This is also an assumption based on dissimilar airframes with dissimilar engines.
it’s not an assumption, it’s a reality look in any textbook on supersonic air intakes.
MiG-29
Is the upcoming M2KD RMV getting GMTI modes or is it again only Su-34 exclusive?
I did not say it was incorrect only that it is still an assumption that it is incorrect because you have no source or data for Mirage 2000 intake losses or the actual real world static maximum thrust output. The engine was designed to meet the kN figure given but as in most cases - the real world engine performs beyond the specification.
Maybe below spec. But not beyond
It’s a standard coefficient for a rough calculation. It’s sufficient.
Yes but you have two problems;
- Gaijin will only use intake losses data from Mirage 2000 documentation and not from anything else
- The stated thrust is not actually the real world maximum thrust, only a specification it was designed to meet when it was initially contracted.
You will need to find installed thrust charts for the Mirage 2000 that are permissible for public use or you will need to find data on Mirage 2000 intake losses AS WELL AS the real world static thrust value of the motor on a test bench.
Gaijin most likely has neither.
The static bench thrust is always stated in the engine specification. The thrust curves must either be calculated or found in the manufacturer’s documentation
From what I know, the 2000D RMV radar would have access to the following modes (using the radar modes already present in game)
- Air Air: Src and TWS with a range of 16nm (range of the Antelope 5 but someone had pointed out to me earlier that the plane would use the Antelope 50 with improved air-to-air capabilities)
- Air Ground: TWS GMTI (the radar has a target detection and distance measurement system, I suppose this is the closest thing to it)
After these modes, the radar allows many other things IRL but which are either not modeled or not useful in game
It should be noted that air ground radars are no longer a Russian exclusive because the new F15Es are equipped with them.
Hello. Do you have any source on this radar?
absolutely not, my knowledge and sources on the 2000D RMV unfortunately stop at its armament. We would have to go back into the discussion to see who talked about it.
to admit everything I don’t even know in which topic we discussed it
On the other hand, do you know if the information on the modes that I gave on the Antelope 5 above is the right one? This is information that I got via forums or unofficial sources so I am not 100% sure of its accuracy.
The wing vapour of Mirage 2000 is now updated with new code, anyone can screenshot it how it display?
To put it simply there is now a small vapor stream on the wings in addition to the already existing Canard Vapor effect. It’s hard to see so better either test yourself or wait for the update.
@WaretaGarasu I have just made 2 new bug reports on weapons that are missing from the Mirage 2000D RMV (these weapons are generally missing from all Mirage 2000C and D). These weapons are the predecessors of the BAT-120LG which has already been reported. I think the BAT-120 can be considered a cluster bomb and would therefore not be added to the game but the BAP-100 is more of an armor piercing rocket/armor piercing bomb with an explosive charge.
[DEV] Mirage 2000 missing BAP-100(C and D variants) // Gaijin.net // Issues
[DEV] Mirage 2000 missing BAT-120(C and D variants) // Gaijin.net // Issues
We could also get the AASM hammer as it was tested and verified on the mirage 2000. Just on the 2000D RMV would be nice and make the plane more viable.
Source:
https://archives.defense.gouv.fr/dga/actualite-dga/2008/second-tir-de-qualification-du-aasm-en-version-a-guidage-terminal-infrarouge.html
The AASMs were tested on a modified Mirage 2000N. In reality the 2000Ds never touched it. Afterwards it’s a choice of the devs, the missiles are “qualified” on Mirage 2000 so they could in theory add them
I don’t think this armement is out of the question. The RMV is factually the most modern attack version of the Mirage 2000D, so considering the AASM is qualified on the 2000D, it would not be out of the question for the game to add them as a top of the line weaponry on the RMV exclusively
you could apply the same logic to PGM’s on the 5f afaik, in reality it was only carried on 2000-9 but 5f somehow has the in game
From sources and knowledge, it should it only a ground-radar; no air-to-air modes
I will handle them later, thanks.
Normally an air-to-air mode is present on this radar.
According to the book “L’Armée de l’air, des avions et des hommes” published in 1992 (published by the Air Force Information and Public Relations Service), the Antilope 5 has 6 modes of operation :
- Terrain Following (suivi de terrain), the radar sees up to 7 nm in front of the plane, allowing a 600kt speed at 200ft
- Ground Mapping (cartographie), enables two submodes: VISUSOL gives a 160° (+/- 80°) map with 1/250,000 or 1/1,000,000 scales, while RESOL enables to magnify a part of the map from 2 to 50 times
- Terrain Following + Ground Mapping (mode entrelacé)
- Ground Target Ranging (télémétrie), effective range 8nm
- Air-to-air (air-air), range 16nm, 160° wide sweeping, BoreSight and Slew submodes possible
- Air-to-sea (air-surface), comparable to Ground Mapping
According to the book “Rafale en Afghanistan” published in 2009 :
- (Translated from French) “On Mirage 2000N, a take-off followed by a “trail” climb at 30 seconds (the planes follow each other at 30 seconds in a formation that looks like a snake), required some experience given the low air-to-air capabilities of the Antelope radar”
The aircraft does have an air-to-air capability but limited (16nm in 1992), however the Antelope is updated regularly and should “see” a step further than 30 years ago