More targets and less spam time for bases

Reduce base spam time, add critical targets such as refineries, power plants, warehouses, factories, bridges, rail junctions, ports, ships, communications and radar centers, and more ground units. Add these changes and elements to improve the use of bombers and attack aircraft, as well as the use of guided weapons available

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Critical targets may be heavily defended by anti-aircraft systems and allied and enemy planes within a radius of action within that target it may be known which aircraft have defended that air zone of the target if it belongs to your team

7 Likes

There shouldn’t be AA, knowing that they’re either OP (arcade airfield) or completely useless (RB)

1 Like

All critical targets should have AA defenses

There is a question about how much impact these changes would have in ARB due to it’s inherent TDM nature. But certainly would love to see in ASB and a future RB EC gamemode.

And I agree. They should have defences, but they be need to be tuned right. Too strong (like ASB convoys) and they’ll suck. Too weak and they are just there for aesthetics.

The SPAAGs that bases use to have (in ASB) and to a certain degree battlefield SPAAGs in ASB are pretty close to what is needed I think. But would like to see a variety of strength from a single spaag that is fairly trivial to defeat/bypass, to a SAM system that needs to be attacked the right way.

1 Like

I like this suggestion and have been saying it for years.

100% needed in my opinion.

Most matches have as much variety as a bowl of dirt.

1 Like