The existing AoA mode limiter removal is also called maneuver mode. So technically they could add it as part of that.
This is also true. In addition the F-2 will really be inefficient and burning a lot of fuel to get to that top speed in comparison (not to mention EFT can supercruise, forgot if the Rafale can).
Sure, but it’d also be weird if they made “Maneuver mode” more efficient but less agile.
And on top of that F-2 actually has an limit override separate from the MLC / ME modes. So one would give an override to G / AoA limits, while the other switches the control scheme of the aircraft between more efficient and more aggressive modes.
They might get away with having non-maneuver mode F-2 get the ME, so it can turn more efficiently before reaching the AoA limit, then have maneuver mode go all out on AoA heavy MLC maneuvers.
But I’d still prefer a separate control personally.
But to be honest, top speed is not a big problem. One of my favourite planes in the game is gripen. Even 1400 km/h is hard for it, but because of countermeasures amount and controlability it’s a really comfortable plane. Even with 4+2 loadout. I really-really hate weightening of F-16s at high speed, and this is what I really want to be fixed on F-2
Honestly it could be refined to be different for every aircraft. Leaving the F-2 be ME mode in default with limiters removed or enabled, whichever improves maneuvering, as a toggle for that increased performance.
That’s my expectation if they go that route.
From my perspective, as a ground RB player that likes to CAP. Top speed is nice to escape from better aircraft or unfavorable encounters and reset the encounter using your airfield/SPAAs if necessary. Otherwise, yea, it’s not really something that matters. If the F-2 can pull AoA and do well in prolonged low speed dogfights, then it would be easy to reverse and stick behind someone till they fall out of the sky or get gunned down.
This is my current experience with the F-16AJ, even against Rafales and EFTs as I make sure to engage them with less than 20 minutes of fuel, ideally under 10 minutes, and then just stick behind them as they usually are loaded in with 20 mins of fuel and full AA loadouts at minimum.
The F-2 can not pull AoA, irl it pulls around 6 degrees less then an F-16 (computer limiter of 22 degrees on the F-2, whereas the F-16 starts becoming unstable at 28 degrees, with flaperons trying to reduce pitch from that amount onwards.)
Do we have a source on that because without, can only extrapolate how WT will treat things.
For example, F-2 has higher g limits than F-16 so should be able to pull harder in WT, especially with the 1.5x modifier. Maybe not entirely in terms of AoA, but also tighter turns. Regardless, it should beat the F-16 in a fight outside of maybe rate fighting. It’s quite literally a better/best F-16, after all.
I wonder if they will add F-2 with F-22 since the 2 have 2’s in their name and the only difference between the 2 is that the 22 has 2 2’s and the 2 has a 2, so the 22 has 2 times the 2 of the 2
Looking at history of F-2 development, what goal F-2 has, at what squadrons F-2 serve and what plane was the predecessor of F-2, it can be said that F-2 is more strike aircraft than multirole
It was developed at FS-X programm where FS means Fighter Support what was the name of strike fighters at JASDF
Well, this is based on the premise that gaijin acknowledge F2 has a2g potential. Gaijin might not even make asm- and Japan’s air to ship bombs🫣F15jm don’t even have jdams
Yeah, but at least they didn’t use any in reality either.
I hope we get GCS-1 with F-2 finally, so that other aircraft like F-15s, F-4s and F-1/T-2 can get them added as well, and the same for ASM-2 that can also be added to the F-4EJ Kai and F-1.
XGCS-2 would be interesting too, as a laser/GPS glide bomb for F-2 and F-4EJ Kai, but I’m not sure if we will get prototype armaments.