Namers and Eitan problem

Literally, the entire LFP from the front will hit ammo unless you are basically shooting the tracks. Reliability in matches comes down to skill. There have been multiple times where people go “that should have killed you” because they thought they shot somewhere, but they actually missed and hit stronger armor.

How bad are you that you can’t pen the LFP with top-tier rounds? All top-tier MBT rounds go through the LFP like butter.

The forum is not about the BMPT getting the ammo box; it is about the Namers and the Eitan. And the BMPT gets an ammo box because it is classed as a tank destroyer vs the Namers and the Eitan are light tanks

It’s unreasonable when it fixes an issue others had

Lol that’s like saying be glad you’re alive after your coaxial ammo is hit you’re a useless brick after that it’s the same thing those that don’t stay alive have thier ammo protected it’s only the bmpt that has 10% bullshit chance to die even tho the ammo connects all the way to the bottom of the tank
And in all of those vehicles only the bmpt has the benefit of the doubt and gets hand held but a USSR mainer won’t see it you’ll see it once you finish the grind and switch nation

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Pretty sure russia is one of my least played nations, i dont like bad reverse speeds

Id rather be alive with no ammo and the chance to rearm and repair than be dead

It doesnt really fix an issue, its just something else about that tank that differentiates it, it would be worse if the bmpt was a light tank with scouting and a drone though

guys are we not gonna talk abt that the eitan is using rn in the dev server the engine of the ajax and not its real engine?

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Mind showing ifv’s with unmanned turret which are exploding after being hit in their turrets?

So one person have to aim for few pixels height lfp just to get “bounce” or “driver-engine”, while other one have to just hit namer in any place to either get it instantly killed, either blow its whole ability to fight back. Got you.

I don’t agree the engine is as the real life one, as my russian sources say with proof pictures after the eitan was destroyed in the recent israel-iran war ground invasion. I even tested it with chat gpt when I asked it to generate me an image of the eitan’s engine and it looks like a smaller engine implamented.this looks right according to my russian sources on telegram and my friend’s namolynx,scaryparagon4843 and my main contributer: luli277353. Image link : ChatGPT - Destroyed armored vehicle under smoky sky attempt to paste image here: according to my sources where the eitan ifv was destroyed in iran photos from my telegram showed its engine ! and its the same as ajax and even chat gpt knows. my sources are confirmed and checked. and corrently that ifv is too low of br with high penerating rounds and aps and the t72, does not get in the same br aps. needs to be more nerfed to top speed and changed br to 11.7-12.0 due to high tech stuff.

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Unironically this would get accepted as a bug report and implemented in less than a day then take 2 years to be reversed back

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Doesn’t matter they won’t get it unless they face it themselves
one can be brain dead the other has to sweat his ass and aim for pixels
So just ignore them

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marders,

but my point wasnt comparing it to other crewless turret vehicles but other vehicles in general, as there are relatively few crewless turret autocannon vehicles and most of them suffer from the same problem of losing all their ammo when it explodes

Bro really said marders 💀 lmao he deadass said it like he made a good point

anyways

But which one doesn’t mind it because gaijin gave it an ammo box ?

And which one has it’s ammo going all the way to the bottom but it doesn’t connect some how when shot at ?

Because why go to a point when you can just hold gaijins hand for ammo

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And Im pointing out there are no other vehicles with unmanned turret which loses its ammo. Marders are playing against tanks without stabilisers. namers are playing against top tier mbts.

And I repeat: “namers and eitan have absolutely unique mechanic of losing all of its ammo after being slightly scratched by a random 30 mm shot.”

Its literally unplayable right now.

