These SPH’s are not that hard to disable, Kill and outright destroy, with how many internal moduals there are, you really can do some damage to them.
Any vehicle at 7.7 with lazer is not balanced. Lazerfinder is the dealbreaker.
Wait until you find out LRF is semi-common at 7.7.
Lol marder a1 has lazer but its not shooting 12 of 155mm he round min. I don’t have to play at 7.7 for grind purpose, when i was grinding at that tier, leopard 1 was at 7.3
It is not, maybe simple rangefinder but not laser
HE is the worst round at 7.7, it’s the easiest to screw up, it’s useless in all but roof shots.
I’ve still fragged more HE slingers than have died to above my average KDR.
They’re easy to avoid, and easy to hit cause they’re the size of… a Maus.
No its not, even top tier mbts get one shotted with he which is hilarious tbh. If you’re looking for worst round at 7.7 you should look at magach 1 apcr round
Go ahead, use them yourself.
And APCR is easier to use than HE. Visualizing ammo is far easier than waiting for a roof shot hoping you’re not seen before that opportunity arrives.
SEND THESE DIVIOUS CREATURES TO 12.0
So a T32E1 would be easier to play, aight my bad, keep those boxes at 7.7 and move the T32E1 at 8.0 because it has APCR and it’s easier to use than HE
Why? They’re insanely easy to kill. Unarmored, slow traverse, and a massive ammo rack directly n the middle of the hull. And if you can’t hit the ammo, it’s super easy to just shoot the turret crew.
Imagine thinking lack of armor is a downside, it’s what makes those demonic boxes unkillable because shells overpenetrate and cause 0 spalling, Bri’ish and US solid sh*t shells are especially bad when dealing with these creatures
Light tanks have been in game for many years now, everyone has had time to learn how to deal with them with solid shot or APDS. That’s on you if you haven’t.
If you’re gonna call skill issue on me them i’m gonna double it and say you lack it severely ,if you think shooting a compact car with 3 crew members is the same as shooting one of those creatures that have the empty space inside them the size of an Weasel plus 5 crew members
Shooting the wrong side of the turret and only taking out the loader is a skill issue on your part, it’s almost physically impossible to not take out the gunner without also hitting the FCS and making the gun unusable.
There’s pretty much nowhere in the tank where hitting it won’t essentially kill it (maybe not in one hit, but allowing you to get multiple after it gets disabled) besides the engine block.
Cope
(Infantrikanonvagn 91 appears)
Yeah. I think the PZH 2000 should be fine at 8.0, with the VIDAR maybe going to 8.3.
where ever you put them they will perform the same every 12.0 game there are at least 2 of them
farming “skill matters”
True, though you have to take into account responsiveness of vehicles too.
Leopard I, for instance, is way less responsive to incoming threats than a Leopard A1A1.
It’s much easier to shoot a PZH when you have a stabilizer, LRF, and 24 degrees per second turret rotation speed, than not.
That’s why it’s generally easier for SPAA (like the Falcon) to clap 7.0-8.0 light tanks than clapping 8.3-9.0 light tanks, and why light tanks at top tier are generally inferior in most cases to MBTs (other than in an extremely successful flank). Just that the difference in responsiveness (mobility + versatility + gun handling) between low tier lights vs low tier mediums / heavies is far greater than the responsiveness between top tier lights vs top tier heavies / MBTs.
I can see Type 90s ending up in the same spot as CV90120s , for example.
I probably won’t see a Tiger II (H) end up in the same spot as an M18 hellcat, as another example.