One thing no one mentioned is that you can only face 4 vehicles at the top. Of the br bracket. So that means at for instance 6.7-7.7 only 4 are going to be 7.7. Since there are 4 vr brackets in the 1.0 br spread, there’s 3 br’s where there’s no limit to player number. And top br is limited to 4. So there’s a much higher chance you get put in the 3 lower brackets rather than the highest, not only because it’s 3/4. But also because the top br is limited to 4 people. Imagine at top tier air. If you bring out a 13.0, you’re gaurunteed 4 enemies at 14.0. However at 13.3, the entire enemy team can be 14.0. Of course you can be down tiered to 12.0 but only as 1 of 4 potential slots. What’s far more likely (ignoring current player numbers) is you get something like 12.3-13.3 or 12.7 to 13.7 which is mostly fair. And worst case, only 4 enemies are 14.0
Another problem is the human brain is wired to focus/remember the negative more than the positive. So even if you’re not fully uptiered, when you die to a guy 3 steps above (rather than 4) you still subconsciously attribute it to uptiering.
The system, mathematically, is actually pretty good. Having a full uptiered limited to 4 vehicles is good. But sometimes you get an extreme example where the entire enemy team is 14.0 and the entire friendly is 13.3, AFAIK that’s possible, and obviously unfair.
This all ignores the fact that more players play 10.3 ground, or 14.0 air. They’re popular right now. Playing near that area gets you pulled into those matches. This also doesn’t help when certain areas are horribly compressed. I think the best proposal is raise the br cap of air. The current 14.0 should not be fighting 13.0. Move them up to 14.7 or 15.0, spread the top br’s a little more. And same with ground. If top tier ground only had to worry about f16, f5, su27, su25, etc, it wouldn’t be so over run with Cas.
This means that the Cas monsters, su34, eft, rafale, f15e, are simply too strong for ground matches. Until we get stronger spaa.
What in the conspiracy theory is this
1 Like
I would love to see your theory on how gaijin is able to give everyone uptiers and no one downtiers. You could get a nobel prize for that.
In the last 19 games you actually played there were only 5 full uptiers
X~B(19,0.25)
P(X=5) = 0.2023311519
Now tell me the earth is flat, or any other conspiracies you believe in…
Thanks for the reply. My understanding was that each tier had equal representation. For example 9.0 to 10.0 there would be an equal amount of 9.0, 9.3, 9.7 and 10.0. So if your explanation is accurate, what happened to me is even more crazy. Here is how I define tiering. In the example above the 9.0 is fully uptiered, 9.3 is partially uptiered, 9.7 is partially downtiered, and 10.0 is fully downtiered. It just is a way to label each possibility. I had 17 straight where I was fully uptiered. And I find that around 75% of the time I am fully uptiered overall regardless of country or br. In the example above it was all different countries and all different brs. I did this mostly because of the timeout for backing out of a match, but when it hit 17 in a row I realized I had inadvertantly created a somewhat random sample. Regardless of how the tiering is done, there has to be another factor we are not aware of. Maybe it is player level? 100 seemed pretty easy so it seems unlikely, but maybe that is why I see so many full uptiers. I tossed out some other ideas, but at this point all I know is that something is affecting the matchmaking pushing me to more full uptiers, and obviously someone else to downtiers. Knowing it isn’t random is all I am communicating. I mentioned above a very easy programming fix, where one factor is your previous 3 or 5 matches. If you were fullly uptiered for some number of matches in a row, it should not be possible to get another. My big question now is why is this system even necessary? If we have as many players as it seems, we should be able to narrow the spread, or maybe even eliminate it all together. This question brought in another possibility. Are all the players actually players? Are they tossing in bots to fill out a match, and having them always be downtiered to offset the fact the ai is not as good as a live player? Lots to think about I guess. In the end it isn’t the end of the world, I just found it annoying when the 17 in a row happened. So I have now decided to do a real study on this. I am going to run a random sample and will post results as well as how I setup the sample. Cheers.
That isn’t possible, and it is strange that you think that way. Obviously someone has to get the down while someone else gets to up. What I am saying is that it isn’t random, it cannot be with what happened. We probably will never know what the additional variable is.
I think it’s a full up/down tier plus the type of map combination.So get a map where you are forced to face the enemy head on and it can be a very good or very bad outcome for you.
Same as with he bushes that you speak off.Useful on some maps and a death sentence on others.Who wants bright green bushes in Berlin where everything is grey?
I found that playing the US server as Germany at 4-% BR I hardly had any uptiers or should I say I hardly saw any tanks much higher than I was.
That could be down to the fact that at 4.3 BR Germany has good vehicles capable of dealing with those of the enemy a tier above and maybe many nations can say the same.
The issue of tiers can be in those era where tech is advancing and some vehicle simply don’t have the tech that their enemies posses.For tanks it can be NV or rangefinders and for planes it’s missiles or jet vs Prop.
I think Warthunder just advanced beyond it’s own capabilities as far as game play goes. WW2 was just easier to replicate and implement.I’m still convinced some BRs and nation choices lend themselves to a more stable tier experience overall.
You suggested that gaijin was doing it. Or at least targeting you.
That is probably what is affecting it. If you leave a match before a certain time, it has a very high chance of giving you the same map. There is a timer that expects you to play on the map for a certain time. Probably does the same with tiering
They dont do this because it would be abused. People will just spawn reserve stuff and leave. After that 3-5 times, load up their real line up knowing they wont get an uptier.
They have bots. Mostly in naval. It is very easy to tell if they are a bot or not.