Namer's at same br as bmpt

Every IFVs suck, except russian IFVs.

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Puma with spikes: “First time?”

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Clown. If you say the shitty implemented aps is a factor you haven’t played the game. Are you a gaijin dev by chance?

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Whaaat noooo the puma totally looks like it couldn’t stop a frontal 30mm round from shredding the crew /s

Also gaijin couldn’t be bothered to model the puma armor as modular like it is irl…

Duh

Don’t make your trolling so obvious…

the bmptrash also doesn’t have all the stuff they gave it in game. Like external internal fuel and ammo…

I shot two spikes at two strykers. ZERO damage.

If you ever used it you’d know this is the only thing it kills consistently…

Again, maybe play the game? No? Also funny how the ruskoid ignores the russian aps tanks multiple nato missile carriers face.

Their greatest drone (shahed) is a copy of a copy of a copy of a german cold war anti radar design…

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I stopped caring after he started having delusions about Europa. He’s clearly lost his shit when I called him out on several things. Well that’s BMPT defender #5 on this forum. Who’s next?

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i have actually never met these smoke popping germans, only ruskoids with their ess system right out of spawn.

Is it a US server thing?

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I’ll ignore the personal remark and stick to the vehicle comparison.

Mobility:
Yes, BMPT is faster than most MBTs on paper (still not as fast as the T80s) , but mobility in WT isn’t just top speed. Puma accelerates faster, turns better. That matters far more than a +10 km/h top speed in real matches.

With-drawing from fights is essential so having 30KMPH is WAY better than having 4KMPH!.. the BMPT can get one/ two shotted so withdrawing is VITAL, especially if the gunner is out, turret ring is broken.

Survivability :
it doesn’t change the fact that it’s still vulnerable to the same weak areas as Russian MBTs. Puma’s survivability comes from spacing, crew layout, APS (when functional), and not presenting a massive silhouette in the first place.

UAV & classing:
Class labels don’t change battlefield impact. UAVs provide situational awareness that directly wins fights, while extra ATGM count only matters if you survive long enough to fire them. Different strengths, but pretending UAVs aren’t valuable is ‘garbage’.

Optics:
12× is “enough” in a small maps, but better thermals and sight clarity absolutely matter at range and through trees (at long range + when the enemy have got bushes on their tank ), which is where Puma consistently performs better.

40 mm vs BMPT armament:
The 40 mm does matter when you’re facing MBTs

APS:
APS being inconsistent in WT is a valid — but that applies to multiple Russian vehicles as well (T80UK, T90A) .

hah. never!

Black Night, M1A2 SEP V2, BM Oplot-T, VT4A1, Merkava Mk.4M, ect,ect they all have ESS.

By how much? Be real here

Its not, its easier to kill a t90m than the BMPT. The models are different, they didn’t just copy paste the same hull. If they did, no one would be complaining.

The crew is lined up in a line, One APFSDS rod to the side and front and back will take it out. Only case it won’t is if the enemy whiffs their shot and hits the engine, similar to the markava. BMPT has 2 on the top and 3 on the bottom. Much harder to take out all of them in one shot. And it’s still missing it’s frontal nato level 6 armor frontally it should be immune to the BMPT from the front but isn’t. The BMPT has ERA everywhere and amazing bugged model giving it more armor than it should have while the Puma doesn’t even have the armor it should have in the first place.

Scouting an enemy every once in a while. Gives the puma an eye in the sky and the rest of the team cannot see.

Yes and the problem is the BMPT can survive for far too long to use all 4 ATGMs. And they can spam them while Puma has to get a hard lock. Sometimes a soft lock won’t let us fire spikes too and of course we all know spikes are hella bugged rn while ATAKAs can gurantee kills.

Never said it was garbage?

You do realize the BMPT can see anything white and spray and kill while the PUMA has a much slower firerate. I’ve shot many tanks and the slow firerate gave it time to react or run away. BMPT on the other hand can take out MBTs much faster.

You absolute bafoon read for the love of god. I wasn’t even talking about you but the crazy dude underneath your reply. The world does not revolve around you.

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man i am a “defender of the BMPT”

the PUMA accelerates fater because it has a higher power to weight ratio, turns faster becasue it’s ligher (+ T72s have TERRIBLE turn rate)

image
WAY BETTER than the 2S38:
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The 2S38 can frontally engage MBTs at it’s BR and easily come out the victor. The PUMA? Not as much. And no, the PUMA isn’t any more survivable than the 2S38. Just a lot bigger.

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Yo bro go get checked out for Alzheimer’s or dementia. Where did 2S38 come from???

Uh huh it’s terrible at turning…

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The debate over vehicle Battle Ratings (BR) often boils down to game balance, player perception, and historical performance data. In the case of the Namer and BMPT, here are some insights:

  1. Vehicle Role and Design Philosophy: Both vehicles serve different roles. The Namer is an Infantry Fighting Vehicle (IFV) with a focus on troop protection and support, while the BMPT is designed as a tank support and direct fire vehicle. The design philosophies influence how these vehicles are balanced in-game.

  2. Mobility Considerations: While the Namer is slower, its role as a heavily armored troop carrier justifies its reduced speed compared to the more nimble BMPT that’s designed for direct engagements.

  3. Armor: The differences in armor types reflect real-world applications where the BMPT is designed for urban warfare and has ERA (Explosive Reactive Armor), giving it an edge in certain conditions. Meanwhile, the Namer’s armor is focused on troop protection.

  4. Firepower: The Namer’s heavy Bushmaster auto-cannon and Spike missiles offer a different set of tactical advantages that might be overlooked in faster-paced matches. The BMPT excels with rate of fire but might lack precision and penetration in certain scenarios.

  5. Balance and Meta: Game developers often adjust BRs based on balance data and player feedback. If one vehicle consistently outperforms another, adjustments are likely to be made.

A BR change could be considered for further testing based on broader community input and statistical analysis of their performance in matches. Would you like to explore more detailed strategies on using these vehicles effectively in their current state?

if stopped… if moving EVERYTHING has a good turn rate

the 2S38 was the only thing i could think of to compare to the PUMA

So…don’t neutral steer…

True this is a better comparasion. I don’t know why people try to compare the BMPT to the PUMA when they’re completely different.

I play on EU servers. It’s mostly contained at certain BRs.

German mains do it a lot around 5.7-7.7 while the US mains do it a lot at 10.7-12.7 (any BR that has an Abrams really).

they don’t annoy their team with it

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OH so that thing on the top its a fucking APS!!! i though it was a commander camera or something! never knew PUMA had APS since i never saw it WORKING. lol

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I would honestly take the 2S38 over the PUMA at almost any time. People whining about survivability forget how easy to disable the the PUMA is at which point it’s an easy kill. Hell 50cal can kill the PUMA from the back because the armor is that terrible according to Gaijin.

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Against light to no armored targets its good. But against medium, heavy and mbts it often just get eated the jet fuse by a module/fuel tank or do little damage as just killing 1 crew member.

Rather use APDS.