More gameplay features?

I really love dynamic weather, so why not have these factors effect your effectiveness in Ground and Air.

When it rains, make the terrain and ground softer, causing mud, mud ruts, mud pools, and use these to decrease mobility, and add visual effects of slung mud, caked running gear, caked hulls, and caked side coverings, this would also decrease grip over some terrains like rock and concrete.

Leopard 1 driving through thick mud:
image

Strv 103 in dense snow:

(Note the snow over the road wheels and other gear.)

The length & width of the track system used on a tank comparative to its weight would also play a factor in grip and how much it sinks in the mud.

Also, as known by many, colder intake air in an engine causes higher engine horsepower, especially in those of the axial flow turbine type.

See a small increase of HP on tanks and jets in cold and/or wet environments such as snow, rain, or general cold weather.

In the desert and dry regions, you will see dust fly from ejected casings, or off the tank after firing, resulting in the removal of dust after firing from the tanks. This would cause a very small increase of dust and slightly lowers visibility.

Chinese tank (Seems to be of T-54 origins) firing:
image

(Fireballs from weapons need to be greatly increased as well)

Should I make a suggestion for this?

  • Yes, I’d like more realism features
  • No, I don’t like realism features
0 voters
3 Likes

Because the game is ran on an engine so old it should be taken out back and put down. But gaijin lacks the capacity to update the game without screwing everyone over in some sort of capacity.

12 Likes

They definitely have a way to do that, and their best bet is unreal engine, but they won’t do it.

1 Like

Whilst you are upset at the engine and the game by proxy, you don’t know anything in regards of this being the source of your issues… You just think it is because you are having trouble and need something to blame.

Other than Unreal Tournament (3) I have never played an Unreal game that I actually enjoyed.

1 Like

Yes, the engine itself isn’t bad, the issue is being able to get PS and MSX not allowing PC rigs to run any more than it already is.

Oh, I was never was to say it was good, but its graphic capability is astounding.

Have you seen the new “body cam shooter” that’s based on UE5? It looks, so good.

That aside, simply because a game isn’t good isn’t the fault of the engine, that’s the fault of the devs.

We lack the huge dust clouds tanks throw up as well.
I had an old PS2 game that did mud effects better that War Thunder.

4 Likes

Have you ever played any of the spin tires games?

I haven’t no.I’ll look it up.

I am a little incorrect actually ,It was Motorstorm 2008 and it was on the PS3 apparently.
Kicked WT’s ass all over though for effects.
The effect of even a heavy tank hitting deep mud is shocking, you’ll spill your tea : )

Really surprised its missing from this game. OK actually I’m not.
We dont have many rivers to cross or anything really.Maps are pretty boring.

Spin tires, mud runner, and snow runner.

1 Like

Gaijin just pour to much effort to bring a new vehicles. They should focus bit more on fixing bugs, finishing already implemented vehicles, and ring new maps/features and finally introduce something better then 2-3 circle game play…

11 Likes

I agree, especially with bringing in new vehicles that really aren’t needed.

Imho you might consider to split your suggestions into 3 clusters:

  1. Things that increases complexity or require more brainpower
  2. Things that increases graphical immersion without increasing complexity
  3. Things that have minimal game impact

Based on what i have read in the last years about not pre-approved (and therefore never published) suggestions is that topics regarding clusters 1 & 3 are highly likely not to be considered.

I mean it is obvious that changes (without new weapon systems or adding new weapon options) which are increasing entry barriers for new players are not in gaijin’s interest as this might reduce their willingness to invest (more) money.

Everything outside Simulator modes (which will always be a niche) is not connected to realism - countless nerfs or buffs are evidence enough that realism is just an illusion.

So it might be worth to focus on topics of cluster #2.

4 Likes

I didn’t state I had a problem. Read slower next time.

That chip is saying that you do…

You got experience in actually working with game engines, other than just playing them? Do you have any idea how upgrading and migrating even come to be?

It’s not that dire, so the only conclusion I can come to from this sense of your stance is that you do have a problem with the game.

As someone who’s been playing since 2017. A lot of what has been brought up is not at all wrong. Gaijin wants to keep themselves away from Politics however this mindset has led to politics being an unannounced core of the game. Cause you have folks all over arguing that these sources are right refusing to understand the concept of “Take with a GRAIN OF SALT”, saying whatever has been written is historically correct despite it being wrong thanks to secondary and tertiary evidence.

Besides that Gaijin has shown many times their inability to do something and the troubles of the language barrier. No offense to any of the Volunteers doing their job but half a quarter of them cannot speak English properly without making it sound like you reading hieroglyphics simply because they are overcomplicating the language that surprisingly was designed to be straight and blunt of what something does.

Sometimes I have trouble trying to understand some of the mechanic-based dev blogs because they are written in a way that is extremely confusing to read. However it does seem like this issue has been getting tackled since I did notice a lot of the dev blogs’ descriptions of how something has worked have been getting smaller and more to the point of how it works. So more direct lines of communication do seem to be occurring, thankfully.

Which I assume is thanks to the Team’s growth. idk. In general though to go back to War Thunder, there are a lot of problems. From how Reports are separate rather than together. From modernization being prioritized over other nations pissing off the core bulk of the community to abandoning game modes such as Simulator battles to Naval being in an extremely crummy state, our response to it is it just isn’t fun, it isn’t. From AA on ships acting as if they have aim bot and targeted a specific plane to maps being incredibly close quarters. But I digress. The point is the game and the company has a huge ton of flaws. Which are interwined.

I’d love to see more engine exhaust smoke.

I would, I would too, a lot of vehicles right now still lack their smoke discharges. Including the Heavy No.6. Chi-Ha’s, chances are even vehicles such as the Chi-To would have been given this option as well.

Yes and no, I’d agree if Gaijin adds traction to the tracks and wheels.

Oh, almost forgot, this is a airplane game and ground vehicles are purely a extension, we are never going to see anything advanced for ground.

1 Like