Well who couldve guessed that the F15JMs radar is worse than the F-2s AESA
It will also play against 12.7s, 13.0s, and 13.3s.
And you’d be correct, 5th gen is likely with the standard missiles we have now.
We don’t need a new jump for a while, and I expect next-gen IR to be said jump.
I don’t expect any ARH jump until stealth aircraft are more commonplace, maybe even in their own little realm.
That and the Typhoon and Rafale are not so far ahead in capability to meme on entire teams purely from their flight performance.
As F-15E and Su-34 prove, you don’t necessarily need flight performance to be effective in an air RB match.
It’s more about positioning and using your tools effectively.
Of course F-2A’s going to be the 3rd/4th best dogfight platform at the 13.7 - 14.0 range of aircraft.
CAPTOR-M should be almost as good as AESA but currently it is buggy and the J/APG-2 could have been added that way. Glad it works.
You didn’t play on any kfir. At least, I can’t find your stats. I played on kfir canard, which is almost same platformm but at much lower BR. It feels strange. It’s fast and has great acceleration, but also big energy bleeding which is essential thing for top tier.
And yeah, 4 missiles is very limiting. You can’t use your missiles to supress the enemy, you can’t launch them “just in case it will hit”. 1v1 against plane with 6 or 8 missiles is terrible. Try play on gripen to understand that (but it has much more CMs! it’s also lighter and conserve more energy).
In the end… Maybe it’s 13.3 plane, but its stats are too low because it’s event vehicle. Can’t say for sure, cause I didn’t play on it.
Yes, it won’t be meta and will have basically same playstyle, but gonna feel much better. As i mentioned, 4 missiles is very limiting. Especially if we won’t have them changed.
No. I remember playing on gripen against M2K at ~10 km distance. You launch your 4 missiles, while dodging enemy’s, but then you run out of missiles and enemy can supress you. You need to go into heavy notch, while enemy can go to your 6. Pretty much same thing with any enemy that has more missiles and knows how to notch. AAM-3 won’t help, because in front aspect you can flare them with just few flares. Also, it’s 14.0. ANY enemy can launch missile into you in a dogfight.
Yes, but unlike 5.0 where you can find guys that will turn with zero, at 14.0 enemies can just launch missiles into you. They don’t need to go into dogfight with you
4 is still plenty for the playstyle it supports though. You never go head on, always reel them in or flank, which the latter you can’t do on all maps.
But you can reverse them easily, and make quick work of them? If they’re somehow low altitude, you’ll just multipath anyway, and if they’re higher you run away and force them to commit to a merge where you have advantage.
They will after they waste most of their missiles on the easy targets or they will RTB where you can then chase them down.
But yes, you’re at a disadvantage in a straight up fight due to attrition and you have to be creative/passive/opportunistic
6 missiles is always better than 4. Not only it can help in a 1v1 situation, you can also make more distant kills. Like, if hit rate is 0.5, you can make 1 more kill with missiles without necessity to go into dogfight. Yes, F-2 is good at dogfight, but it still takes time and your attention. You are very vulnerable while dogfighting at this BR.
MM2 from 1.5 km with radar slaving. Good luck to dodge.
Exactly! From the very beginning you already in a disadvatage position. You need to find a way to play it. But isn’t that a definition of a “bad plane”? I mean, you can make kills on any plane. Even on bombers you can play as a fighter. The only difference is how much effort you need to make your kills, and how many mistakes you can make without being killed. If you need to find targets you can kill, always be in a good positioning because otherwise you will die - it’s a gameplay of “uncomfortable plane” at minimum
I don’t disagree at all
I’m not familiar with that term but if you meant magics or any IR missile, pre-flare still works. If it’s ARH missile, if they’re that close, you can multipath
Yea, same as the zero, which was my point.
No, a bad plane has no redeeming qualities and is always at a disadvantage. F-2 in this case is only at a disadvantage at BVR, which is the current meta, but it’s not bad at BVR either. It’s not like F-16As fighting F-4EJ Kais like it used to be.
To be fair this is always true. Good plane or not, need to be in good positioning to make the most out of your airframe
If you lock your enemy with radar, seeker of your IR missile will automatically lock the enemy. This called “radar slaving”. I’m not sure, maybe you already know it, but just in case. And while radar slaved, missile will ignore flares (unless this missiles is 9M or AAM-3, which turn off their seeker completely if they see flare). Since Matra Magic 2 (MM2) has FoV IRCCM which turns on immediately, after launch from 1.5 km it’s almost impossible to dodge it. There is still some chance your flare will appear behind your engine and in 0.75 degrees FoV, but chances are really small.
