Mirage 2000 Thread : Variants, performance, characteristics and sources

So what kind of range should you be firing MICAs at? AMRAAMs are still getting the drop on me.

out of instinct im treating them like 530Ds and they seem to be fine but i imagine you can launch them further

Yeah, my only real successes have been shots off of a lock (not TWS) while within ten kilometres.

I almost never launch mine in tws cause i find hmd acm to be more reliable, but ive hit a few launches from ~20km

i dont use them at bvr at all just notch and defend until i get within 19km and try to catch people off guard with HOBSs

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Don’t be afraid to fire them all off on enemies going high or separated from the group and then land to rearm.

Then when you head in with full armament bring a little less fuel to rejoin the fight.

If your team died, you’re more poised near the airfield to defend and still win.

I really like how good they are in a tail chase as well. Like I got nice shots on ennemies going away from me above Mach, at ranges of 6-7 kms with only a couple km of altitude advantage

i got 40km kills a few time firing them at 8km or plus alt
but generally i find 30km to work pretty great (again at alt)

I believe a second hotfix came through, and I think the dedicated chaff is finally working. But going off of the visual model, it is still missing some (64?) of the dedicated chaff in the Spirale ICDs and 30 (?) small caliber CMs from the Eclair-M if my math is correct. No change or label to the very unintuitive loadout menu when distributing between the large and small CMs.

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I guess they really debuff the countermeasure count due to M2K now have Large Calibre Countermeasure, this is the same treatment as the Mirage F1 countermeasure count. IRONICALLY, Jaguar never got its countermeasure debuffed despite share the same pod as Mirage F1.

Nah even if they went the route of large caliber, which they partially did, there are still a lot of problem.
The current model is historically accurate and has both large and medium CM size, as well as 112 dedicated chaff slots, for a total of 206 CMs.
It would be possible to only have large caliber flares, but even then it should be no less than 64 (8*8) large flares and 112 chaff
The other issue is the fact that the CMs are now dropping 2 by 2, which shouldn’t be the case. 64 large flares that fire in single drops would be more than enough.
Thanks to @xef56 for providing the image

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May be firing 2 by 2 but my CM counter says it’s more like 20 lol

I have noticed that the M2K is now a really heavy girl after the update, especially at high alt maps like Afghanistan.

Not sure what you mean. Depending on the speed it’s either slightly less nimble or much more nimble than the previous patch. 8 missiles loadout doesn’t help it though.

Playing Afghanistan on Sim with 25mins fuel and 7 missiles and I was outmanoeuvred by an AV-8B, after bleeding speed in the turns to keep up it just had no acceleration to get that nimbleness back, this was only at 2000m.

If you had 25 min of fuel im not surprised that is an unbelievable amount to fight with its sim i understand you need the fuel but that is a heavy mirage for sure mixed with 7 missiles especially.

Didn’t help that the engagement happened right after take off, I’d dropped the pod already but still had all the internal. Pre-update though I had no issues with that amount of fuel, didn’t think the missiles would make such a difference

the parasite drag is pretty bad since we doubled our missile load

Mirage 2000s wrong flares release pattern

https://community.gaijin.net/issues/p/warthunder/i/NEjTmMQ3gGLi

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Pointed out to me by sniperwhg, RDY radar should soon be able to guide 4 missiles simultaneously instead of 2 only currently.

image

Edit: Change is now live

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