Looking at this datamine, yeah.
https://www.reddit.com/r/Warthunder/comments/1ljyvke/24709_247010/
Looking at this datamine, yeah.
https://www.reddit.com/r/Warthunder/comments/1ljyvke/24709_247010/
It now burns for 10 minutes? Holy moly.
But can it track ground?
yes it can
but the ground target has to be moving so you can lock it with GMTI first
I wonder if slaving the seeker to radar to fire was intentional or if they forgot something when they changed the copied stats from the Komoran
Either way, an interesting way to fire?
they actually changed both the ASM’s and to me it seems like it is intentional
Hmm, interesting. I hope some of the more knowledgable people on this thread can comment if this is something true to reality or not.
In Datamine, “targetRadiusMin” is 15m for ASM-1 and 10m for ASM-2, so they seem usable for only very few vehicles.
But how will they even work against ground targets if they have sea skimming?
I don’t know. What would happen if it were shot directly from above?
saw it, gaijin needs to make it clear what they are doing
The ASM-2 is a joke, it is impossible to hit the ground target🥲
I guess if ASM-2 is a bust for ground striking targets, the silver lining is you can use the LJDAMs to just loiter at 20-25km or something outside of SPAA range (depends on how long range the new AAs are) and play Iraq War drone strike simulator
2.5 km lock range?
So the ASMs now have sea scimming
good thing is: it works well over water
bad thing is: it makes firing at ground targets impossible because they will scimm into trees/buildings etc.
you also cant shoot them at ships from closer range
Pylons are still modeled wrong
Underside flare dispensers aren’t modeled
SNIPER doesn’t have thermals, which only affects Japan apparently (shocker!)
Air-to-air missiles are bugged, detonating on people and doing no damage (Seems to be affecting SAMs as well)
For some reason it uses a slightly worse version of the Penguin seeker, because the 1972 AGM-119s basic IR seeker is somehow superior to the 1995 AMS-2 IIR (imaging) seeker. In practice the only differences are IRCCM and track rate, that are worse on the ASM-2, but it’s still stupid that they couldn’t even use an equal placeholder, but had to make it worse for no reason.
Another thing they made worse is the warheads too, changing both ASM-1 and ASM-2 to an explosive mass of 47kg, rather than the 56kg they had from the earlier AS.34 copied placeholder.
For the ASM-1 this doesn’t seem so bad, it is a 15kg lighter (150kg vs 165kg) warhead on a missile only 3 years newer. That puts the ASM-1 warhead at a solid 31.3% of explosives, compared to the AS.34’s 33.9% explosives.
This does seem reasonable for a slightly smaller missile of similar age, though since no real value is known I’d have preferred if they kept the rate at the same 33.9% for the in-game placeholder, which would give it 50.8kg of explosives in game
AS.34 Warhead
- Weight: 165kg
- Explosive Mass: 56kg
- → ~33.9% Explosives
ASM-1 Warhead
- Weight: 150kg
- Explosive Mass: 47kg
- → ~31.3% Explosives
But where it really gets horribly wrong is with the ASM-2s 225kg warhead, that in game is just the same as the ASM-2. This puts it at a laughable 20.9% explosive mass.
Now, once again this is a placeholder for lack of proper values, but it is unreasonably low compared to any other comparable missiles in the game, and far too low compared to the closest real world equivalent of the AGM-84.
ASM-2 Warhead
- Weight: 225kg
- Explosive Mass: 47kg
- → ~20.9% Explosives
The 1986 AGM-65G uses a similar SAP-HE warhead, though it is a far smaller one and the missile is 9 years older. Still, despite the limited size, this missile’s warhead manages to achieve an explosive mass of 26.5%, higher than the current ASM-2.
The closest real world equivalent to the ASM-2 is the AGM-84 Harpoon, which also uses a similar SAP-HE warhead in a much closer weight class to the ASM-2. The Harpoons 221kg warhead has 97.5kg of explosives, which is about 44%.
ASM-2 adjusted for equivalent performance to the AGM-65F would result in an explosives mass of 59.5kg, 12.5kg more than the current warhead.
AGM-65F Warhead
- Weight: 136kg
- Explosive Mass: 36kg
- → ~26.5% Explosives
Using the same AS.34 reference as the ASM-1, this would already bring the number up to 76.3kg of explosives, which is 29.3kg more than the current game,
Adjusting it to the AGM-84 Harpoon it results in an explosive mass of 99.1kg, more than twice the mass currently seen in game. (52.1kg more than in game)
AGM-84 Warhead
- Weight: 221kg
- Explosive Mass: 97.5kg
- → ~44% Explosives
As much as I understand these are just estimates and not at all real values, there is nothing to justify the ASM-2 having the worst SAP-HE warhead in the game. At the very least the placeholder values for the ASMs should be equal to contemporary missiles, but making them worse based on nothing shouldn’t be done.
Yeah its a turbojet engine not a rocket motor, so comically long burn times for anything in warthunder.