For this, I will be using Steam charts alone for player count, as they are much easier to come by and took less time to collect.
(Source)
I’ve heard many a rumors war thunder, and the ’game species’ as a whole are dying out. I, honestly, with the recent and heavy burnout I have had a suspicion these games are. To my surprise, that is, wildly incorrect.
While there are fluctuations in data due to player availability to play the game, I will only be looking at Peak player count to the next all time high. I will take a ’year in review’ at the end of each year.
2013 SPC
August; 2013 Steam Playercount: 4.1K
September; 2013 Steam Playercount: 7.5k
Year in Review: The game is just beginning its long run to almost 12 years to now, and as most new projects do, not gain a significant amount of traction in its early steps
2014 SPC
May; 2014 Steam Playercount: 10.8k
Year in Review: The game has gained popularity and started to gain a bigger amount of attention from players due to its f2p nature, while only having the highest amount of players in 1 month and drastically dropping after, by around 4k, then re-rising to 10k in December shows players are keen and interested in new content.
2015 SPC
Jan; 2015 Steam Playercount: 11k
Feb; 2015 Steam Playercount: 13k
Mar; 2015 Steam Playercount: 14k
Year in review: The game has gained more players and popularity new content keeps bringing players back, however, the game stalls on the Steam platform, this being its all time high Playercount for the next 5 years, that’s right 5 years. Until march of 2020 when there are some massive changes.
2020 SPC
Mar; 2020 Steam Playercount: 20k
April; 2020 Steam Playercount: 24.7k
Nov; 2020 Steam Playercount: 28k
Year in Review: A massive spike of 6k players on the Steam platform flood into the game for what I consider the more modern era of War Thunder. I started playing war thunder in early 2021, participating in Hot Tracks and Xiwa Strike, the first major update of 2021, which we will soon see big spikes.
2021 SPC
Feb; 2021 Steam Playercount: 28.6k
Mar; 2021 Steam Playercount: 30k
Year in review: While not having a large amount join War Thunder in this year, it was vital to the development and future of War Thunder, and shows a slow exponential decay in joining member so far, but most certainly is not the end of the story.
2022 SPC
Mar; 2022 Steam Playercount: 39k
Apr; 2022 Steam Playercount: 43.6k
Nov; 2022 Steam Playercount: 48.6k
Dec; 2022 Steam Playercount: 49.8k
Year in review: A massive spike in playercount by almost 20k, that’s a gigantic 60% increase to the Playercount, and is yet the highest we’ll see but will be for a bit after this next round.
2023 SPC
Jan; 2023 Steam Playercount: 56k
Feb; 2023 Steam Playercount: 60.6k
Apr; 2023 Steam Playercount: 63.2k
Dec; 2023 Steam Playercount: 65.7k
Year in review: A massive growth in players yet again, and we will soon see a spike and plateau in its current growth, however, this doesn’t represent all other platforms than Steam.
2024 SPC
Jan; 2024 Steam Playercount: 66k
Feb; 2024 Steam Playercount: 70k
Year in review: While the game gained a lot of players, there are no new all time high player counts above 70k on Steam. Sadly, while I can say growth is stalling for Steam, the other data may not echo the same tune.
ALL IN ALL
Is the game dying, no. Is it beginning to stagnate or create mass exodus of players due to burn out, or lack of time or priorities over other resources and entertainment methods, yes.
Here is the massive question though, can gaijin pull in new and existing players into and back to the game, well, yes, they absolutely have the power and ability to. How? Well, honestly a great start is debugging, cleaning up the spaghetti code, fix server lag/desync issues and visuals, and most importantly, ask the players what they want instead of force feeding them slop or what the vocal minority wants.
I can implore a thousand times in my heart what all longer standing war thunder players want, they don’t want flashy updates, they don’t need hella complex new features, we want fixes and improvements to the current game, and when that’s done, throwing in some new goodies wouldn’t be frowned upon if time and assets allow.
I think what this game has is one of a kind, and beautiful, and I don’t want it to fade away to whatever motives there are in place. I can also most certainly say the community is one of a kind too, but some of that isn’t in a great light, so I’ll move the spotlight somewhere else. We love the game, we want to see it flourish into something special and non-conforming to other games around right now. I’ll leave it at that, hope it was a good read, maybe you agree, maybe you don’t, maybe you won’t reply, and this might sift to the bottom of the pile and never see daylight again, have a good rest of your day people.