no one called for that.
but weapon you have no input on after launching needs to be reliable otherwise it is entirely a gimmick.
imagine the state of ARB if missiles had % chance to fail.
no one called for that.
but weapon you have no input on after launching needs to be reliable otherwise it is entirely a gimmick.
imagine the state of ARB if missiles had % chance to fail.
New player trying to defend the none-welcome BMPT in the game. ( under 1500 games then you’ve : :
Just ignore him
Spike shouldnt even hit tracks or barrels, the missile was designed mainly to hit the tank’s turret from above, not straight. It can be configured to hit straight for closer ranges but still it should hit the central part of the tank, not front of it (where the barrel and tracks are). And with straight shots it should go for the central part of the tank not to the cupola where it will not do any damage aside from destroying the top MG.

Ok so why the spike its the only missile that has to be artificially nerfed to have difficulties at killing tanks? In IFVs the TOW and KORNET missile have no problem killing tanks, and in air platforms you see the LMUR with the correct attack angle and it does 1 shot-kill tanks, but spike deserves to have a different treatment?? And even higher BR than the TOW and Kornet.
It is becoming more and more unreasonable what is happening here.
The BMPT is on the same BR as the NAMER, the TSRIKHON, and the OTOMATIC — and even an AGS is at 12.0.
The problem is not the BR. The problem is that destroying a BMPT feels purely like a matter of luck, because the hitboxes are clearly not working as intended. I hit the BMPT from the side with a 650 mm dart fired from a Leopard, directly into the ammunition compartment — nothing happens. I shoot into the missile port — again, nothing happens.
If the BMPT is not adjusted and modeled properly like other vehicles, this represents, for me, the beginning of a serious issue for the game’s overall balance.
no you wouldn’t, trust me, you wouldn’t… even 7.62mm go through the back! no armour anywhere!
30mm can pen the front. Everything can pen the side. Even HEAT-FS old HEAT-FS easily goes through the NERA, and the back has zero armor according to GJN so 50cals and apparently even 7.62 go through it. Which often take out something in a single hit disabling it. It’s ridiculous.
@gfdsa_killer In WT they’re apparently set to target the drivers hatch instead. Which makes ZERO sense and leads to them often slamming into the barrel, tracks, or the front plate ERA. Especially with the ridiculously low lofting value (not even a third of the LMUR). And at this point, we know this is intentional. They intentionally made this missile bad.
Because they are FnF, they can hit behind cover, they can follow moving tagets when you lose LOS, they dont triger LWR? Wasnt people crying nonstop about LMURs being too effective and asking for nerfs so they dont kill MBTs in one hit every time a MI-28 shot at someone? You yourself addressed it, even when taking into account the MI-28NM got moved up to 13.0 and you want more things like that. Sure, then they bump all those Spike launcher vehicles to 11.7 minimun and the crying starts again.
It´s just an IRCM, I used to just turn it off in night battles
Even spike with correct attack angle will not 1-shot kill mbts at that br, they are just gonna do more damage in the turret and better tracking (instead of hitting useless parts of the tank).
Also the missile its very slow so the enemy tank has a lot of time to hide (even if he doesnt notice a missile incomming) or smoke. Like they do right now.
If by your reason the spike should only hitting track and barrel mbts instead of killing, then the spike carriers should go a lot down in br, even at same br as the bradley TOW dont u think?
Whats better, a missile that can kill and dissable, or a missile that only dissables?
You clearly dont know how damage works in this game if you think a 100% of the times correct attack angle wont be reliably killing MBTs most of the times. Look at your own image, an impact like that to a russian/chinese MBT means that, AT WORSE you are destroying the gun, autoloader, engine, transmission, internal fuel tank (chance to insta kill and guaranteed fire) assuming the fragments fail to hit the crew at all thanks to the cannon breach. There is a high chance that it could also overpressure the tank since all ATGMs are based on HEAT damage and the HE can trigger it easily when hitting roofs. You can already do this when hitting commander’s optics with regular ATGMs, so… And usually, an impact like that would kill the crew members inside the turret, destroying the tank.
Want to know what will happen to a western MBT getting hit like that? At worst, 2 of the 4 crew members are gone, the horizontal drive is gone, the gun is gone, the electronic equipment is gone and the engine is gone. What will usually happen? The same thing that already happens when you get hit by a LMUR: the crew inside the turret dies, killing the tank, or the fragments penetrate the internal armor that separates the crew from the ammo in the back of the turret, destroying it and killing the tank due to the ammo explosion.
The only MBTs that will be safe from this are the ones equipped with APS, found mostly at the very top tier. Rings a bell? A buff to the Spikes will make them get raised in BR a lot so they get to fight tanks that counter them more often, as a balance decision to discourage players from using them as a jack of all trades. The same reason the BMPT got raised a full BR in two weeks.
But hey, if you want your PUMA VJTF at the same BR as the Leopard 2A5, who am i to judge?
Wouldn’t it be nice to get the reload of bmpt? Dang puma…4 spikes, maybe 1 kill.
Wouldnt mind
Hey, im all for it too, more IFVs for the top tier lineups and less missiles in the 10.3-11.3 range for those who dont want to play with the most modern vehicles
The ongoing debate comparing Spike-carriers like the Namer 30 to the BMPT is riddled with bias. Most players defending the Namer’s 11.3 BR have clearly never operated a Spike-based IFV in the current meta. This is exactly why the endless statistical comparisons on forums are fundamentally flawed; most critics look at a spreadsheet and think they understand a vehicle, ignoring the lived reality of the battlefield.
Recently, I engaged a BMPT with my Namer 30. I fired all 4 Spike missiles; the BMPT was damaged but remained fully operational. I managed to destroy an incoming BMP-2M with my Bushmaster, but when I turned back to the BMPT, I had to expend over 100 rounds of my limited 200-round total capacity just to realize it wouldn’t die.
The BMPT is not just a “tanky” vehicle; it is a disabling machine. Its dual 30mm autocannons can strip a tank of its barrel and tracks in a split second, rendering even the strongest MBTs useless before they can react. This “disable-and-conquer” capability, combined with its survivability, makes it a much more dominant force than the Namer 30.
In the end, combat reality trumps paper stats. If the Namer 30 is at 11.3 because of its armor and unreliable Spikes, then the BMPT absolutely belongs at 11.7. It is time to stop the “Russian bias” and look at the facts: A vehicle with only 200 rounds and inconsistent missiles cannot compete with a machine that disables everything it sees with 100% efficiency. Either fix the Spike damage model and Namer’s BR, or move the BMPT to where it belongs: the top tier.