Mirage 2000 Thread : Variants, performance, characteristics and sources

What options does france have for a Rank 8 premium?

I have been exclusively flying the 2000C-S4, and don’t have any interest in anything before rank VIII

Maybe an other country Mirage 2000, such as a greek one.
We don’t really know tbh.

Edit: some datamines showed a NF5E, a F5E from the netherland but it would not be anything like 11.0+ material for sure.

Mirage MF2000 which would be a Mirage F1 with MICA and Magic 2s, and HMD. Would have possibility for targeting pod and AASM Hammer for air to ground capability.

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the Greek Mirage 2000EG would be the best, in game it would basically be like a 2000C-S5 with a new camo, others first generation exported Mirage 2000 are not as good and i’m not expecting any 2000-5 standard, or any other Fox3 carriers, as premium any time soon.

for French used planes, there is little room :
the 2000C-S3 late is an option but clearly worse than the others because of the engine, the older M53-5, so it would only be interesting if the better powered S4 and S5 go up to 12.0.
The 2000D-R2 is also on the table, but usually the first premiums of a new rank are fighter aircrafts so it’s unlikely for now.

We can also think of an early Mirage 4000, with Magic 1, Super 530F and weaker M53-2 or M53-5 engines, but i would say it’s even more unlikely.

For the benelux, the F5 is Rank VII material and it would be a shame if the first rank 8 french premium would be a dutch F-16 per example… but it’s possible.

i would say it’s unlikely because i can’t see gaijin adding a premium plane with Fox 3 that fast, i would expect this move for the next year.

Wouldn’t a better solution be for Gaijin to fix the wobbling issue they introduced, which is effecting most missiles now (even the AIM-9M wobbles all over the place)?

IRL, is the M2K MAW like the harrier gr7 with a PD maw? or is it more like the aardvark maw where it just detects IR targets?

That’s just your hacks acting up.

Magic 2 also wobbles, but with the wobbling it meets the performance charts. I can’t say the same for AIM-9M, but if it also wobbles while meeting performance charts, then there’s technically no issue, and then fixing the wobble overall might cause missiles such as Magic 2 and AIM-9M to overperform.

Currently MICA EM in offline testing meets the 20km VL scenario (albeit barely), and it has no wobbles in the offline testing.

(Thanks to Dedale for the image)
shot_2024.06.19_18.33.46

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Is it just me or does the RDY in HMD mode absolutely refuse to lock onto anything? Or worse, lock onto chaff instead when enemies fly directly headon towards you. It has killed me at least 5 times unnecessarily, which is quite frustrating

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There is a report about it already

I must’ve missed that. Hope it gets adressed soon then

First time seriously playing the M2k seriously in a while and my overall opinion so far is perfect.

The 5F is in every way for this type of new meta. It can fly defensively & maintain energy effectively. Got MAW (just using the warning), the best fuel economy & of course the MICA & RDY. That radar has always been outstanding & now you can really enjoy it.

Additionally, we actually can put more games into the M2k to grind out a whole new line of aircraft.

GJ hooked us up this patch. I am a little concerned about the M4K. Weren’t we supposed to get more CMs or something?

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I’m actually concerned about the M4K becoming irrelevant. Magic 2 buffs could keep it more relevant as well as CM buffs, but neither of those has occurred besides the smaller guidance delay buff this patch.

As you can see from his conclusion, MICA EM should be the best within 30km as I had said earlier and competitive with AIM-120 at 40km at high alt, but it’s only if the target is not manuevering.

In fact, if they implement the proportional navigation laws, I could see MICA EM becoming more competitive than AIM-120A in BVR against manuevering targets since it is expected to have lower drag loss in manuevers.

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Yeah, it’s one of my favorite aircraft ever & I waited so long for it. But of course, it’s just not useful unless it gets additional CM. It’s so hard to get in range to opponents now to get off IR missiles without getting 6 ARHs fired at you in return…

I feel another thing they need to do now is reduce the Crew Sight Range. Currently all players know were each is way too much to be realistic. It does not allow players or aircraft who rely on close range or SARH to use the element of surprise & ambush. This would help players who are grinding too.

Test flight is unaccessible for me now, it will stay in a infinit loop in the charging menu

Anyone else?

It should also receive a reduced drag, it’s crazy that MiG-29 have lower drag than Mirage 4000 despite MiG-29 have Twin Tail configuration (which make have more drag).

What I really wish is that when M4K was released is literally M2K on steroid (hence its number 2000+2000 = 4000). But in reality, other than it can carry 8 IR Missile, its flight performance somehow lackluster.

And its placement in tech tree should’ve been placed in the Mirage 2000 line tbh instead of putting it in the Crusader line.

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Thank you for bringing that up. I totally forgot.

what is up with that. The thing is dual engine. It’s very slow even in straight line.

Forgot the term/tactic of leveling out for the Mirage to regain energy in burst when needed.

Seems we are back to similar previous situation of S530D overleading. If they fix it, hope it won’t nerf a lot the short range maneuvrability engagement, like they did on S530D (as long it is realistic).

Currently what i found problematic, with M2K-5F with the new update.
Let me know if i am only to have the same feeling: From most annoying to the less one.

  • HMD is horrendous to play with. HMD PD is inconsistant to lock. HMD PD mode lock into chaff (???) + and unable to lock a simple target in head-on, or when it give its six.
  • RDY radar is inconsistant with its lock. Locking chaff reliably even when the target is not in the notch sector (target in head-on, or given its six).
  • The current amount of countermesure is problematic. In Air sim if the target know what is doing, you just enough for only one engagement. Far from previous amount of CM (previous major patch), even more far from real IRL CM amount.
  • MICA (and other fox 3) notch sector are WIDE. Still feel very easy to dodge them if you have at least a minimum distance to react. Can’t confirm but feel like the R27-ER notch has still way more tinier notch sector (R24 sometimes act like the same way as r27-er)
  • RDY radar can override MICA autopath at short range , coupled with the previous issues (RDY radar lock insconstancy), your radar can make you MICA miss an Head-on target. Workaround: shut off/down your radar the moment when you MICA is in final phase (pitbull mode).
  • MICA range at medium/long is not a real threat : a mix of drag value, speed, range, and chaff resistance.
  • FM of mirage maneuvrability is not smooth, seems it has 2 state, under ~950 kph = low speed maneuvrability (very maneuvrable) , over ~950 high speed maneuvrability (good energy retention for a Delta). No in between, not smooth, it’s either one state or another.

Fox 3 in this update, feel like they are in their first batch of introduction, playable but surely not finished.
Hope that Magic 2 fix, MICA (smokeless/reduced smoke) fix, and most important the avionics (radar, hmd) part will be fixed soon.

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