Mitsubishi F-2

As far as I understand 96 NM is a maximum scale of the radar and doesn’t mean it will detect targets this far away neceserally. It will probably see land and birds if they fly high enough but it wouldn’t beat the horizon

Multipath has been in the game since radar missiles were added and its purpose is for balance
Irl multipath does exist but it was only effective against older sarh missiles because radars were not able to filter ground clutter and it made them unable to track targets that were flying low
This was later fixed with newer radars that could filter ground clutter and with the addition of better sarh missiles (aim 7m and r27 both came around the 1980s) the multipath altitude was reduced drastically since those new missiles were able to hit a target flying at extremely low altitude (bellow 100 meters)
From sources that ive read, the aim 7m had a multipath altitude of 10 to 5 meters
When arh started to enter service and then pesa and aesa radars also started to be equipped on jet multipath altitude was pretty much negated

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I remember that during opening days of Desert storm one F-15 was able to succesefully track and kill Mirage F1 that was running away at extremely low altitude with AIM-7M. Rear aspect above the desert, which is as perfect for using multipath as it goes and a damn sparrow was able to land a hit, let alone more modern missiles

I’m surprised because I rarely run out, though I do run 80/160 on F-15, but fair enough

Yes, you won’t run out of flares, especially if you use separate keys for flares and chaff (well, mostly). But you also can’t use periodic flares a lot. Or just spam CMs sometimes. You actually have limited amount of CMs, you need to think about them.

As you say, it is impossible to detect targets that are not in the line of sight, and rain, high waves, birds, rocks, etc. are considered to interfere with radar scanning.
However, aircraft fly at high altitudes and have the ability to identify aircraft targets detected by radar.
So I would expect the F-2, which uses the same X-band as shipboard radar, to be able to detect ships at greater distances.

Thanks for the information.
I have heard that a US F-4 once fired a Sparrow against a ship during the Vietnam War.
The Sparrow missed its target, but a current ARH missile might hit a low altitude target.

Both sides may have different claims, but I didn’t know they shot down Mirage.
Will the management adjust the impact of the multi-pass?
I think adding AAM-4B and adjusting the impact of multipath would improve realism and make the game more tactical and better.

Remember that most people need to play few battles without chaff. Imagine this without ANY protection from Fox3. It’s gonna be terrible grind. Also, at SARH BR multipathing is the only real defense, because notch can be random, and most planes have very limited amount of CMs.

I do run separate but I noted that out of anything I run out of flares more but that’s just due to my playstyle. With the F-2 I was thinking 50/70 or even just even 60/60 just to have more flares for pre-flaring and enough chaff to comfortably deal with a few ARH missiles when focused at any point

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If you’re talking about that 150 plane dogfight… that was fake news

Did you really compared IRL modern ARH fight with in-game SARH fight? This comparison is completely wrong. Just don’t do it again.

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In game limitations also might be because of maximum render range of surface targets or again just because it is dev

It actually is

Now that dev is closed, and the report is not acknowledged, I’m thinking I want to nudge the issue regarding the incorrect camo colour to a tech-mod. Anyone know which one would care enough to help out?

Link to issue (Community Bug Reporting System)

Yes, the number of DLs was reduced to 2 by MRIU of 2EA.
This is because this document is an “F-2A/B Capability Improvement Modification (Air-to-Air Capability)” and is used for the MRM data link.
By the way, why are there six SIUs even though this is a modification for the AAM-4 and there are only four launchers? That’s contradictory lol.

  1. We don’t know how many DL channels each unit provides, this is essentially why this report was closed in the beggining
  2. Eou still yet to prove that wet pylons cannot be used to launch ASMs even tho all the markings and connections are present
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1.So there is no basis for it to be reduced. But…?

2.The connections are not evidence. The markings do not necessarily correspond to the actual wiring. There is no evidence that this is possible, so if you want to allow it, then allow 6 MRM. If not, we follow the rationale and get 4 MRM/4 ASM/2DL.