How we doing team? Hows the 4K ? About to start grinding it.
Very sad the desert camo is not in yet… How is FM compared to dev?
How we doing team? Hows the 4K ? About to start grinding it.
Very sad the desert camo is not in yet… How is FM compared to dev?
It flies well, only thing it’s really missing is it’s missing dumb bombs and GBUs that Gaijin completely ignored.
I never thought I would see the day that grinding with Aim9Ls would be so excruciating.
What are you using that has 9Ls to grind the 4K?
Sorry I thought I was on the F-15J topic still. Jumping back and forth.
Have not jumped in the 5f yet to grind the 4k. But I wanted to see how different it was since dev before I do.
Does anyone know 500L wing droptanks are jettisonable or not in real life? they look attached directly to wing instead of a pylon. If not how much does wingtanks affect performance?
Are the magic 2 less flair resistant?
they are flare resistant as R-73s.
Side aspect they are unflarable
guys please, don’t hesitate to comment the bug report related to RDI /RDY and 530D, it gives weight to our concerns
So, after playing Stock 4000 for a while i noticed that even slight 6G turns drains massive energy & speed. It is almost like Mirage 3 and F1, this happens because iam stock or aircraft behaves like this even while it is spaded? 8 Magics are welcome change however it does not mean much when even a slightest turn puts you to mach 0.8 from 1.1…
Need link for that
Got mine and all the aerodynamics mods, it’s a lot of fun to have so many Magics but it’s very hard to get your speed back and you spend a lot of it trying to secure rear aspect shots.
It uses fuel slowly, to the point where minimum fuel + small drop tanks might be viable.
Magic 2 are still only unflareable from rear aspect within 1.5 km, they go for the first flare from side and front aspect and the arming delay makes them poor in head-ons. Their main advantage is the very short burn time and irccm from the rear.
They definitely don’t feel like R73 in terms of irccm
Yeah I’m currently spading it and what bothers me the most is the supersonic dragg/retention/lack of acceleration. It’s really bad compared to the M2K, in which you can just zoom around at 1400+ kph.
The reports on that topic are still open and the devs now have access to charts from the manual so I’m hopeful we’ll see some fixes in that regard.
Btw I don’t know why but I’m unable to comment on the M4K thread, is it also the case for everybody else?
It’s in the dev server category and all other topics in there had their last post at about the same time, do dev server topics usually close like that?
I have the same feeling as the 2 above.
on a straight line after takeoff, I past mach1 not even a second before a M2K right next to me that followed the same path (granted I had full fuel, and he had no tank), post-mach acceleration is worse than the M2K.
the detail that strikes me is: with M2K, I always have to decelerate, or use 103% AB to not pass the speed limit, but in M4K ive never had this issue once (both full fuel, M2K with tank).
i’ve also experimented on an aerobatics custom server, with min fuel and no missiles, and I couldnt maintain any speed while going exactly up (weather from takeoff, or above mach 1, from ground level).
but isnt it supposed to have TWR > 1? but maybe I misunderstand the implications of that, I am no expert.
It’s able to accelerate on 12 min of fuel from 250 kph onwards, which is testimony of its >1 T/W ratio. Keep in mind that drag increases with the square of speed, meaning that the faster you are, the more excess power you need to accelerate straight up. F15 has more power (especially at high subsonic speeds) and currently less drag than the M4K, which explains why it’s so much better in high-speed vertical climbs.
I did around 40 - 50 games today, French nation is unplayable against F16, MIG29 / AIM9M & R27.
can’t espace, too much flare resistante.
Magic 2 & 530D these missiles are pure crap, we can no longer do anything against the top tiers of other nations.
Magic 2 aging, 530D unusable.
We have to forget France for a moment because it is no match for the others at all.
I had a decent time grinding for the M4K with the 2K-5F on patch-day, maintaining around 3/1 K/D. Currently I’m struggling a bit more in the M4K stockgrind, but it’s mostly because I’m struggling to adapt my playstyle. Really it’s not that bad
Edit : I’ll have to admit it’s really tough switching from 2K to 4K, because of their extremely different high speed acceleration and retention + less CM on M4K
(un)happy to read this Tibiscuit same feeling
and imagine when i meet your guud team full of f16 :/
i dont know if its a bug or not / or a difference from RB & Sim, cause RB/Sim players doesnt seem to suffer