify.

  2. Doesn’t quantify.

  3. Irrelevant side comment.

  4. 120S is a glorified tank destroyer in the TT. The gun is all it has, which means basically nothing as it has poor mobility, poor pressure ability and poor capability to push caps. The AMBT has the same downsides and is an event vehicle like the 292 and compared to the 292 BR for BR neither Patton modification has armor that can shrug off even half of what the 292 can.

  5. That’s what it says but it doesn’t actually work half the time - Should be a bug report somewhere iirc, not to mention a turret ring pen kills both gunner and commander 9 times out of 10. You would know these things if you played the Abrams.

You’re one of the few people that can’t even understand how the system of pros/cons work. This is weird even for a WT forum.

Nuclear sun blasting directly in your eyes is a real thing. It isn’t my problem you’re shrugging it off to make your “argument” stronger.

Awesome round, reload, optics and turret armor. It’s mobility is the only thing stopping it from being a 11.7 vehicle.
If you think Object 292 is good for cap pushing with it’s 10s reload you’ve got something very wrong.

You’re still refusing to look at 292’s cons, all the while focusing on just the cons of vehicle’s that go in your favor. Try presenting a real argument next time.

I’m sure it doesn’t. I hope you have video evidence proving that.
That override circle animation will still play if your commander gets killed.

You have the irresistible need to lie in your every post, don’t you ?
You have 477 battles in various M1s and I have 476 battles in various M1s.

Don’t even reply if you’re going to continue spewing blatant lies.

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  1. I know how it works. Your argument is just bad.

  2. Again, irrelevant side comment.

  3. Turret armor that while sufficient it’s irrelevant because of the incorrectly modeled turret ring that is easily used to bypass the cheeks. Also, the 292 is a fine cap pusher - If you can’t push in it that’s your issue.

  4. Cope harder. BR for BR the 292 is a far superior vehicle compared to the 120S and the AMBT. You are the one who needs to find better arguments.

  5. Cute projection. You can start by not lying, yourself.

Also, there’s a reason I quit playing the Abrams - It’s garbage.

An MBT butchered by Gaijin’s incompetence isn’t worth my time.

Thinking that 14.3 degrees/s of turret traverse is somehow not a con when compared to 23.8 degrees/s tells me you don’t actually know how it works. We can continue talking about this when you learn what pros/cons represent.

Irrelevant because you have no rebuttal, got it.

You can expose the turret while not exposing turret ring. I thought you know this.

Also, [insert vehicle] is fine at [insert action] - If you can’t do that, that’s your issue.
“Arguments” like these work wonders anywhere you put them in.
Brawling around caps require good reload speed and gun handling relative to BR in question. Guess what, 292 has neither.

292 shines in literally one area, while having more than a few debilitating metrics. AMBT has more than a few metrics where it shines.

I suggest next time you check the stats of someone you speak to, lying about stuff that’s so easy to check is just hilarious.

Most tanks you’ve touched have similar stats when compared to M1s, so I’ll guess all of them are pure garbage and you still haven’t found something that’s strong.
Even the almighty RU-bias vehicles aren’t popping off in your hands.

Have you ever considered it’s not actually the tanks, rather the player itself ?

Since all you want to do is run your lip and spout bogusness, jimbo. Enjoy the Shadowrealm.