While everything you said perfectly applies to anything above ground altitude, near the ground it’s a different story.
Down there I have generally no problem defeating radar missiles (except the R27-ER from rear aspect sometimes) thanks to how OP multipath is.
I’m looking more for tips to make the Super 530D connect as often as possible.
Right now in a headon at high speed near the ground the Super 530D just plants itself into the ground even without multipath.
It’s simply that it overreacts to every single movement the target does and it ends up going all over the place but near the target.
AIM-7F/M doesn’t have that problem in my experience as it goes much more straight towards the target instead of trying to pull some aerobatics crap like the Super 530D does.
I’m basically trying to get my Super 530D’s guidance to stop wasting my missiles with stupid manoeuvers.
im sure gaijin or MiG_23M will find some new documentation stating the R-27ER has an antimatter annihilation fueled motor that can propel the missile through time and space to always kill the target if those are ever added, since they seem content to ignore physics/reality when it comes to Russian stuff
cant do anything about guidance. Also, missiles planting themselves into the ground is almost always just multipath because gaijin made it so extreme that even ground based radar systems and ships radars cant track vehicles properly anymore
Yeah I have seen it happen.
Like sometimes the box just slightly goes below the aircraft and your missile instantly plants itself among the trees.
This is not quite what I am talking about tho. I have had instances where a target well over the ground and away from multipath territory just turned sharply and the Super 530D was overleading so much it sent itself away from the target’s path and simply missed by about 50 to 100 meters.
In order to achieve this against other missiles you have to initiate a high aspect situation then suddenly dump speed and turn as hard as you can while rolling in order to confuse the missile’s guidance.
With the Super 530D it happens all the time basically by accident.
EDIT : I just realised this might be a combination of guidance issues and the FOV of the 530D being so ridiculously tiny it might simply be losing the lock when pulling lead.
This would also explain why it only happens at low alt where the target can pull hard manoeuvers.
I would say of you want the 530D to be more effective you have to be more discriminating on when you fire.
I rarely fire on anything over 12km and below 1,000m alt.
You have to defeat any launches on you while you close the range.
Only times I have trouble with it are when I try a long shot and they go cold or when I try to fire from higher altitude at jets that are on the deck. Otherwise pretty reliable
The thing is that the Super 530D really performs badly at low alt.
12Km under 1 000 meters is REALLY pushing it IMO.
The target has more than enouth time to either notch or get to the ground.
I would rather not fire from more than 8 Km away when at low alt.
At high alt you can push it to 20Km and the target doesn’t have much time to react.
Where is this malice coming from? The R-27ER came too soon, that much is evident but imo is perfectly offset by only having 2 on any aircraft that can have it so far. The US will get no range and speed equivalent (ever, afaic) unless they want to add something completely classified. So what we will have to settle for is asymmetrical balance based on number of ordinance or capability… For example AIM-120 (fox-3).
And afaik the R-27ER is performing according to all known data, of which we have a pretty good idea how it should perform.
Actually M2000 currently has the second longest lock range of the game with an outstanding 150km(x ray) 140+ km (radar max range when chaging range of search) of locking distance on par with Tornado ADV radar lock range and defeated by the F14 200+ km (Xray), approx 175 km of lock range (radar max range when chaging range of search).
There was detailed info and thread on old forum but as many france related subject or should i say minor nations related threads it has not been moved on new forum, how strange.
No the RDY tracking performance (specifically) is fine though it’s much easier to notch than when it came out
The problem is that the 530D can’t see a locked target when it obviously should be able to, causing it to explode or waste its energy.
(correction the 7F notch is more narrow than that if it exists at all - can’t have the wannabe tom cruise and other whales miss shots because of things like skill)
Basically 530D loses energy extremely fast and it’s extremely sensitive to notching with a very short self-destruct fuze. It’s also extremely blue-shift hungry yet it’s totally blind to redshift i.e. it will go for the target with the highest velocity towards you but for very legitimate reasons (i’m sure) it literally can’t track targets flying directly away, something the AIM7 is very good at and 27ER is decent at
So in short, only shoot at lonely targets within 3-15km with their nose in the green and you could achieve an incredible Pk of about 30%.
the problem with it, is it that is uses the rdm radar instead of rdi only if gaijin could give it a yak 141 treatment i think it could come to fill some capability gaps as a heavy fighter it could also serve as the nations 12.0 as i would imagine the 2000-5f will get moved up when mica is added as i should
With that flight model buff I’m sure Gaijin want to pigeonhole the -5F as a strong duelist and CAS jet - it would explain why they ahistorically nerfed the 530D so that it wouldn’t be “good at everything” (CAS, BVR, WVR).
Even with the ACM bug I prefer the jet with better maneuverability compared to how it was before, but it makes me think that when it does get MICA, they’ll murder its maneuverability again, or they’ll delay MICA until thrust vectoring jets are in the game.