Mirage 2000 Thread : Variants, performance, characteristics and sources

Did anyone report the countermeasures on the -5F? @WaretaGarasu?

i mean besides this report i dont think so
https://community.gaijin.net/issues/p/warthunder/i/D3IyippmpdnY

K, here

Incorrect countermeasures on Mirage 2000-5F and D-R1
Community Bug Reporting System

4 Likes

Hi, if you mean the original report yes, it should be done a new one with the correct cm quantities since they are not right at the moment on the 5f

I also have this issue

Should add that we shall be able to choose,…, and have a Flare/chaff selector.

1 Like

I gave various options. Up to them to decide which one(s) they make available since it’s a balance issue and it depends on their interest in making the Mirage realistic. Flare chaff selector is out of scope.

Unrelated but the “proxy bug” is still a thing with some missiles. My ATAS and VT-1 missiles still constantly phase through targets in GRB. Thankfully no issues in ARB since the last major update https://streamable.com/3illof

It is me or Mirage 2000D R-1 targeting pod i can’t turn on thermal even with NVD researched did anyone have this issue?

If you have the NVD mod installed you can’t use the pod’s thermal, you have to uninstall the modification.

1 Like

It still have the issue of ATAS missiles phasing through targets even in this update, using the HAD mk2. VT1 not sure tho, its mostly due to the missile oscillating around the cursor that causes my misses

Oh thank you really I don’t know that i admit it i’m very angry when I can’t turn it on and start to blame Gaijin lol

Magic I and II drag coeff changed from 2.8 to 2.44 aswell as end mass changed from 62kg to 66kg ballistic coeff changed from 1143.8 kg/m^2 to 1397.2 kg/m^2 for reference another short burn high accel missile, the PL-5B/C, have a ballistic coeff of 1428 kg/m^2 which is why their range is so good, this is a huge change for Magics

Also Magic II motor was changed now instead of 27kN thrust for 2 seconds its 25kN thrust for 2.2 seconds overall having 1kN more impulse than before all in all big buff for range, autopilot was also reworked cant say how that changed anything until its live though

10 Likes

Jesus christ if that’s true I’m gonna mentally ascend


yeah

though I input wrong number when doing drag coeff changes new ballistic coeff should be 1374 not 1397 still big change especially when considering the burn time for magic IIs increased a little wont be quite PL-5 range but definitely close, atleast a lot better than an R-60/AIM-9J now

5 Likes

Wow, finally! How many drag buff has that been for the magic 2 ?

1 Like

When did this happen? Is it on live?

Don’t think it is yet, will probably be tomorrow

Definitely not live as of now, last update was about a week ago, and I played the M2K today, nothing changed

It’d be nice to see such a buff

is there any change on the warhead activation time?