Mirage 2000 Thread : Variants, performance, characteristics and sources

Devs have proof only Magic 2 can do 50G and not Magic 1.

1 Like

It’s why devs consider Jane’s as an unreliable source. Mirage 3 manual confirms Magic 1 and even the predecessor R-530 IR can be slaved to radar. I’ve never liked Jane’s much. Forecast International = Jane’s btw.

1 Like

Mirage F1 is a capable dogfighter tbf, it does have a powerful engine, good energy retention and can go faster than a MiG-21 so while it’s not the best it is still capable.

A Kfir canard may be better for pure dogfight but the mirage F1 is still good.

I’m not saying it’s a complete brick,… because it is not, and i know that,… yet, saying it is a good dogfighter… well i would prefer to avoid pure dogfight, even going to deny it to my ennemy.

I prefer largely playing Mirage F.1 as a F-104 with potential dogfight abilities → as an interceptor it was designed to be.

It’s like playing a MiG-21F-13 → you may have a good aircraft for some dogfight abilties, yet doing mostly pure Dogfights is going to kill you
MiG-21F-13 was designed as an interceptor

Knowing about the IRL intended role of a design will always give a glimpse to the way an aircraft should be played.

The Mirage F.1 is “Ok”

Legend about how i see:
META /very good /good /ok /meh/bad/very bad/ completely useless.

2 Likes

For me the BR changes have mixed up the teamp compositions signficantly.

I am now facing a lot more F-16A’s and Mig-23ML’s which are possibly the most infuriating planes to go against in the 2000C-S4.
The mixed up teamp comps have made my win rate much more balanced.

1v1 it absolutely slays, but its a bit didifculy to 1v7 when after your entire team dies.
The player skill at 11.0-11.3 is much higher than at top tier.

Yeah the MM is quite ridiculous at the moment, all I’m seeing is hordes of F-15 and F-16s, meanwhile my team is mostly bots in premium Phantoms, so I’m usually 1v10 3 minutes into the match. It’ very common for the enemy team to have 4xF-15, 4-6 F-16s and some MiG-23s while my team is almost entirely Phantoms. Even though it’s US on both side, the side that has France gets shafted all the time.
I was sitting at 75% winrate in my Mirage 2000 S4, after a 2 hour session today it’s down to 64%.

I’d like to speak to the person who thought leaving F-15 at 12.3 is a good idea.

Well, I don’t really play the 2000C anymore, but I’ve been spading my mirage F1CT a bit (I never did, but now it’s worth it with the better RWR), and the mirage F1 is feeling much better right now. Fighting mig 23s and late phantoms is pretty fine, but against the few f15s, f16s and mig 29s (no more than 3-5 per games on average) I am still struggling a bit. It went from « meh » to « Ok » for me considering what was said just above. Now, it would be even better if at least the f15s could go the fuck out of 12.3. There’s absolutely nothing a MF1 can do anything against them. I can at least make f16 and mig 29 overshoot before fleeing, but I don’t seem to be able to succeed in any defensive flying against a f15.

1 Like

You cannot compare statcards, the Mirage F1 would absolutely dump an F-4C in a dogfight

2 Likes

“LoL”

He is not wrong tho. The F1 is generally much better than most F4s I’d say pretty confidently. It starts having issues against mig23 and better airframes in general, but F4s and mig21s can be deafened quite easily if you play your airframe well

5 Likes

“If” all is there,…
FM wise, it is not superior → if you bring people to fight your fight then you win / same as if the F-4 bring you in his fight.

The most notable differences is the weapons.
In such, if i see a F-4C i wouldn’t take time to turn with it–> Magic-2 up is face since F-4C have no flares.

And again, i don’t know if there is any differences between C and CT, FM wise, but the aircraft is not a dogfighter and have close to 0-30% chances to win those, on the basis that the ennemy also knows what he’s doing.

On another topic : [Development][RoadMap] The War Thunder Roadmap for Spring to Summer 2024 - News - War Thunder

Flares and chaff separations will come in the second major update of 2024.
This roadmap seems pretty interesting in general, with loads of QoL proposals gameplay wise.
Also, great addition being that we will finally be able to fine tune the fuel amounts starting next update !

2 Likes

They are half the time wrong any way

1 Like

All MiG-23s including the MiG-23M are fully capable of beating up on F-5Es let alone Mirage F1s. I’m hard pressed to believe the Mirage F1 is better than anything including a later Phantom.

2 Likes

Allegedly according to RideR2’s sheet, the Mirage F1 has better sustained rates at high speeds against F-4E and relatively equal sustain at mid and lower speeds. I’m not sure about instantaneous.

1 Like

The F1 is inferior in this domain, and will in most cases lose the first few turns due to this issue. The F-4’s have much better close-in performance at 11.0+ than the Mirage F1s last I checked… the problem is that they will dump speed so aren’t as useful for doing so in air RB. The Mirage F1 isn’t much better, but at least it has magic 2s.

3 Likes

my 530D’s just don’t pull at all then overshoot the target

My apologies for the somewhat off-topic question, but wouldn’t Magic II receiving AIM-9M and R-73 style IRCCM at the same time be detrimental depending on implementation?

If the seeker head remains with 0.43 degrees FoV while tracking is suspended, wouldn’t that make it vastly easier to escape the seeker and thus defeat the missile? If the seeker FoV grows to pre-launch size while tracking is suspended then there shouldn’t be much of an issue, I suppose.

Depends because if the seeker don’t see a flare (which will be highly the case due to such small ifov) it’ll just track and won’t get any flare signal at much longer distances(compared to the 2km right now you can immagine the missile will be unflarable at 3kms and even in front aspect most of times). The seeker shut off will only be useful in the case of “long” range shots where ifov is not small enough to prevent flare detection. Also i believe once launched IFOV is not permanent(meaning the seeker can go back at 2.4 fov) but i may be wrong. Meaning the only times your missile will mis is that you shot either in a shit way or you suffered a bug.

1 Like

They have quite a large minimum range, between 2 and 3km

I find that you must never lead or lag your target either, and always plan for your missile to pretty much boresighted to the target for the first 2 seconds to get a good track.