I’m not saying the way it’s implemented is completely realistic, I’m just saying it’s real. You suggested completely removing multipath.
I pretty much only play maps with terrain, Spain, Vietnam, Afghanistan. Engagements here sometimes end up close, but not because people multipath, but rather because ARH’s effective range is basically nothing against experienced players. It takes about 4 seconds to enter a notch in a standard top-tier, 4 seconds from launch a missile like R77 will only have covered like 2 kilometres distance.
In reality extremely sophisticated IR missiles exist, where flares will do you no good, dogfights aren’t really a thing anymore. SAM systems aren’t all radar-based and may not be affected by multipath. I also don’t see why a fighter pilot would risk losing a $50 million dollar jet purposefully letting a missile hit right beneath them, whilst also flying dangerously low straight into enemy territory
Yes, in reality, pilots don’t constantly fly against the ground and air combat is almost purely bvr.
In war thunder sim, BVR duels rarely happen as opposed to dogfights and fox2 kills, and all pilots cut grass while being 100% immune to radar missiles. war thunder “sim” is the direct opposite of reality, there should at least me some effort given to make the combat dynamic more realistic and varied as opposed to the same arcadey bs that we see in air AB and RB. Its just air rb in first person, lol. Although I guess its still an improvement over the joke that is 16v16 air rb.
“letting a missile hit right beneath them,”
As far as im aware, in war thunder, planes don’t take damage when a missile explodes under them. I don’t think I’ve ever had that happen. If it does, it doesn’t happen anywhere near enough.
I can recommend you join some Afghanistan, Rocky Canyon or Spain missions. You get plenty of ARH action there. I personally always find at least some of those maps available, but I’ve heard others don’t have the same luck.
I agree. Although I don’t necessarily ‘need’ everything to be realistic just for the sake of realism. I do think most of the community appreciate realism though, we want it to feel like we’re flying the actual fighter-jets we know and love IRL. Otherwise what’s the point? We’d essentially just be flying made up planes with “skins” of their realistic counterparts.
When I made the thread asking for multipath to be reduced it was mainly coming from a balance stand-point, not realism. IMO multipath was way too excessive and led to bad, ridiculous and unbalanced gameplay. The goal was for it to be reduced so that it would become less consistent over uneven/unpredictable terrain, and promote other tactics, not for it to be removed completely. I think the reduction to 60m more or less achieved this goal. It’s not perfect but can’t really expect them to completely nail it.
It happens in certain circumstances, like if the missile has a lot of explosives like the Phoenix
Yeah maps are very important if you want to actually do bvr. Avoid Denmark at all cost, best options are spain, afghan, vietnam and canyon. If only gaijin added some more…Another map that got better now is Sinai, adding rocks makes it harder to multipath. However, I also would like to see multipath sensibly reduced, sometimes it sill feels “too much”.