Mirage 2000 Thread : Variants, performance, characteristics and sources

I gave various options. Up to them to decide which one(s) they make available since it’s a balance issue and it depends on their interest in making the Mirage realistic. Flare chaff selector is out of scope.

Unrelated but the “proxy bug” is still a thing with some missiles. My ATAS and VT-1 missiles still constantly phase through targets in GRB. Thankfully no issues in ARB since the last major update https://streamable.com/3illof

It is me or Mirage 2000D R-1 targeting pod i can’t turn on thermal even with NVD researched did anyone have this issue?

If you have the NVD mod installed you can’t use the pod’s thermal, you have to uninstall the modification.

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It still have the issue of ATAS missiles phasing through targets even in this update, using the HAD mk2. VT1 not sure tho, its mostly due to the missile oscillating around the cursor that causes my misses

Oh thank you really I don’t know that i admit it i’m very angry when I can’t turn it on and start to blame Gaijin lol

Magic I and II drag coeff changed from 2.8 to 2.44 aswell as end mass changed from 62kg to 66kg ballistic coeff changed from 1143.8 kg/m^2 to 1397.2 kg/m^2 for reference another short burn high accel missile, the PL-5B/C, have a ballistic coeff of 1428 kg/m^2 which is why their range is so good, this is a huge change for Magics

Also Magic II motor was changed now instead of 27kN thrust for 2 seconds its 25kN thrust for 2.2 seconds overall having 1kN more impulse than before all in all big buff for range, autopilot was also reworked cant say how that changed anything until its live though

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Jesus christ if that’s true I’m gonna mentally ascend


yeah

though I input wrong number when doing drag coeff changes new ballistic coeff should be 1374 not 1397 still big change especially when considering the burn time for magic IIs increased a little wont be quite PL-5 range but definitely close, atleast a lot better than an R-60/AIM-9J now

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Wow, finally! How many drag buff has that been for the magic 2 ?

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When did this happen? Is it on live?

Don’t think it is yet, will probably be tomorrow

Definitely not live as of now, last update was about a week ago, and I played the M2K today, nothing changed

It’d be nice to see such a buff

is there any change on the warhead activation time?

They accidentally reduced lock angle before launch to 35° I think.

Other than that, now we are waiting on the following;

Combined plane overload (50G),
Improved acquisition range,
Better IRCCM,
Reduction in proximity fuse arm time,
Reduced guidance delay.

Might be missing some stuff but that’s what is left.

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No, not yet.

Guys i think something is wrong on DAMOCLES pod.

Just got out Maginot Line match and my pod didnt even lock on to enemy until i get around 4.5km.

Has anyone having the same issue?

nah its unchanged (nvm it is I misread), they did however increase proxy fuse range aswell now its 8m instead of 5m

Of both Magics?

I only saw it changed on magic II