Mikoyan-Gurevich MiG-29 Fulcrum - History, Design, Performance & Dissection

It’s crazy how a little modification here and there can completely change the performance of an aircraft.

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My question would be, could it be better than the 9.12 in game even with added weight ?

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I don’t think so but i guess it would be better than the SMT, 12.7 ton is just too much. I think better than the 9.12 in terms of performance would be only the 9.15 and late ones like the modern M/M2 and the mig-35.

if they don’t add the 9.15 the version i’ll be looking forward to would be the S which is the 9.13 with bits of improvement regarding avionics and max fuel + the ability of carrying r77s and r73s (ik the 9.13 can carry r73s but gaijin won’t add it).

There’s a decent chance that weight figure is wrong imho, there’s no way the thing weights as much as an F-15 lol.
Keep in mind the thing needs to take off from carriers without catapult, so low speed acceleration needs to be at least as good as that of the base MiG-29

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I thought that maybe even with the extra weight, 9-41 could be better than base 9.12/9.13

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A MiG-29SM(9.13SM) would be a good option for you…

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In the game, the MiG-29 has a lift coefficient of 1.2M lower than 0.8M in reality it’s the opposite
image

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@Giovanex05 what do you think

would this change sep considerably?

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How was this chart computed?

At dogfighting speeds unlikely

I have no idea. The programme seems to be taking data from the game

Need to know how the chart was made first… also I don’t know how the game code works with supersonic speeds, at subsonic speeds MiG-29 always seemed fine when using the manual’s polars

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Question, does the MiG-29 in WT generate more drag than IRL? You’ve told me the instructor is what is fucking up the FM, but is there more? I’ve seen some people argue that the MiG-29 is underperforming outright in raw numbers.

Who knows what is messed up, it matches sustained turn rates but can’t perform basic aerobatic maneuvers iaw the manual. It can’t do anything a real mig-29 does at airshows.

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Hello, everyone. I’ve been experiencing this bug for some time now. I frequently lose kills or even get taken down because the radar lock switches to IRST on its own. This has been happening with any Fulcrum or Flanker family aircraft I’ve flown in the past few weeks. I would like to know if anyone else has been facing this issue.

clip: https://youtu.be/izOynS5d-4c

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Yeah, incredibly annoying. They added a feature where the radar lock switches to IRST when it becomes unstable (or just that the game switches sensors/modes to the ones it thinks would be more preferable). The problem is, the game thinks that the lock is unstable too often and switches to IRDT at worst times. Not only that, there is no way to switch back with the usual keybind, you have to break lock and lock it again with radar. As a cherry on top, most of the time you don’t even notice it has switched back because the change in interface is so minor.

Oh, and this happens sometimes too:

cant you switch back to normal pd lock by pressing the switch pd/irst keybind

Usually, no. The game will pretend to switch (you will see that the vertical and horizontal limits will change) but will still stay in IRST and not let you launch radar missiles.

no u cant, it literally freezes in lock IR