I hope they don’t put the F-4EJ Kai ADTW as a premium, it’d be so cool to have as a TT vehicle.
It is, but barely. The average amount of missiles for each aircraft at 13.7 is 7.56, while the F-2 carries 8. It’s also worth noting that of all 17 other 13.7 aircraft in game, 9 have more missiles than the F-2, while only 8 have less. In this case I’d say it’s more fair to call it average.
The ARH missile count is absolutely not average. The average at 13.7 is 5.89, almost two ARH missiles more than the F-2 carries.
In addition to that, the total amount of aircraft that carry less ARH missiles than the F-2 is zero. Instead there is only aircraft that carry either an equal amount or more. Of the 17 other 13.7 aircraft in game only 4 carry the same amount as the F-2, the rest can all carry more.
Convenient list in case anyone want to double check
Aircraft / Total Missiles / ARH Missiles
F-16C / 6 / 6
F-15C MSIP / 8 / 8
Su-27SM / 12 / 8
JAS 39 C ZA / 6 / 4
F-15J(M) / 8 / 8
F-16A OCU / 6 / 6
JAS 39 C F / 6 / 4
F-2 / 8 / 4
J-10A / 8 / 6
M2k-5Ei / 8 / 6
J-11A / 10 / 6
J-11B / 10 / 6
JAS 39 C HU / 6 / 4
M2k-5F / 8 / 6
F-16AM / 6 / 6
JAS 39 C SW / 6 / 4
F-16C Barak / 6 / 6
F-15 Baz Meshupar / 8 / 8
Average / 7.56 / 5.89
I won’t say the F-2 is bad because of this, it does have other strengths like the radar and flight model, but the missile count is easily the weakest point of the aircraft at 13.7.
Remove the 14.0s that are currently 13.7 and the average ends up at 4.
No, because that’s not accurate the the 13.7 aircraft that the F-2 is currently sharing a BR with
Wait, I just realized… Are you trying to say that everything besides the Gripen and F-2 that’s at 13.7 needs to be 14.0? That’s quite literally the only way to get an average of 4 because all other 13.7s carry 6 or more ARH missiles.
“If we exclude the data that’s inconvenient to my point, I’m right!”
What kind of argument is that?
The only planes with 4 at 13.7 besides the F-2 are the gripens, the rest have atleast 6.
Can you add me to this please :)
I too would love to be join.
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Yea, what I do, I don’t think makes me more efficient, but it’s just something I like to do so I do it. For example, I run the “Ace Combat” loadout with 2 x AAM-3 and 4 x AAM-4, only 6 missiles total.
Then again, I also don’t play air RB really which is were most of the concerns are brought up. Current air RB is just too saturated with ARHs and not many maps allow for creative gameplay. And yes, the F-2 isn’t suited for the current top tier meta where missile count matters a lot.
I instead play air RB in ground RB as there are no markers and 1 vs 1 dogfights are very common, which is where stuff like the F-2 excels at. It also offers new concerns like helis and SPAA (especially the newer ones) also hunting you aside from other planes. It’s just a mode I find more fun for aircraft, even back in the F-4/Mig-21 days.
From what I’ve read and seen, the air superiority loadout the JASDF uses on the F-2 does have 4x AAM-3s tho.
Where F-2 uses only 2x AAM-3 is the air to ground loadouts, anti-ship loadout and something called ‘‘quick response’’, which I guess is something Japan would send the planes out with if they had no time to arm their jets properly.
I wish this was the case in ARB as well. Markers only for friendlies. It would also make IR missiles much more scary as you wouldn’t get a giant red diamond above them. And the smokeless IR missiles would be especially terrifying.
Yea, but I’m not trying to copy JASDF or anything.
I agree. I’m considering setting up a joystick and trackir/vr for air SB but we’ll see.
Fellers, is there a way for me to turn off the automatic targetting of a radar target by the Sniper pod? Is it radar slaving? It pisses me off when I try to aim my bombs at an enemy tank but the sniper pod just aims at an enemy plane instead. Turning off my radar is an option, yes, but the radar is one of the best features of the jet.
Quick response (or QRA/Quick Response Alert) is just dealing with questionably hostile aircraft/objects, investigating non-responding aircraft, or intercepting foreign military air space probes (e.g. the Cold war Tokyo Express USSR bomber routes). Probably just a weight thing, less weight means higher climb rates, which matter when trying to get off the stands quick. As far as I can tell, all the stood up JASDF SQNs do QRA in some capacity, but it’s mostly the F-35 and F-15 SQNs in that role.
I understand this issue, it’s very annoying and I’ve submitted a bug report in hopes the devs would QoL improve or optimize TGP slaving to the radar
Typically what I do to get around this is: once spawned, I TGP lock a location on the ground map when spawning (like their enemy spawn area) using the map, then I proceed to go do whatever, otherwise you’ll be fighting your TGP a lot.
What I can also recommend when your TGP is refusing to lock the ground unit, I turn off radar, then proceed to lock the ground, then turn radar back on. A bit of a workaround but it’s the best I got.
I just figured this out, probably the only way I can at least somewhat prevent it.
(I am a noob when it comes to targetting pods… Japanese main moment)
My HUD Tint report has been accepted, hopefully if implemented soon enough we shall have the cockpit interior and exterior looking ever so slightly more snazzy.
I found these pictures on the Japanese wiki, is this some older version of the cockpit instruments?
Also, what about the part that’s blank in WT? (red circle)
That last blank part seems to be this no? Same shape, same buttons, same placement. Doesn’t appear to be active in game in any way unfortunately.
Edit: Also on a side note, are the MFDs in the plane actually MFCDs with colour like in this image? or did the production plane end up with the standard green we have in game?