Move up the PzH2000 already

Why do we have to go through VIDAR all over again? When will you learn?
Put this travesty to 8.3 already and move VIDAR to 9.0 and add hullbreak specifically to these black hole boxes because I’m tired of shooting the ammo box for it to turn yellow, how many 20kg shells does it need to take to kill these demons?

I would also like to take this moment to apologize to CAS players, maybe you ain’t that bad, please make these immortal boxes suffer

Thank you

8 Likes

VIDAR and PzH 2000 are balanced at their current BRs.
It’s literally just HE rounds with slightly less memorization of ranges.
I literally did a match in the Chinese artillery while stock racking up 5 frags cause I have all the ranges memorized on the map I was on. It’s a 4.0 HE slinger until the laser range finder is unlocked.

8.3 for both of them is fine.

2 Likes

These SPH’s are not that hard to disable, Kill and outright destroy, with how many internal moduals there are, you really can do some damage to them.

1 Like

Any vehicle at 7.7 with lazer is not balanced. Lazerfinder is the dealbreaker.

Wait until you find out LRF is semi-common at 7.7.

Lol marder a1 has lazer but its not shooting 12 of 155mm he round min. I don’t have to play at 7.7 for grind purpose, when i was grinding at that tier, leopard 1 was at 7.3

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It is not, maybe simple rangefinder but not laser

HE is the worst round at 7.7, it’s the easiest to screw up, it’s useless in all but roof shots.

I’ve still fragged more HE slingers than have died to above my average KDR.
They’re easy to avoid, and easy to hit cause they’re the size of… a Maus.

No its not, even top tier mbts get one shotted with he which is hilarious tbh. If you’re looking for worst round at 7.7 you should look at magach 1 apcr round

3 Likes

Go ahead, use them yourself.
And APCR is easier to use than HE. Visualizing ammo is far easier than waiting for a roof shot hoping you’re not seen before that opportunity arrives.

SEND THESE DIVIOUS CREATURES TO 12.0

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So a T32E1 would be easier to play, aight my bad, keep those boxes at 7.7 and move the T32E1 at 8.0 because it has APCR and it’s easier to use than HE

Why? They’re insanely easy to kill. Unarmored, slow traverse, and a massive ammo rack directly n the middle of the hull. And if you can’t hit the ammo, it’s super easy to just shoot the turret crew.

Imagine thinking lack of armor is a downside, it’s what makes those demonic boxes unkillable because shells overpenetrate and cause 0 spalling, Bri’ish and US solid sh*t shells are especially bad when dealing with these creatures

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Light tanks have been in game for many years now, everyone has had time to learn how to deal with them with solid shot or APDS. That’s on you if you haven’t.

If you’re gonna call skill issue on me them i’m gonna double it and say you lack it severely ,if you think shooting a compact car with 3 crew members is the same as shooting one of those creatures that have the empty space inside them the size of an Weasel plus 5 crew members

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Shooting the wrong side of the turret and only taking out the loader is a skill issue on your part, it’s almost physically impossible to not take out the gunner without also hitting the FCS and making the gun unusable.

There’s pretty much nowhere in the tank where hitting it won’t essentially kill it (maybe not in one hit, but allowing you to get multiple after it gets disabled) besides the engine block.

Cope

(Infantrikanonvagn 91 appears)