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it wasnt my main point, it said it as an aside

which ones doesnt mind it because it doesnt even lose all of its ammo when shot in the ammo anyway? the ammo box fixes a problem that that vehicle doesnt even have

I agree the bmpt shouldnt be able to survive it, they should implement like mini blast doors on it so if its firing and gets shot in the ammo it loses all of its ammo and dies

no, its not unique to the namers and eitan though, freccia ows 30, qn506 do it too, i mean if you really want to be that way, every top tier with blast doors has a chance to do the same as well

i saw a namer 30 carry a team literally yesterday
stop sulking

You compared everything that has a lower br than itself while namer itself is same as the bmpt wonder why aren’t you comparing it to that

and a freccia player has no right to say anything in this matter with 10 spikes

Qn is literally 1.3 br lower than the namer having every downside of vehicles in lower brs and facing bmpt at it’s BR

wonder what made you think that’s a good argument that would change my mind

That’s not a valid point I have carried teams with zachlam tager and namer itself too but that’s once in a 500 matches you’re going “anything that makes me look right and support my point” at this point lol
Which doesn’t make you or whatever you’re trying to prove here look good

Okay buddy, so we’re now only looking at crewless turret at specifically 11.3? Like sure i get the hate for the bmpt but if you want to complain about a mechanic that affects 2/3 of the crewless turret vehicles at 11.3 you should probably allow comparison to different br vehicles as the sample size is a bit small to get your point across

Plus unless you can find a picture or source that showz that the namers or eitan carry ammo/spikes in the hull then nothing will change

Sorry i thought we werent comparing it to lower br vehicles

I did?

Lol show me a picture or a video of the TD and spaa magically spawning an ammo box next to their tank and load from it

It does not not as much as these namers

You literally mentioned it that’s why I said it has no saying in this 💀

Infact did not the reason I’m focused on it because it’s at the same br and it loses its ammo when hit yes but doesn’t explode the tank itself not fatal although it should be + the ammo box In case it’s ammo was cooked off

but an actual question have you played the namers?

Trying to approach this topic from a point of realism is gonna get us nowhere. Warthunder is a game, yet the design of the Namer and Eitan turret is shaped by real life. Both worlds clash with each other severly.

Irl. its pretty logical to put 400 rounds into a big unmanned turret.

Storing the 30mm ammunition in the hull is both going to take away precious space, and also endanger the crew in case of a cookoff. Putting this large ammount of ammo on two continous belts in the turret eliminates the need for the crew to frequently expose themselves for reloading. And any incoming fire which destroys or detonates the ammunition most likely also was preceeded by severe damage to other components of the turret which would anyway result in a mission kill, so having backup ammo stored somewhere else is kinda pointless.

So where does this leave us in Warthunder? Like many suggested, turn the Namer into a tank destroyer, give it the ammo box and implement its missing hull armor whilst keeping it at 11.3.

The Namer would therfore end up as a very well protected vehicle at its BR, whilst not being a completely unbalanced mess since opposing players would always be able to take it out of the fight yet not easily destroy it.

(And lets ignore the BMPT in this discussion, since we can all agree on the fact that it needs further BR adjustments)

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what? its called an ammo truck i guess but like thats obviously a game mechanic what are you even talking about at this point

yes, 2/3 soon to be 3/4 of the crewless turret vehicles at 11.3 are the namers + the eitan, very bad sample size (also I kinda agree they could probably be 11.0 with puma and KF41 (crv block 2 should also be 11.0 imo)

no if you hit the external ammo it doesnt lose all its internal ammo only the external cooks off without damaging the rest of the tank, if you hit the internal ammo the vehicle dies, like I said the ammo box fixes an issue the vehicle doesnt have in this regard (itd be like giving the vbci mct-30 an ammo box)

no but we’re 90% arguing about mechanics of the games not the performance of the vehicles (which I do mostly agree with you on)

You hit it it loses its missiles while having ammo in the hull same thing as the namer you hit the ammo it still has 2 spike in the hull you shoot those 2 in the hull it dies

I could say show me a video where any other one that has an ammo box has a ammo truck following it everywhere to reload
The whole mechanic itself is not realistic so it can be added to any vehicle

i thought we were specifically talking about autocannon rounds?

sure, but I dont think we should allow for any edge cases in stuff like game mechanics, light tanks get scouting and drone (and artillery dunno why they need all three), medium tanks get artillery, heavy tanks get nothing, tds and SPAA get ammo boxes

if we break from the broad generalisations everyone is gonna be asking for their own strange edge cases to be fulfilled and I just dont think we should allow that possibility