Missiles always underperforming in G-Load

okay? the same is true for max G load

there arent many missiles in warthunder that can consistently hit their max G load because of this though, if a missile aims to always hit its maximum G load itll just bleed all its speed (assuming that it could even remotely hit its maximum G load at its current speed)

And the alternative is that the missile will just miss… You’re not making much sense

? I was just repeating what you said about AOA for G load

they arent very different, the only difference is that a missile in theory could always hits its maximum AOA regardless of its speed (even to its own detriment) but if it doesnt have enough speed a missile will never be able to hits its max G load

Statcard max G is a misleading statistic to begin with, it’s functionally worthless. The missile spreadsheet doesn’t have info for “actual practical G load maximum limits” but someone should probably test that so they can add those.

Also, the statcards regularly just outright lie. At least one weapon is stated to have ~15G maximum but actually in files it’s hard limited to 10 or less.

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Yeah it’s annoying

Have you tried shooting at a target while you’re going mach 2 and it’s as off-boresight as it can get?
Cause “maximum” means maximum, not sustained.

This probably doesn’t apply to the MICA and R-77s.

I mean isn‘t it the same with planes?

There’s maximum and sustained turn rate.

Under the ideal conditions the missile can pull a lot of Gs but only for a brief moment.

Though there’s probably a relation on how well a missile can turn and the maximum Gs it can pull.

I can say CAMM/CAMM-ER are also not pulling over 25G, yet that is not something that can be reported, as Developers say it can in some unspecified and unknown scenario, that i was unable to recreate at any point.

Yes

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They have some internal overload calculator which seems to be very very wrong
Maybe it aerodynamically can pull that but the autopilot can’t (Very common for missiles to have really poorly configured autopilots as demonstrated in the video on the original message)

Aight. I appreciate the answer.

Counterpoint: 60g Aim-9L

image-310

Anyways, uh, yeah, besides the statcards being wrong, the actual replay view also is. Even testflights have server desync, so the only actually accurate replay data comes from user missions.

For the actual point of this though. Yeah, statcards aren’t really accurate. Fin AoA, fin size, and fin distance from CM are all much more important.

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Dw I’ve checked server replays and even custom test drives and it is pretty in-line with local replays

28G peak pull… on a 40G missile

and the fun part is that derby is still pulling significantly more than amraam

No it isn’t lmao

yes it very much is

So, uh… dual plane manoeuvring when?

I need 60 Gs r73 so badly
Doesn’t really matter honestly (it really only pull like 20 Gs in its tightest turns but would be cool to see anyways)

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I stated as much in the bug report , but the falcon derived missiles are all underperforming in G-load, mostly because they are only allowed 9º of AoA when various SMCs suggests a maximum of 29º, if you discount the autopilot tuning. The real life aim-4F and aim-4G would orient themselves to maximize dual plane manoeuvring, but even if you take away that feature their ingame counterparts have a third of the turning ability they should have.