The reason I asked was there have been a few cases where the proxy fuse range for HE-PF rounds was too high, so the round would blow up too far away to do any damage. They would even go off while still having positive closure rate (like, flying straight at the target towards impact). Obviously, it is hard to tell if that is actually what is happening, but I hope it’s not.
BTW, anybody here experienced issues with the radar switching to MEM (I don’t have the M2K, but it happens to me a lot on the Flanker)? As far as I can tell, MEM (MEMory) is the radar “maintaining” lock on the target buy inertially tracking it, using the last know position and velocity, in the hopes that it will be able to relock the target.
Sometimes, my radar switches to MEM and just stays there no matter what you do (only breaking lock helps). Interestingly enough, you can clearly see the MEM lock follow a maneuvering target, indicating that it is actually tracking it and not just predicting its location using last known info. But you can’t use radar missiles in MEM. Killed me quite a few times.
Mem mode occurs when the target has left the gimbal limits of the radar. I believe you have a grace period of one to two seconds to get the radar gimbal. Currently HMD radar lock elevation is something around -40 degrees when it should be -60 which would cause radars to prematurely go into MEM mode when attempting to manuever away while firing
Seems that there is a pretty big bug with it then:
НСЦ ОЛС - HMS IR
НСЦ ИД - HMS PD
СПР ОЛС - TRK IR
СПР ИД - TRK PD
СПР ПМТ - TRK MEM
I lock the F-15 with HMS IR first and then switch to radar. Instead of getting to TRK PD, I now have TRK MEM. I try to launch an R-77 (you can briefly see the circle appear) twice, but it would not let me. I stitch to IR and back to PD a couple of time, but it doesn’t help. I then break lock and lock the F-15 with HMS PD, only to again have TRK MEM.
So, has anybody had anything similar with the M2K, where the radar switches to MEM without need and with no ability to switch back to PD?
fully agree, i liked the old FM better, it was up to the player to decide if he wanted more AOA or if he wanted to be rate-fighting, now your AOA is way too dependent on whether or not wing slats are out or not and the plane seriously struggles to slow down, this is especially noticeable on the 2000C because it doesn’t carry as much weight overall as the 2000-5
If you come in too hot in the merge you’ll spend a considerable amount of time slowing down to a decent dogfighting speed EVEN with airbrakes out, this was completely unheard of before
Yeah, it heavily affected the Mirage 2000C since in that BR Range still require to dogfight your most opponent in order to get a kill, in before FM Change, I easily won up most of the dogfight every match, now I need to carefully turn so my aircraft not bleeding so much speed while also getting on their six quickly.
This is however in Mirage 4000, don’t suffer that much because it still retain Mirage 2000’s Old FM but suffer in its BR Range since 13.0 got easily uptiered to 13.7.
I hope the next FM would fix the overperforming energy retention, of course good energy retention means you can literally outrun and outturn everything as long you maintain above Mach 1 speed, but in a late game that really relies on dogfighting again, it suffers from overperforming energy retention.
Agree, current FM is mix of F-16 and F-5 performance, while for -5F it don’t suffer from the new FM due to how current meta works (at least until late game phase), it really affected the C variant that still sitting in 12.3. I remember that in the old FM, I can literally outturn Sparrow by simply hard rolling it, now it’s literal impossible and the better option only to make an 180 turn and chaffing the incoming Sparrow.
With the 13.0 now constantly getting downtiered to high amount of F-14A IRIAF player, I’m starting to appreciate Mirage 4000 FM that still retain Mirage 2000 old FM despite having more drag than MiG-29.
This feature would allow for the Magic 2 to have a better flare resistance in side-aspect shot also known as traverse attack. It would also allow for the Magic 2 to reduce the amount of distance traveled in a side-aspect shot.
Idk I feel like Spirale missing and all of the extra ordinance for Super Mirage and other 2000 series should be fixed first.
( Imagine though, I already love the Magic 2, it’d be even more busted if it got lead-bias lololol)
Well, not much else to do besides keep bug-reporting other things while we wait for them to have things fixed.
Speaking of, @Smin1080p_WT dev season is here, would you happen to know if the missing countermeasures on the M2Ks are getting fixed yet? This was that a promise from the roadmap that it would be implemented and we haven’t heard anything much for 2-3 months or so.
Tbh if the next update is about Hornet, I have high hope there will be more FM fix like the AoA Limit of Su-27/MiG-29 or the missing 20% thrust of F-15, it’s a perfect filler update to prepare for PESA/AESA Radar Aircraft. So I’m really looking forward for a compromise of Mirage 2000 FM, and better if also include Mirage 4000 FM.
Well, without any open reports on the M2K FM, I wouldn’t expect any update to the FM as it is currently. We might obtain more documents in the future hopefully though
Not important in the slightest but I think the Spirale is specific to the M2K while the pods on the M4K are the Sycomor system. But overall yeah, the bug report is still pending much like the M2K countermeasure reports. They said prior that they would come eventually much like the Tornado dedicated chaff, but it’s all talk no action as of now. Link to M4K bug report.