Is anyone noticing the proxy bug a ton on the Super 530D? Did two games today, 4/4 530D phased through the enemy on replay. How is this not fixed yet?
Noticing it on all missiles.
idk if this has been talked about extensively but as we know 530Ds had their pull heavily restricted in ETA guidance restrictions recently. However as a result of that some interesting behaviors seemed to have come from it, noticeably at relatively close ranges (for a loft) if you manually loft the 530D it will gain a lot of altitude and then fall on its target at an angle often >90 degrees
Which is pretty cool, but I believe a side affect is the missile can be easily avoided at longer ranges since the missile reacts with not enough pull, Ive noticed shots being further than 12-15km missing targets barely maneuvering because they flew off the original path. It feels like the missile is guiding with INS until the end almost as in its barely maneuvering or reacting to targets actions. Is this an issue known by the devs at all?
This reminds me of the lead mode on say the tor m1 the missile isn’t very aggressive going after the target once it gets close it just keeps leading even when it has a straight shot.
So, interesting things to be said here. Magic 1 and Magic 2 missiles have been dealing with a 1.8 seconds fuze delay time this whole time.
@MiG_23M did a good job recently reporting that the:
AIM-9B should have a 2.3 seconds fuze delay
https://community.gaijin.net/issues/p/warthunder/i/91Xg3rNf2JdU
AIM-9D/G/H should have a 1.8 seconds fuze delay
https://community.gaijin.net/issues/p/warthunder/i/a3H8PyQbp4rI
Presumably this would also affect the AIM-9L and AIM-9M because of AIM-9H. Also presumably, Gaijin had these sources that said this, the whole time. So they were content on having AIM-9s be 0.5 seconds fuze delay with Magic missiles having 1.8 seconds fuze delay.
This is about to change.
They’ll either nerf all AIM-9s or they’ll remove Magic 1/2’s ridiculous fuze delay arming time.
But if they remove the Magic missiles fuze delay arm time to avoid nerfing all of the AIM-9s, then they’re hypocrites who were content to let the Magic missiles suffer until the AIM-9s are affected.
This is French TT since they added those planes.
The problem is Global about french TT, … there have been many point on which this kind of treatment were done,… many of us players have reported issues throughout the whole TT.
For myself, they took 2 years to workout 2 linked Bug reports about Etendard IVM,… and i was in discussion through Smin the whole time, to push and translate documents → i had answers on which my translation is different than what the expert have on their side. (I’m a Native french speaker,… and someone is saying that i’m wrong,…)
I don’t know what is the problem, but it is clear to me, that Gaijin never wanted to made France a must have nation.
The other reason behind that statement of mine, is the quality of the French missiles, being gimped for years (and somehow still are, despite many Bug Reports)
The Magic-II have been added with Mirage F.1C last year which was struggling to kill anyone (in comparison to F-14 and MiG-23’s) → now we have IRCCM (on par with R-73, and not AIM-9M → see Bug report of MiG-23M).
We still not have dual plane controls (losing 30% of real abilities of the missile, in turn perfomances)
S.530D until last update were completely useless, now it’s reliable since last change (i got more S.530D Kills on Mirage 2kC since update, than before)
that’s different for me, before the update i got easy kill with 530D, not self explosion or notching
like it was with the 530F befoire gaijin release the 530D and 530F became useless.
530F were already useless.
530D to me on M2KC (maybe you use the M2K-5F that never was meant to use S.530D, because of technology)
I do use PD mode, never use TWS lock.
Maybe that’s the problem you have.
Can’t fire a 530 from TWS, need a hard STT lock.
That’s what i thought too,… i hve no problem using S.530D,… but some people have.
i use PD mode with BVR.
530D are less reliable because of the fuze bug that’s been affecting all fox 1 it seems like
also the new PID make the missile less reliable if the target changes path
Well i don’t know about that bug,… i made 1 game in 2000C and got 2 S.530D kills (35km and another one from 8km)
first impression on the dev-serv.
-Magic 2 seeker “seems” to be buffed. (waiting for Datamine to confirm). Can ignore flare in front aspect (like aim-9m), if the guy is not preflareing in advance. good point
-Magic 2 fuze delay is still the same making unusable at short range in some condition. (annoying as hell)
-Magic 2 still is 35G. No buff on this part sadly.
-Radar of Mirage 2000-5F is now (there is no other word for this) a pure Gargabe in the current dev-server build. Broken PD, Broken PD HDN. Target dont even need to notch to break the lock. a simple roll turn make the radar hard lock fade away. Normal lock act weirdly.
-Dont even talk about S530D. If it stay in the same state as the current dev-build. S530D is now unusable even at short range. S530D going for flare while radar is in PD and PD HDN mode. unable to get a simple hit in Head-on. Feel like S530F.
If it stay in this state. just don’t use S530D.
It weird to say but patch after patch radar and missile radar get worst, while bug report should fix it. Well it’s dev server so maybe (and hopefully) not final.
The only good point on current dev-build this is maybe the new seeker of Magic 2 (need confirmation), the rest (the aircraft in general) is the same or worst (for the radar and radar missile).
I hope it just my impression but i will need people to confirm is S530D and radar is worst on dev.
Well, the config file for the Magic 2 has not been changed. So it is either that there have been changes to other stuff (that would apply to everything), or just placebo
Was the flight model changed it feels different every time I play could be placebo.
Yeah either they reworked how IRCCM operates, or Magic 2 wasn’t affected at all.
As far as this dev server, if anyone is wondering what’s going to new in terms of reports on Mirage 2000, I’ll be making a report for missing HMD soon, currently only the F-16C has this feature, but otherwise there’s nothing left to report or push for to be implemented, atleast until December.
I suspect fox 3 missiles to be arriving in December, that’s when we should push for the Magic 2 rework that is in the pipeline, as well as implementing radar slaving through the HMS.
But for this patch, it’s important to get the EC-665 Block 2 fixed, it has a good chance of being the best heli in the game.
Things needed to be fixed:
Camera location bug
Mistral missile acceleration
Mistral missile overload
HMD slaving of missile
I’ll be making a thread soon to get the Tiger Block 2 fixed as much as possible before it comes.
I’m assuming we shouldn’t need anymore radar reports because this bug seems to be affecting everyone
The bigger bugs with missile fuzes and radars and etc, are just something everyone is dealing with, so yes.
The AH-129D should be able to be on par with it
Which is a good thing imo: having 2 minor nation with best tech is good for the game health it would be cool if israelian tree could have 8 spikes too.
Sorry for the off topic