Hi guys, just want to know, is there any problem with climb rate of Mirage 2000, in game it is 145m/s stock and for exemple the F-16 is shown at 250m/s, for what i know, Mirage have a more powerfull engine and is lighter than a F-16, so maybe my sources are wrong or there’s a default with his engine power ?
Well it’s Sad for a Fox-1 medium range missile, to be fired as close as a Magic-II,…
Something must be done.
There might be a default in drag of Mirage 2000,…
When doing same climb, with those conditions:
→ inital speed: 1100km/h (IAS)
→ afterburner
→ start altitude : 500m above sea level
→ full pitch to 70° degree of climb
→ end climb at 8500m
Results were based on IAS speed left, and time to reach end altitude
The result is quite outrageous…
I don’t remember the full results of this,… but Mirage 2000 was clearly under.
Anyone notice the AS30L spiraling through the air now? Wobbles all over the place
Not at this time as they’ve been working for me, I’ll keep an eye on them as I play more Mirage 2000D.
they do it doesn’t seem to affect speed but is odd i think it was in a report direct support made
The AS-30L is supoosed to rotate, it does so in real life. But despite the perceived wobbliness and rotation, it will be accurate and hit accurately.
Interestingly, a tech mod took interest and reported it for us.
Don’t look at statcard, take a look at the wiki warthunder page. But even then, it has better climb rate than that I think.
Am I right in saying that the Magic 2 doesn’t track straight off the rail? Was trying to use the HMS for some off bore shots yesterday and my missiles were nowhere to be seen. Haven’t noticed the drag reduction but the IRCCM boost is nice.
it has a super long delay and it gets me killed a lot
Surely that makes the HMS redundant?
yes and no but nice to have for when we get mica ir with thrust vectoring
delay is half a second like all other missiles it just accelerates very quickly so it covers more distance during that half second than most other missiles, doesnt help its AoA is the same as AIM-9D/G/H sidewinders either
Not all missiles have 1/2 second. R-73 is 0.15.
Also, magic 2s will be reduced to 0.15-0.2s more than likely.
Im aware R-73, R-60, R-27 series have sub half second tracking delays just saying that the half second tracking delay is the standard
hopefully true, though I believe they need their AoA adjusted aswell as it seems far too low
Fin AoA doesn’t coincide with real life, as long as it’s adjusted to hit targets within expected parameters it’s good to go.
I am aware but the Magic I and II were considered dogfight missiles IRL on the same tier as R-60s so you’d think theyd turn on par and definetly better than they do now. Currently they only reach their max overload at the end of their burn according to devs
That’s also likely to change :)
Should be max lateral overload as soon as 1.25 mach.
when are these changes due to come because youre the second person whos told me in the past 2 weeks that a Magic II overhaul is coming soonTM