At least we should have a try
In that case, we need a report that cuts ASM for historical games.
Might as well work on 6 ARH. They are grinding C-5.
There is 100% clear proof the ASMs are usable, we’re only like, 70% sure the MRMs are usable.
F-2A also lacks ASM-2B. We should try to get them
That one may be a little too strong atm.
I don’t think so. You can just move to get away. Kh-38 are much stronger IMO
The AASMs are IR with IOG backup in game.
I might have missed it but was the centre belly Fuel tank just not there on the F-2A/XF-2A ADTW
Another angle
But not actually used in real. MRM is allowed based on existing connectors. It is not historical that only one of MRM and ASM is permitted.
Oh really? So not just the J/AAQ-2?
If ASM-2 can lock onto ground units, it’ll be another “OP missile”.
Granted the new SPAA should entirely end all IR ASMs from being OP and instead balanced to difficult to use.
We already have ARH Anti Ship missiles. They were capable of locking ground targets, but now they are pretty useless
BVV_d mentioned the Sniper pod yea.
hope its just WIP
Me too man
Not Garbage but ignored for more than year because Japanese…
It should be 120.
Also, Woah, the F-2 has ME on the dev server, it just didn’t in the dev streams. Actually surprised how little i’m going to have to bug report.
With 120 (60 pops on double drop), not great but serviceable. If it gets a rafale like radar I can see it being a decent 13.7.
If not, It will be bottom of the barrel, considering the poor top speed and only 4x ARH. The better low-speed energy retention won’t be a big deal in most scenarios.