Missiles always underperforming in G-Load

Missiles seem to consistently underperform in terms of available G-Load. (Derby has 40G maximum overload yet in this instance it never went above 25G)
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I have tested this with the Derby extensively accross basically every speed range, from mach 1 to mach 3 in various engagements and have found that the missile just refuses to pull enough.

SRAAM is quite similar, however I did do some experiments by editing only its autopilot and it resulted in this

Is this issue an autopilot issue or is it an issue with the aerodynamic properties of the missiles?
Please feel free to share more examples of missiles failing to pull enough overload

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More examples of the Derby failing to pull anywhere near its G limit at various speeds

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And of the AIM-9M

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maximum G load is a very misleading statistic and isnt very useful

maximum AOA would be more useful as missiles will only reach peak G load for a bit at their max speed at max AOA

@Xeno_quaza

AOA is meaningless though, a missile can pull high AOA but it wouldn’t mean that the missile can actually turn as hard, on the contrary it means that the missile can turn less and bleed more speed while doing so

okay? the same is true for max G load

there arent many missiles in warthunder that can consistently hit their max G load because of this though, if a missile aims to always hit its maximum G load itll just bleed all its speed (assuming that it could even remotely hit its maximum G load at its current speed)

And the alternative is that the missile will just miss… You’re not making much sense

? I was just repeating what you said about AOA for G load

they arent very different, the only difference is that a missile in theory could always hits its maximum AOA regardless of its speed (even to its own detriment) but if it doesnt have enough speed a missile will never be able to hits its max G load

Statcard max G is a misleading statistic to begin with, it’s functionally worthless. The missile spreadsheet doesn’t have info for “actual practical G load maximum limits” but someone should probably test that so they can add those.

Also, the statcards regularly just outright lie. At least one weapon is stated to have ~15G maximum but actually in files it’s hard limited to 10 or less.

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Yeah it’s annoying

Have you tried shooting at a target while you’re going mach 2 and it’s as off-boresight as it can get?
Cause “maximum” means maximum, not sustained.

This probably doesn’t apply to the MICA and R-77s.

I mean isn‘t it the same with planes?

There’s maximum and sustained turn rate.

Under the ideal conditions the missile can pull a lot of Gs but only for a brief moment.

Though there’s probably a relation on how well a missile can turn and the maximum Gs it can pull.

I can say CAMM/CAMM-ER are also not pulling over 25G, yet that is not something that can be reported, as Developers say it can in some unspecified and unknown scenario, that i was unable to recreate at any point.

Yes

They have some internal overload calculator which seems to be very very wrong
Maybe it aerodynamically can pull that but the autopilot can’t (Very common for missiles to have really poorly configured autopilots as demonstrated in the video on the original message)