Multi path height

I read that as “just notch the mig 29 bro, its piss ez dont complain”

Is there an issue with your comprehension? I just said, I talk about War Thunder. As long as you talk about War Thunder, I’ll respond; if not, let me ask you and correct you

“More realistic mechanics”… realistic mechanics: a 120A more OP than the DCS 120C-5

So what? The player of the unspotted plane did his job correctly. Why shouldn’t he be rewarded with a kill?

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How is this relevant?

This is a simulator thread. Why do you post the statcard of one of the shoooter modes?

It’s a sim thread keep it about the effects multipathing has in sim, not RB. You have your own section for that.

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Oh look! Actually adapting and creating tactics! It didn’t even take a week. Crazy how that works right?

Stock grind is not relevant to balance. It sucks yes, but it always has. It’s also funny to me that everyone moaning about it always says against 16 ARH slingers, like somehow they are the only person in a stock vehicle in the entire match

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ahh yes, the awesome gameplay of not playing the game. Great change you are right!!!

“IR doesn’t work”

*Learns

*Creates effective tactics

*IR does work

“No you don’t understand I want my 5 minute invincible lawnmower gameplay”

It must be hard being you

Why dont they just go off of Each missile’s effectiveness to multipathing and model each missile’s data separately?

Guys, it’s the normal process of change that occurs after a technological step. It is you who must adapt to the changes in the game (changes that pilots have also had to face in reality when technologies have changed). So the advice I give you is to start understanding how a Fox3 works, and how the countermeasures work. From there you practice and you will see that you will improve. If you expect to be able to continue flying in a straight line like migrating ducks, perhaps you should change your game. The best update made so far, it avoids the fight that was there before in the middle of the map, as long as people know that to stay alive sometimes you need to turn and go back for a few km and then reposition yourself. Definitely more tactical in approach.

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I checked your account, YOU are not playing this game. You are playing RB, this is sim which you do not play.

What kind of insight on sim can you even deliver?

You cannot complainnabout players playing the game too little if you do not play at all

@Olzen dude all u play are premium

That is fair, i only now noticed that the thread is made in similator.
I would still argue that multipath being changed to this when the game is in this state is still wrong, ARB or SRB.

  1. What the hell ist SRB?

  2. No multipathing was excessive before. It’s closer to the real thing, but still far away, but for simthis is still a win.

ASB, mb.

Multipathing was too easy to do i agree. But atleast so far for me, even if im sticking to like 40 meters i still get hit by either splash dmg or direct hits. Not just pheonixes, im talking regular fox 3’s like the aim120. Im fine with them lowering multipath height so its harder to do and you have to keep a lower altitude to make it work (meaning it works in less spots).
But i dont think its fine when im sticking to the ground at 40-50 meters, i still get RNG bullshit hit sometimes. Thats all i have said.
Just like chaff shouldnt have RNG bullshit chance to be ignored if done correctly, neither should multipathing. They can lower it to 50m for all i care, as long as it actually works at that low of a height.

Of course there should be RNG. Multipathing creates a shadow of your plane in a different Position, but why should it be guaranteed that the missile goes for the shadow and not the real thing?

And why not use the regular defensive tricks. Chaff in a perpendicular flightpath to the missile works (at least for me). If you aren’t flying perpendicular chaff isn’t supposed to work against these missiles anyways.

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Why do you want RNG to be the deciding factor if you eat shit in a game if you did it correctly? Just like there shouldnt be RNG tied to chaff?
Some planes like a tornado literally cant turn fast enough to be able to notch at most engagement distances that arent BVR fox 3 spam at the start of the match. Do you want plane likes that to just have to suck it up and rely on RNG?

Edit: They litereally stated that the reason the multipath height was set to 100m was for choppers. It is literally just there as a way to balance the game. It is a game. Again, cant talk for sim players, if you want that gameplay then fine. But for ARB i dont think that fits in, just having to rely on RNG (we get plenty of that already in other parts of the game)

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Because real life isn’t deterministic either.

I’d eather have random chance that exists irl modelled in game. It’s sim, it should reflect reality.
If you like RNG or not has no bearing on whether it is realistic.

Just use tactics that don’t rely heavy on chance?

Yes originally multipathing was a balance method which was dumb, now it’s better.

What the F are you doing in this thread then?

This is the sim section and only the sim section. If you want your kiddie shoooter to get artificial balance then it’s totally fine. But why do you cause an argument in the sim Community???

That’s a dick move. Should sim conform to your ideas for RB? What are you thinking posting here?

Again, for sim i can understand. For ARB? i dont get why you people want more RNG. Thats all. Like they said, its for balance.