I came to the conclusion , after many games and being somehow experienced in air rb, that the multipathing system isnt working as intended , you always have to gamble and you can never be safe 100%. This isnt a one time thing , i have many instances where my plane is exceptionally low on altitude to avoid the radar missiles, but its just not working properly. I get that there is blast damage from the missile but MiG-29 isnt the biggest airframe in the game . I had this problem on the past with F-16 and Mirage 2K, planes that are “small” and should have less problems with blast damage . As i said i think myself experienced enough to go low and keep the plane low , i know the height where you can dodge is lowered and i try to get even lower. The last game i played got me really nasty (i will have some screenshots below) . In my opinion there are problems in calculating the height of the plane on “rough” terrain . Gaijin should either fix the height that you can get hit by a missile or remove it completely so we stick on cranking and notching , because there is no way of consistently closing the gap between the enemy plane and having a relative protection . Skill of staying low is not being taken into consideration and i think that i am getting punished in a way out of my control .
here are 2 angles of my plane :