Multi Radar Targeting ? Or very sus glitch?

Someone please explain to me what this is about D: D: D:

You know why…

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i completly dont know why

It could be a glitch or, more likely, that the two actually crossed paths in front of the radar ( or were rather close considering the distance and small angle from which the radar was illuminating), and since INS works at it works it could be that the F-14 was illuminated more than the F-5 which made the missile prioritize it.
That’s just my explanation though, someone correct me if I’m wrong

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its a known glitch that 29’rs know about but not want reported … Good luck getting it fixed because its not hurting it

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Was the F-14 somehow right behind the F-5 even if it was farther away?

Because if it was, and considering how works the radar, then it is possible that the 1nd missile confused the echo of F-14 from the targeted ennemy, therefore tracking it.

To me, saying that this is a glitch without having FULL picture of both launch, and final impacts is all but accurate.

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That happened to me in a Phantom one time, launched a Sparrow at another Phantom and it tracked the F-14 in front of him, and a second Sparrow went for the Phantom itself. Honestly I wouldn’t worry too much about it since it is very inconsistent that this happens and there is no way to “trigger” it to happen reliably, as far as I know.

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What likely happened was a very lucky and specific situation.

You can do this rather often in air assault mode, where the missiles target different things and both are close enough to be illuminated by the radar.

I’d guess that your using PD so the F14 was probably going a lot faster so had a greater pulse return

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Wait, how do you fire 2 sparrows without the first one self destructing?

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It’s not a glitch.

Somehow the missile acquired a different target. It continues tracking because that target is still illuminated by your radar - even though you haven’t locked it. It is possible to have two sparrows going for separate targets at once, but it’s rare and there’s no way to exploit this in air RB.

In fact the reason you get RWR launch warnings for missiles that aren’t coming for you, is because those retargeted sparrows didn’t used to give launch warning.

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Extreme amounts of luck lmao
It’s been like a year since then and it hasn’t happened again

Sounds like your first missile hit the target add destroyed, so the 2nd missile decided to kill a differnt target behind it, why would you complain? Whats your issue

Similar thing happend to me in F4J. I fired my AIM-7F at a enemy F4E but suddenly my missile changed it’s course and went for my teammate. It almost did a 90 degree turn to hit my teammate.

You know that FOX-1 just follow back the echoes of your beam to the target

I don’t see why i couldn’t send 10 Fox-1 to the one same target then,…
The only problem with that is:
My first Fox-1 being the target of the 2nd, the 2nd being the target of the third and so on.

Was long-time ago, but once a Super 530F of my Mirage F.1C, have done a Top-Down attack on the teammate 0.5km on my left-level targeting the same guy.

The missile got altitude as if it would loft, then it turned and dropped fast on the guy,…
I was terribly confused, and decided super 530F were unreliable whatsoever.

Every time I’ve ever fired 2 the first one explodes when the second one leaves the rail.

Maybe different radar modes?

It seems like missiles get sudden performance buff out of nowhere when they go for the teammates.

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SRC PD is the mode i mostly use.

Actually there’s a scientific term for when AIM-9Bs turn into AIM-9Xs when tracking teammates, it’s called “Forbodius-Heatonius-Signaturious”

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The 530F are unreliable yes for being pulse missiles not CW, so it makes it way more vulnerable to chaff, and it lacks a LD(Look Down) capability so the missile can go crazy if the target is too low(not talking about multipathing when you lock go slightly under the plane and the missile hit the ground, i’m talking about the missile just not tracking or going to the moon), gaijin implemented again a chaff filter that 530F should have that make it way more reliable now since if you maintain lock it can try to reacquire target, which helps with rear-aspect/side shots when it go for chaff it can reacquire the plane again after the chaff leaves the sight, still not reliable but better than before.

Gonna try to explain to the best of my hability and experience in game, keep in mind that first i’m not a radar expecialist nor english is my best language so mistakes could happen and everything i’m going to tell is based of my experience and other friends playing the game so it can differ to other players

You see even if the 27R/ER has Data Link that make it able to change information with the launching aircraft that for the sake of simplicity i will say it’s the MS(Mother Ship) it’s still a CW missile so i will try to use your own drawing to show
74b4c25e29423714b52d9d86758ba53c123b71c2_2_1000x659

As you can see in this scenario(i’m suposing, since position, direction and speed can change but this help visualize what happened)
it’s possible(even more if the seeker isn’t direct pointed at the target) that the seeker acquired other target inside the CW illumination cone generated by your plane and go for that target even if you lock another one(F-5 in this case) this can happens even more when on the moment of the launch there was another target way faster inside the seeker cone(this is what makes sometimes the 7F/M miss on a joust since the 27ER speeds so much is possible to 7M to acquire the ER as a target then readjust for the locked plane) there is 2 solutions in this scenario, when the missile lock another target and go for it, solution 1 is to try to remove the other target from the CW ilumination cone moving your plane nose where your radar is for it( this can backfire and also remove the main target from the missile seeker so it can’t go to the “new” target neither the original target) or unlock and re lock the target this will kinda disable and re enable the CW ilumination and makes the missile go for the locked target(missiles that can relock of course) in any case the missile will lose energy and momentum going for another target before going for the target you want, you can’t use this to purposely target multiple planes since you can’t guess if the missile is going to target or the speed of the non locked plane, but you can accidentally kill 2 people with 1 lock and this is kinda funny.
This behavior is what allows F-4E to use the 7E2 effectively without having a PD radar, since even if you chaff after launch he can keep the chaff locked but also keep you the target inside the illumination

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