The 16 vs 16 addition mid-update earlier this year was mind-boggling. It really ruined top tier altogether for me. They added the larger maps that players were asking for and then within 2 weeks of the update increased player count to 16 vs 16 which completely destroyed the mode and turned it into a knock-off Air AB.
Im really not sure what to make of Air RB anymore. The mode seems to be tailored purely for grinders who can quickly yeet missiles into the furball, get 1 or 2 kills out of luck, die and then do it all again.
Gaijin seems completely uninterested in the mode. Problems in Air tend to persist far longer than problems in Ground.
Problems with Air gamemodes have been brought up during the few developer interviews we’ve gotten in the past few years, and its one of the only topics that truly seems to annoy the developers. Especially BVVD.
Criticizing Air even annoys some of the Content Creators that work close with the developers, like TEC. As soon as criticism is made of Air game modes, these Content Creators tend to get really annoyed and brush off the criticism or ignore it altogether.
There’s something deeper going on in the background when it comes to Aviation-focused gamemodes in Warthunder and its issues. Maybe its just as simple as the developers have no idea what to do since any change they make gets criticism. Maybe its that the developers are just sick and tired of Aviation. Maybe, if we’re lucky, its that something is actually being worked on in the background. Maybe its something else entirely…
Either way, from the current perspective of Aviation players in War Thunder, Air just seems to be turning into a Support Mode for Ground. Ground RB seems to be where the developers are focused and Air RB has taken a back seat.
It’s a shame because Warthunder’s aviation has so much potential. Small changes like team size reduction could really improve the current Air RB mode and a proper RB EC mode could really expand the Aviation experience for players into the distant future.
But at the moment, Air RB is in an aweful state and suggestions seem to be largely ignored.
Ground RB is very good though and if you play Ground RB then play Air RB, you can really tell what the development team is focused on.
Gaijin’s passion lies with Ground.