Not exactly. On zero you are in a disadvantage position only against guys who know what to do against zero. Everyone else are just food for you. Also, turnfights are key part of prop gameplay. On F-2 you have disadvantage against, like, everyone. And turnfights are very rare. Completely different situations.
It’s bad at proper BVR. Low speed, not great acceleration, only 4 missiles, typical F-16s compression.
Yes, but on some planes you can win even being in a bad positioning. It’s always depends on many other factors, but still
Meaningless. And 4B and 5 are not magic hammers.
I know about the seeker but in my experience preflaring still works against radar slaved FoV IRCCM? It’s only after launch the FoV reduces if I remember correctly so you’re safe until you run out of flares
I’ve been turnfighting (against my better judgement) in my F-15J(M) and it’s pretty common amongst other people not participating in BVR and trying to sneak around.
That being said, the only people you are at a disadvantage against are the people at the start who are at high altitude doing BVR, but if you’re already notching by flanking, those people ignore you for other better targets
I wouldn’t say it’s not bad, it’s adequate. It still has AESA radar which has really good locking and tracking capability to take advantage of datalink.
I don’t disagree
And four ARHs. Strangely enough, it is treated as a 120B class. How does it compare to the C-5 or the C-7 that will appear?
There is no delay for IRCCM activation, according to missile stats spreadsheet. Also, on MM2 IRCCM suppose to activate right after lock, not even launch. Not sure about last, tho. There was update with this, but no visual indication.
I don’t see that? I see some people try to flank, but they don’t go into turnfight. They just don’t want to go into missile hell.
And these people usually know how to play. How to notch, how to use missiles. Not only they have better position, they also know how to use it.
I played on F/A-18C Late and it’s TERRIBLE at BVR. Too slow, too bad acceleration, too much energy bleeding. F-2 should be better in terms of flight performance (not much tho), but has very limited amount of missiles. You can’t really use your datalink, because in notch you lose enemy lock, and then DL doesn’t work.
It’s possible, but I’ve yet to be hit with one yet even through radar lock with ample pre-flaring but who knows
Which is fair enough, neither will the F-2 want that so we should naturally run into those folks
Which is like what you meant though, about:
I think the big advantage is against other people who are notching. It’ll be harder for them to notch your radar with its fast sweep and constant tracking, which will help the AAM-4 still use DL to find its mark even when the AAM-4 can’t see the target
I guess that’s also something. F-18C has so many missiles and yet it’s not as strong in BVR thanks to its flight performance. F-2 I’d say is somewhere in the middle
It’s enough for me to watch how tournament champions play on it
All FoV IRCCMs have a narrower field of view after seeker lock, not after launch.
The ASM-2 appears to have a lid on the intake, which I believe will separate after launch. Does anyone have any images or other information?
Also, in the video at the URL I mentioned, it seems to fly lower in the air with less smoke and better hit accuracy than DevServer’s ASM-2. What do you guys think?
Dev server ASM-2 (as well as ASM-1) is literally AS. 34 Kormoran copy. Also sea scimming/ terrain following is not in the game at the moment so it shares trajectory with regular AGMs
I think that music got me acting up
Everyone’s afraid that the F-2 will not be great or even DOA, I dare to disagree. I’ve been using my F-15J(M) with 4x AAM-4 and 4x AMM-3 since I got it and it’s absolutely fine.
Before Typhoons and F-15Es, I would climb, launch my AAM-4s at 40-50 kms, get a few kills, and then dive and use my AAM-3s at closer ranges. I still do that in downtiers. Of course Typhoons and F-15Es outclimb you easily so I don’t climb as often when against 14.0 and preserve my AAM-4s for closer ranges where they are also superior to AMRAAMs due to the AAM-4s instantenous pull right of the rail.
I expect the F-2 to play similarly as I described with the added bonus of being able to dogfight (as rare as it happens) Typhoons and Rafales much easily than with the F-15J(M).
Thanks for the reply.
Do you know of any sources or other information that might tell us about the lid and separation of the ASM-2 intake?